Zoat
11-10-2010, 04:20 PM
Having recently started re-playing 40k, and not having played Tyranids since the release of the last Codex, I've decided to get some tactical advice BEFORE Christmas so I can modify what I've already got, rather than buying the newest point/money sink my multi-faceted eyes detect...
Am currently playing with this (somewhat cobbled together) list casually:
HQ:
1 Hive Tyrant (Leech Essence, Paroxysm) = 260
Bone Sword + Lash Whip (will be converted soon, anyway :p)
Heavy Venom Cannon
Hive Commander
Armoured Shell
Troops:
3 Tyranid Warriors = 115
Venom Cannon
2 Deathspitters
3 Tyranid Warriors = 115
Venom Cannon
2 Deathspitters
9 Genestealers + 1 Broodlord (Implant Attack) = 185
10 Genestealers = 140
16 Hormagaunts = 128
Toxin Sacs
16 Hormagaunts = 128
Toxin Sacs
Elites:
3 Zoanthropes = 230
Mycetic Spore (Cluster Spines)
Heavy Support:
1 Mawloc = 195
Regeneration
Total = 1496
Tactically-wise, I usually reserve everything but the Hive Tyrant and the Warriors, with the Genestealers + 1 Hormagaunt squad Outflanking (unless playing Capture + Control with Spearhead deployment, in which case Genestealers may Infiltrate).
Tyrant and Warriors advance, using cover while shooting, trying to draw the enemy into favourable positions for reserves to hit them when available turn 2-3.
Zoanthropes destroy biggest tank they can sense, or possibly big MEQ squad if available, grouped and lacking in invulnerable saves.
Genestealers Outflank onto heavily defended objectives, occasionally head-hunting isolated targets of opportunity (like the rear armour of tanks or out-of-squad Librarians), with the Broodlord preferably engaging a character with the one-two punch of Hypnotic Gaze and Implant Attack.
Hormaguants that Outflank (due to Hive Commander support either Zoanthropes in trouble (more often than not) or more ideally the concerted Genestealer assault...
Reserved Hormagaunts either go after a tempting target set up by Tyrant + Warriors earlier, or hopefully retake a home objective stolen by enemy Outflankers and the like.
Mawloc kills Deep-Striked units, tanks or grouped enemy, contesting objectives in the final turns with Burrow if needed and Lady Scatter isn't having a tantrum. Also provides big target for people to focus on killing (for fear of it pulling the party trick again) leaving my other units with less shot models.
Am uncertain about:
a) Whether Armoured Shell is worth the points;
b) Whether I should get rid of the Heavy and normal Venom Cannons, add 2 Deathspitters and kit the Warriors for combat with remaining points;
c) Whether I should radically overhaul Troops, getting rid of the 1 Hormagaunt brood and 1 Genestealer brood, and add a Termagant brood and a cheap Tervigon (with all-important Catalyst) as I have the Termagants and can convert the Tervigon from a Carnifex and various spare parts
d) Whether Hive Commander's +1 on reserve rolls is actually a double-edged sword that will get me out-reserved more often than not...
d) Whether the list is terrible and I should go back to LOTR :D
Feedback MUCHO appreciated :p
Am currently playing with this (somewhat cobbled together) list casually:
HQ:
1 Hive Tyrant (Leech Essence, Paroxysm) = 260
Bone Sword + Lash Whip (will be converted soon, anyway :p)
Heavy Venom Cannon
Hive Commander
Armoured Shell
Troops:
3 Tyranid Warriors = 115
Venom Cannon
2 Deathspitters
3 Tyranid Warriors = 115
Venom Cannon
2 Deathspitters
9 Genestealers + 1 Broodlord (Implant Attack) = 185
10 Genestealers = 140
16 Hormagaunts = 128
Toxin Sacs
16 Hormagaunts = 128
Toxin Sacs
Elites:
3 Zoanthropes = 230
Mycetic Spore (Cluster Spines)
Heavy Support:
1 Mawloc = 195
Regeneration
Total = 1496
Tactically-wise, I usually reserve everything but the Hive Tyrant and the Warriors, with the Genestealers + 1 Hormagaunt squad Outflanking (unless playing Capture + Control with Spearhead deployment, in which case Genestealers may Infiltrate).
Tyrant and Warriors advance, using cover while shooting, trying to draw the enemy into favourable positions for reserves to hit them when available turn 2-3.
Zoanthropes destroy biggest tank they can sense, or possibly big MEQ squad if available, grouped and lacking in invulnerable saves.
Genestealers Outflank onto heavily defended objectives, occasionally head-hunting isolated targets of opportunity (like the rear armour of tanks or out-of-squad Librarians), with the Broodlord preferably engaging a character with the one-two punch of Hypnotic Gaze and Implant Attack.
Hormaguants that Outflank (due to Hive Commander support either Zoanthropes in trouble (more often than not) or more ideally the concerted Genestealer assault...
Reserved Hormagaunts either go after a tempting target set up by Tyrant + Warriors earlier, or hopefully retake a home objective stolen by enemy Outflankers and the like.
Mawloc kills Deep-Striked units, tanks or grouped enemy, contesting objectives in the final turns with Burrow if needed and Lady Scatter isn't having a tantrum. Also provides big target for people to focus on killing (for fear of it pulling the party trick again) leaving my other units with less shot models.
Am uncertain about:
a) Whether Armoured Shell is worth the points;
b) Whether I should get rid of the Heavy and normal Venom Cannons, add 2 Deathspitters and kit the Warriors for combat with remaining points;
c) Whether I should radically overhaul Troops, getting rid of the 1 Hormagaunt brood and 1 Genestealer brood, and add a Termagant brood and a cheap Tervigon (with all-important Catalyst) as I have the Termagants and can convert the Tervigon from a Carnifex and various spare parts
d) Whether Hive Commander's +1 on reserve rolls is actually a double-edged sword that will get me out-reserved more often than not...
d) Whether the list is terrible and I should go back to LOTR :D
Feedback MUCHO appreciated :p