Bud
11-29-2010, 09:43 PM
Hey there,
This is my first post on the BoLS forum, I've recently collected a swarm of Nids and I'm currently assembling them. I've been fiddling with lists the past few months while I put my models together. I am not a tournament player, I tend to play friendly games more than anything. However, I try to make balanced all-comer lists as I feel that is what I'm strongest with. I would try to use this at a tournament though, and would love to hear thoughts on its competitiveness.
Here is my 2000 point Nid list, please feel free to give criticism and/or feedback on this list and my tactics/strategy (see below).
2000 point Tyranids
HQ (290 points)
Hive Tyrant w/Bonesword and Lash Whip, Scything Talons, Paroxysm, Leech Essence
2 Tyrant Guard w/Scything Talons
ELITES (290 points)
3 Zoanthropes
2 Venomthropes
TROOPS (770 points)
6 Warriors w/Scything Talons, Devourers, 1x Barbed Strangler, Adrenal Glands
10 Genestealers
18 Termagants
20 Hormagaunts w/Adrenal Glands
20 Hormagaunts w/Toxin Sacs
FAST ATTACK (210 points)
6 Raveners w/Scything Talons, Rending Claws
HEAVY SUPPORT
Carnifex w/2x Twin-Linked Devourers w/Brainleech Worms
Trygon Prime w/Adrenal Glands
TOTALS
2000 points / 90 models
Tactics and Strategy
DEPLOYMENT
I plan on using my army split into 2 swarms with the Genestealers outflanking. The main swarm of the army will consist of the Hive Tyrant and Guard, Trygon Prime, both Hormagaunt units and the Venomthropes to provide cover and defense. This main swarm will start in the center (or close to) of my deployment zone. I have 2 synapse creatures and 5+ cover on all my gaunts and monstrous creatures. My Venomthropes will have a 4+ cover from hiding behind the Tyrgon/Tyrant. The 2nd swarm will start on either the left or right side depending on army deployment/table setup. They will consist of the Warriors, Termagants, Carnifex and Raveners. This swarm has a lot of shooting and will hopefully beable to wipe a unit or close to it on the 2nd turn. The Raveners will try and assault anything it can by the 2nd turn. The Zoanthropes will be setup wherever they will be most useful, or with the 2nd swarm if nothing looks appealing for added synapse strength. The Genestealers will outflank and hopefully arrive by turn 2 or 3. Either is fine with me.
TURN 1
The main swarm will run on their first turn and prepare for a massed assault on the 2nd turn. The 2nd swarm will also run to put the pressure on and cause my opponent to have a lot of threats on the next turn. The Zoanthropes will move up and Warp Blast a troop unit or a Lance a vehicle if in range. The Genestealers remain in reserve waiting to outflank. I will weather the storm of fire from my opponent, hopefully my venomthropes will provide enough of a distraction or cover for my main swarm. The 2nd swarm will be providing cover for each other (Gaunts in the front, Warriors, Fex/Raveners) except for the Termagants, they will get shot to bits but are a mere 90 points and you only need 1 to capture an objective. I will be in my opponents face and will have 3-4 (both Hormies, Raveners and possibly Stealers) units in charge range (even if my opponent doesn't move) by the next turn. Hopefully this will cause my opponent to lose focus on the real threats and cause him to shoot too many targets and not concentrate his fire.
TURN 2
The main swarm will be looking to get into my opponents face this turn. The Tyrant will either Leech Essence (if he lost a wound) or Paroxsym a unit (that the Hormies want to charge) while advancing behind the Hormagaunts. The Trygon will shoot with its Pulse to soften up a target for one of the Hormagaunt squads and the Venomthropes will run to try to stay within 6" of the Hormagaunts if possible, otherwise they will hide behind the Prime and Tyrant for cover. The Hormagaunts with AG's will assault a troop unit (not in cover if possible) or if no targets are available they will assault a transport, trying to swarm it so its passengers cannot get out if they manage to glance it to death. The 2nd Hormagaunt unit with TS's will charge a light infantry unit. The 2nd swarm will move and shoot this turn. The Warriors, Termagants and Carni will concentrate fire on a single squad, trying to wipe them out or severly damage them. The Raveners will fly past them and assault a seperate squad or vehicle. The Zoanthropes will do their thing, most likely shooting at a vehicle. If the Stealers arrive they will try and get stuck in with a Fleet move and Charge (13" to 18" threat).
TURNS 3+
At this point, its too hard to accurately predict what I will do. A lot will depend on how badly I've been shot up, how assaults have gone and all that. However, the game plan will be to use the Termagants as an objectiver grabber in either the midfield or even my own deployment zone. The Warriors will try and grab a midfield objective or one on a wide flank. They will try any assault and troops or vehicles they come across as they have AG's which can damage most vehicles. The Carnifex and Raveners will do their thing and try and cause as much havoc/carnage as possible on their flank with the Warriors/Termagants. However, the Carnifex and Tyrgon are my 2 heavy hitters and will be targeting any Land Raiders or equivalents if they can catch them. The Tyrant and Guard will hit any medium to heavy infantry or vehicles they come across. The Stealers will march on turn 2 or 3 and try and get stuck in right away. I will use them as heavy infantry killers, or hunt a tank if no other targets are available. I won't be trying to take an objective with them as I plan on smashing them into as much as I can, causing as much damage as possible. The 2 Hormagaunt units will try and smash any troops falling out of vehicles as possible. Trying to grab midfield or my opponents objectives if they're still alive. My Tryant and Prime should be stuck in by turn 3 providing the Hormagaunts with a resurgence as they'll probably be wittled down by then. The Venomthropes will probably be dead by turn 1 or 2 but they would have done their job if thats the case. The Zoanthropes will do their thing and target vehicles first, and medium to heavy infantry second.
WRAP UP
So that's my army list, tactics and stratgey. Let me know what you think!
Thanks,
Bud
This is my first post on the BoLS forum, I've recently collected a swarm of Nids and I'm currently assembling them. I've been fiddling with lists the past few months while I put my models together. I am not a tournament player, I tend to play friendly games more than anything. However, I try to make balanced all-comer lists as I feel that is what I'm strongest with. I would try to use this at a tournament though, and would love to hear thoughts on its competitiveness.
Here is my 2000 point Nid list, please feel free to give criticism and/or feedback on this list and my tactics/strategy (see below).
2000 point Tyranids
HQ (290 points)
Hive Tyrant w/Bonesword and Lash Whip, Scything Talons, Paroxysm, Leech Essence
2 Tyrant Guard w/Scything Talons
ELITES (290 points)
3 Zoanthropes
2 Venomthropes
TROOPS (770 points)
6 Warriors w/Scything Talons, Devourers, 1x Barbed Strangler, Adrenal Glands
10 Genestealers
18 Termagants
20 Hormagaunts w/Adrenal Glands
20 Hormagaunts w/Toxin Sacs
FAST ATTACK (210 points)
6 Raveners w/Scything Talons, Rending Claws
HEAVY SUPPORT
Carnifex w/2x Twin-Linked Devourers w/Brainleech Worms
Trygon Prime w/Adrenal Glands
TOTALS
2000 points / 90 models
Tactics and Strategy
DEPLOYMENT
I plan on using my army split into 2 swarms with the Genestealers outflanking. The main swarm of the army will consist of the Hive Tyrant and Guard, Trygon Prime, both Hormagaunt units and the Venomthropes to provide cover and defense. This main swarm will start in the center (or close to) of my deployment zone. I have 2 synapse creatures and 5+ cover on all my gaunts and monstrous creatures. My Venomthropes will have a 4+ cover from hiding behind the Tyrgon/Tyrant. The 2nd swarm will start on either the left or right side depending on army deployment/table setup. They will consist of the Warriors, Termagants, Carnifex and Raveners. This swarm has a lot of shooting and will hopefully beable to wipe a unit or close to it on the 2nd turn. The Raveners will try and assault anything it can by the 2nd turn. The Zoanthropes will be setup wherever they will be most useful, or with the 2nd swarm if nothing looks appealing for added synapse strength. The Genestealers will outflank and hopefully arrive by turn 2 or 3. Either is fine with me.
TURN 1
The main swarm will run on their first turn and prepare for a massed assault on the 2nd turn. The 2nd swarm will also run to put the pressure on and cause my opponent to have a lot of threats on the next turn. The Zoanthropes will move up and Warp Blast a troop unit or a Lance a vehicle if in range. The Genestealers remain in reserve waiting to outflank. I will weather the storm of fire from my opponent, hopefully my venomthropes will provide enough of a distraction or cover for my main swarm. The 2nd swarm will be providing cover for each other (Gaunts in the front, Warriors, Fex/Raveners) except for the Termagants, they will get shot to bits but are a mere 90 points and you only need 1 to capture an objective. I will be in my opponents face and will have 3-4 (both Hormies, Raveners and possibly Stealers) units in charge range (even if my opponent doesn't move) by the next turn. Hopefully this will cause my opponent to lose focus on the real threats and cause him to shoot too many targets and not concentrate his fire.
TURN 2
The main swarm will be looking to get into my opponents face this turn. The Tyrant will either Leech Essence (if he lost a wound) or Paroxsym a unit (that the Hormies want to charge) while advancing behind the Hormagaunts. The Trygon will shoot with its Pulse to soften up a target for one of the Hormagaunt squads and the Venomthropes will run to try to stay within 6" of the Hormagaunts if possible, otherwise they will hide behind the Prime and Tyrant for cover. The Hormagaunts with AG's will assault a troop unit (not in cover if possible) or if no targets are available they will assault a transport, trying to swarm it so its passengers cannot get out if they manage to glance it to death. The 2nd Hormagaunt unit with TS's will charge a light infantry unit. The 2nd swarm will move and shoot this turn. The Warriors, Termagants and Carni will concentrate fire on a single squad, trying to wipe them out or severly damage them. The Raveners will fly past them and assault a seperate squad or vehicle. The Zoanthropes will do their thing, most likely shooting at a vehicle. If the Stealers arrive they will try and get stuck in with a Fleet move and Charge (13" to 18" threat).
TURNS 3+
At this point, its too hard to accurately predict what I will do. A lot will depend on how badly I've been shot up, how assaults have gone and all that. However, the game plan will be to use the Termagants as an objectiver grabber in either the midfield or even my own deployment zone. The Warriors will try and grab a midfield objective or one on a wide flank. They will try any assault and troops or vehicles they come across as they have AG's which can damage most vehicles. The Carnifex and Raveners will do their thing and try and cause as much havoc/carnage as possible on their flank with the Warriors/Termagants. However, the Carnifex and Tyrgon are my 2 heavy hitters and will be targeting any Land Raiders or equivalents if they can catch them. The Tyrant and Guard will hit any medium to heavy infantry or vehicles they come across. The Stealers will march on turn 2 or 3 and try and get stuck in right away. I will use them as heavy infantry killers, or hunt a tank if no other targets are available. I won't be trying to take an objective with them as I plan on smashing them into as much as I can, causing as much damage as possible. The 2 Hormagaunt units will try and smash any troops falling out of vehicles as possible. Trying to grab midfield or my opponents objectives if they're still alive. My Tryant and Prime should be stuck in by turn 3 providing the Hormagaunts with a resurgence as they'll probably be wittled down by then. The Venomthropes will probably be dead by turn 1 or 2 but they would have done their job if thats the case. The Zoanthropes will do their thing and target vehicles first, and medium to heavy infantry second.
WRAP UP
So that's my army list, tactics and stratgey. Let me know what you think!
Thanks,
Bud