Billyjoeray
10-13-2010, 12:00 AM
Hello All,
I am normally an Ork player and I have played nothing but Orks for a looooong time. I was thinking of trying a drop pod vanilla marine list just to try something new. Ideally I would like the list to be as competitive as possible while maintaining the drop pod idea. I don't know too much about marines, so I thought I would post up the list I was thinking about and see what the BOLS crowd had to say about it.
The strategy is to deploy the devastators the half of each tac squad with the Lascannons with decent field position and put my speeders in a spot where they can fly up and melt something turn 1. Then infiltrate the sniper scouts somewhere annoying, probably on an objective, and the scout bikes within 18 inches of where I want my first wave to come in, so I can scout move the Locator Beacon right up to where I want them to be and then have them use the grenade launcher/turn 1 grenade assault to break open some critical transports or break some tanks. Then I drop pod the Dreads in turn 1 to open up transports and then have the Sternguard/Librarian squad drop down too to hopefully kill the guys that pop out. The Librarian is there for null zone so the plasma works better and so he can Gate of Infinity the sternguard to better field position. The reasoning for the 10 man devastators squad is because I thought it would be cool to have the option of combat squading them apart so that one with the missiles can engage the transports and the other can use the plasma cannons to take care of their cargo. The Sternguard with the combi-plasmas are in there because I thought they would be a cool way to counter termies and MCs and such. The captain has a lightning claw plasma pistol because the model I have is modeled that way and the Ironclad is in there because I really like the model. The list is slightly over my target of 1850 at 1870, which is where I was hoping you would be able to help. Anyway here is the list.
Space Marine Captain
-Lightning Claw
-Plasma Pistol
PTS: 130
Space Marine Librarian
-Null Zone
-Gate of Infinity
PTS: 100
Space Marine Dreadnought
-Multimelta
-Heavy Flamer
-Drop Pod
PTS: 150
Space Marine Ironclad Dreadnought
-Melta
-Heavy Flamer
-Drop Pod
PTS: 180
5 Sternguard
-combi-plasma
-Sergeant
-Drop Pod
-Locator Beacon
PTS: 195
10 Tactical Squad
-Sergeant
-Power Fist
-Flamer
--Lascannon
-Drop Pod
PTS: 240
10 Tactical Squad
-Sergeant
-Power Fist
-Flamer
-Lascannon
-Drop Pod
PTS: 240
5 scouts
-sniper rifles
PTS: 75
5 Scout Bikes
-3 grenade launchers
-Locator Beacon
-Sergeant
-Melta Bombs
PTS: 170
Land Speeder
-Multi Melta/Heavy Flamer
PTS: 70
Land Speeder
-Multi Melta/Heavy Flamer
PTS: 70
10 Devastators
-2 Plasma Cannons
-2 Missle Launchers
PTS: 250
TOTAL 1870
I am normally an Ork player and I have played nothing but Orks for a looooong time. I was thinking of trying a drop pod vanilla marine list just to try something new. Ideally I would like the list to be as competitive as possible while maintaining the drop pod idea. I don't know too much about marines, so I thought I would post up the list I was thinking about and see what the BOLS crowd had to say about it.
The strategy is to deploy the devastators the half of each tac squad with the Lascannons with decent field position and put my speeders in a spot where they can fly up and melt something turn 1. Then infiltrate the sniper scouts somewhere annoying, probably on an objective, and the scout bikes within 18 inches of where I want my first wave to come in, so I can scout move the Locator Beacon right up to where I want them to be and then have them use the grenade launcher/turn 1 grenade assault to break open some critical transports or break some tanks. Then I drop pod the Dreads in turn 1 to open up transports and then have the Sternguard/Librarian squad drop down too to hopefully kill the guys that pop out. The Librarian is there for null zone so the plasma works better and so he can Gate of Infinity the sternguard to better field position. The reasoning for the 10 man devastators squad is because I thought it would be cool to have the option of combat squading them apart so that one with the missiles can engage the transports and the other can use the plasma cannons to take care of their cargo. The Sternguard with the combi-plasmas are in there because I thought they would be a cool way to counter termies and MCs and such. The captain has a lightning claw plasma pistol because the model I have is modeled that way and the Ironclad is in there because I really like the model. The list is slightly over my target of 1850 at 1870, which is where I was hoping you would be able to help. Anyway here is the list.
Space Marine Captain
-Lightning Claw
-Plasma Pistol
PTS: 130
Space Marine Librarian
-Null Zone
-Gate of Infinity
PTS: 100
Space Marine Dreadnought
-Multimelta
-Heavy Flamer
-Drop Pod
PTS: 150
Space Marine Ironclad Dreadnought
-Melta
-Heavy Flamer
-Drop Pod
PTS: 180
5 Sternguard
-combi-plasma
-Sergeant
-Drop Pod
-Locator Beacon
PTS: 195
10 Tactical Squad
-Sergeant
-Power Fist
-Flamer
--Lascannon
-Drop Pod
PTS: 240
10 Tactical Squad
-Sergeant
-Power Fist
-Flamer
-Lascannon
-Drop Pod
PTS: 240
5 scouts
-sniper rifles
PTS: 75
5 Scout Bikes
-3 grenade launchers
-Locator Beacon
-Sergeant
-Melta Bombs
PTS: 170
Land Speeder
-Multi Melta/Heavy Flamer
PTS: 70
Land Speeder
-Multi Melta/Heavy Flamer
PTS: 70
10 Devastators
-2 Plasma Cannons
-2 Missle Launchers
PTS: 250
TOTAL 1870