Morg
12-14-2010, 07:33 AM
Since you can only move 6" and let your passengers fire, i figured it was prudent to move 24" right up the guts in T1 to gain 4+ cover, then be up close for double Liquifier love. The other benefit is a lot of big skimmers with overlapping 6" -1 Ld bubbles. So weather the storm for T1 and just hope mainly, T2 TB do their thing and Wracks jump out to roast & assault, using the -1 Ld modifying raiders to cluster near important combats while shooting stuff/blocking counter charges. Dropping FF all round meant i could fit in another TB boat, and with a 4+ in T1 the FF's become a little redundant on their crucial turn; after the strike cuts out the enemies main AT fire i wont be too worried about not having the 5+ save.
180 - 3 Hmonc: Liq Guns (One Hmonc with every Wrack unit)
180 - 3 Hmonc: Liq Guns
141 - 3 TB: Blasters, Raider
141 - 3 TB: B, R
141 - 3 TB: B, R
120 - 5 Wracks: Liq Gun, Raider: Torment Grenade Launchers
120 - 5 W: LG, R: TGL
120 - 5 W: LG, R: TGL
120 - 5 W: LG, R: TGL
120 - 5 W: LG, R: TGL
120 - 5 W: LG, R: TGL
105 - Ravager
105 - Ravager
Totals: 1743 Pts - 11 Boats (6 Troop) - 12 Liq Guns - 24 Dark Light shots at a possible 14 Targets - 26 Kill Points (fml.)
Deployment: Square Beachhead, 6 WrackBoats in front of 5 Support boats (reversed if i dont get first turn, covering the troop transports), drive directly into the enemy T1 to get as close as possible. At T2 the rear rank spreads out for target selection while the TGL raiders cluster for best effect; -2 or 3 can be a hell of a difference in combat. Moving 24>12>2>6 gives the wracks a 44" Threat on T2, with 2 Liq guns a squad i am reasonably confident in roasting any unit i need to; add in Lance fire where necessary.
The idea is to balance between agressive troop usage to create a problem in the opponents face, hopefully leaving the TB/Rav's mostly alone to work through the target priorities; possibly dropping off the TB in a good spot of cover once they have FNP to let the boats float around 12" a turn.
All C&C welcome, this has been tweaked around for a week noiw; finally feels good enough to post up.
180 - 3 Hmonc: Liq Guns (One Hmonc with every Wrack unit)
180 - 3 Hmonc: Liq Guns
141 - 3 TB: Blasters, Raider
141 - 3 TB: B, R
141 - 3 TB: B, R
120 - 5 Wracks: Liq Gun, Raider: Torment Grenade Launchers
120 - 5 W: LG, R: TGL
120 - 5 W: LG, R: TGL
120 - 5 W: LG, R: TGL
120 - 5 W: LG, R: TGL
120 - 5 W: LG, R: TGL
105 - Ravager
105 - Ravager
Totals: 1743 Pts - 11 Boats (6 Troop) - 12 Liq Guns - 24 Dark Light shots at a possible 14 Targets - 26 Kill Points (fml.)
Deployment: Square Beachhead, 6 WrackBoats in front of 5 Support boats (reversed if i dont get first turn, covering the troop transports), drive directly into the enemy T1 to get as close as possible. At T2 the rear rank spreads out for target selection while the TGL raiders cluster for best effect; -2 or 3 can be a hell of a difference in combat. Moving 24>12>2>6 gives the wracks a 44" Threat on T2, with 2 Liq guns a squad i am reasonably confident in roasting any unit i need to; add in Lance fire where necessary.
The idea is to balance between agressive troop usage to create a problem in the opponents face, hopefully leaving the TB/Rav's mostly alone to work through the target priorities; possibly dropping off the TB in a good spot of cover once they have FNP to let the boats float around 12" a turn.
All C&C welcome, this has been tweaked around for a week noiw; finally feels good enough to post up.