gannam
10-14-2010, 12:56 PM
This is my first wolf list and I need advice.
This list has some elements of razorback spam but I find that it has enough punch to not be completely dependent on it.
This list comes in at exactly 2000 points. The strategy is to sit back with 4 lascannons, and 10 missile launchers and pop tanks. To assist with this, each razorback has a hunter killer missile for 4 extra missile launcher shots on turn 1. Meanwhile you have the vindicator move up to use it as a screen for Canis and the TW calvary behind it. If the vindicator gets popped, you still have 5 wolves in front of the unit for screening and cover saves.
Meanwhile on turn 2 or later, you have an outflanking WG (saga of the hunter) to get int your enemies ranks and some scouts for additional anti mech capability.
Additionally, you are casting living lightning every turn from both Njal and the rune priest, and can use JOTW on whatever attempts to get into your long fangs.
HQ
Canis Wolfborn w 2 wolves - 205
Njal Storm Caller - 245
Rune Priest w terminator armor - 130
JOTWW
Living lightning
chooser of the slain
Wolf Guard Battle leader - 220
Runic armor
powerfist
stormshield
Thunderwolf mount
Saga of the hunter
2 wolves
Troops
Grey hunter x 5 - 160
flamer
razorback w/ hunter killer missle and TW LC
Grey hunter x 5 - 160
flamer
razorback w/ hunter killer missile and TW LC
Elite
Wolf Scouts pack w/ melta bombs x 5 - 100
Fast
Thunderwolf Calvary x 2 - 155
1 x CCW and SS
1 x Frost blade
Fenrisian wolf pack x 5 - 40
Heavy
Long fangs x 5 w/ missile launcher - 225
Razorback w/ TWLC and and hunter killer
Long fangs x 5 w/ missile launcher - 225
Razorback w/ TWLC and and hunter killer
Vindicator w/ dozer blade and extra armor - 135
This list has some elements of razorback spam but I find that it has enough punch to not be completely dependent on it.
This list comes in at exactly 2000 points. The strategy is to sit back with 4 lascannons, and 10 missile launchers and pop tanks. To assist with this, each razorback has a hunter killer missile for 4 extra missile launcher shots on turn 1. Meanwhile you have the vindicator move up to use it as a screen for Canis and the TW calvary behind it. If the vindicator gets popped, you still have 5 wolves in front of the unit for screening and cover saves.
Meanwhile on turn 2 or later, you have an outflanking WG (saga of the hunter) to get int your enemies ranks and some scouts for additional anti mech capability.
Additionally, you are casting living lightning every turn from both Njal and the rune priest, and can use JOTW on whatever attempts to get into your long fangs.
HQ
Canis Wolfborn w 2 wolves - 205
Njal Storm Caller - 245
Rune Priest w terminator armor - 130
JOTWW
Living lightning
chooser of the slain
Wolf Guard Battle leader - 220
Runic armor
powerfist
stormshield
Thunderwolf mount
Saga of the hunter
2 wolves
Troops
Grey hunter x 5 - 160
flamer
razorback w/ hunter killer missle and TW LC
Grey hunter x 5 - 160
flamer
razorback w/ hunter killer missile and TW LC
Elite
Wolf Scouts pack w/ melta bombs x 5 - 100
Fast
Thunderwolf Calvary x 2 - 155
1 x CCW and SS
1 x Frost blade
Fenrisian wolf pack x 5 - 40
Heavy
Long fangs x 5 w/ missile launcher - 225
Razorback w/ TWLC and and hunter killer
Long fangs x 5 w/ missile launcher - 225
Razorback w/ TWLC and and hunter killer
Vindicator w/ dozer blade and extra armor - 135