Connjurus
12-06-2010, 04:41 PM
Was flipping through my Space Marine codex when something I'd never really given much thought to caught my eye - Ko'sarro Khan's ability to make everyone with Combat Tactics replace that with the ability to outflank. Now, as a Chaos Space Marine player normally, I am an outspokenly staunch proponent of outflanking Chosen, and wish that I had more squads that can do it. Outflanking has changed the course of my games more than once, and so I came up with this list that I'm giving serious thought to trying out in a fun game with a friend of mine.
Space Marine List, 2,500 Points
HQ
Ko'sarro Khan on Moondrakan - 205
Epistolary with Null Zone and Might of the Ancients, Terminator Armor, Storm Shield - 210
Command Squad, Bikes, 4 x Lightning Claws, 4 x Storm Shields, Melta Bombs - 345 (Mwahahaha, because why not?)
Elites
7 x TH/SS Terminators - 280
Land Raider Crusader, Multi-Melta, Extra Armour - 275
Troops
5 x Bikes, Power Fist, 2 x meltas, Melta Bomb - 190
5 x Bikes, Power Fist, 2 x meltas, Melta Bomb - 190
5 x Bikes, Power Weapon, 2 x Plasma, Melta Bomb - 180
5 x Bikes, Power Weapon, 2 x Plasma, - 175
Fast Attack
3 x Attack Bikes, 3 x Multi-Meltas - 150
3 x Attack Bikes, 3 x Multi-Meltas - 150
3 x Attack Bikes, 3 x Multi-Meltas - 150
Total: 2500
Now, this is purely for fun - if it wasn't, I'd probably outflank a wall of rhinos/razorbacks at him. But I wanted to keep to the "theme" of Ko'sarro Khan's chapter. Bikes, lots of them! ...and an outflanking land raider with seven TH/SS Terminators and a Librarian with Null Zone, MotA, and a Stormshield for getting rid of any other pesky invulnerable saved things my friend may or may not be fielding. Ko'sarro Khan is going to ride around like a boss protected by his command squad with 3++'s and FNP, because why not? They'll be around for a while, and with that Outflanking Land Raider dumping terminator death in his face, they'll almost certainly live long enough to get to where they need to get - in close-combat.
The attack bikes are self-explanatory. 3 multi-melta shots a piece is pretty mean against vehicles, and you can throw in 6 twin-linked bolt shots on infantry.
The only thing that might prove my downfall is some REALLY shoddy reserve rolls, as I WILL be reserving everything, or getting my bikes knocked out early, which I'm really not too afraid about - I know that my buddy can't resist a piece of tasty close-combat, even in objective games, and I intend to take full advantage of that with Khan's Command Squad and the Lib's Terminator retinue.
Thoughts? Other things to look out for? My friend plays Imperial Fists, usually with Lysander and a Terminator Librarian. I know, I know, MEQ versus MEQ... :p Bite me.
Edit: Crap, just noticed I messed up when I posted the points limit in the title. Can this be fixed or no?
Space Marine List, 2,500 Points
HQ
Ko'sarro Khan on Moondrakan - 205
Epistolary with Null Zone and Might of the Ancients, Terminator Armor, Storm Shield - 210
Command Squad, Bikes, 4 x Lightning Claws, 4 x Storm Shields, Melta Bombs - 345 (Mwahahaha, because why not?)
Elites
7 x TH/SS Terminators - 280
Land Raider Crusader, Multi-Melta, Extra Armour - 275
Troops
5 x Bikes, Power Fist, 2 x meltas, Melta Bomb - 190
5 x Bikes, Power Fist, 2 x meltas, Melta Bomb - 190
5 x Bikes, Power Weapon, 2 x Plasma, Melta Bomb - 180
5 x Bikes, Power Weapon, 2 x Plasma, - 175
Fast Attack
3 x Attack Bikes, 3 x Multi-Meltas - 150
3 x Attack Bikes, 3 x Multi-Meltas - 150
3 x Attack Bikes, 3 x Multi-Meltas - 150
Total: 2500
Now, this is purely for fun - if it wasn't, I'd probably outflank a wall of rhinos/razorbacks at him. But I wanted to keep to the "theme" of Ko'sarro Khan's chapter. Bikes, lots of them! ...and an outflanking land raider with seven TH/SS Terminators and a Librarian with Null Zone, MotA, and a Stormshield for getting rid of any other pesky invulnerable saved things my friend may or may not be fielding. Ko'sarro Khan is going to ride around like a boss protected by his command squad with 3++'s and FNP, because why not? They'll be around for a while, and with that Outflanking Land Raider dumping terminator death in his face, they'll almost certainly live long enough to get to where they need to get - in close-combat.
The attack bikes are self-explanatory. 3 multi-melta shots a piece is pretty mean against vehicles, and you can throw in 6 twin-linked bolt shots on infantry.
The only thing that might prove my downfall is some REALLY shoddy reserve rolls, as I WILL be reserving everything, or getting my bikes knocked out early, which I'm really not too afraid about - I know that my buddy can't resist a piece of tasty close-combat, even in objective games, and I intend to take full advantage of that with Khan's Command Squad and the Lib's Terminator retinue.
Thoughts? Other things to look out for? My friend plays Imperial Fists, usually with Lysander and a Terminator Librarian. I know, I know, MEQ versus MEQ... :p Bite me.
Edit: Crap, just noticed I messed up when I posted the points limit in the title. Can this be fixed or no?