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Vaktathi
01-18-2011, 01:50 AM
Well, here's something I've been working on for the last few days. It's a re-write of some stuff I did almost 3 years ago at the end of 4E. You will find the following paragraph on the first page of the document but I want to post it here just to be sure people read it.

Primarily this is simply intended for discussion, controversy, and to provoke critical thinking from players about the game, I don't expect that this will actually be used by almost anyone, but if you want to give the army list an actual try and post feedback, please do by all means! I've tried to limit the potential for abusiveness, but one person writing a fandex cannot (or will not) see all things at all times, so if you see something or try something out on a table that's just far too silly, please say so, but keep an open mind and read through the entire thing and work out the costs on anything you see as rather powerful and compare it so similar equivalents. I also realize that the game isn't exactly in need of more Spehse Mahreen army lists, I've been a rather vocal proponent of this myself. Again, this is primarily for discussion and building excitement for the game, for people to see what they like and don't like, for what we all hope to see when C:CSM is redone again, and maybe someone of some importance will eventually hear something generated by said discussion and find that they like it.

After a couple revisions I'd like to get it into a PDF and throw in some pictures and fluff and edit it like an actual codex. I remember there being a PDF template somewhere for codex background but I don't remember where.

Note that the first few pages are my initial, incomplete, and mostly unedited thoughts jotted down as I wrote this list, so that should help inform people as to my train of thought and the process that went into this, and why I did what I did.


EDIT: Please note any typo's or what appear to be obvious errors. I just realized I copy/pasted a section wrong and the Rhino's armor should be 11/11/10, not 14/13/11. Will be fixed in next draft.
http://www.warseer.com/forums/showpost.php?p=5249807&postcount=1

Vaktathi
01-18-2011, 09:58 AM
Some initial thoughts here based off feedback elsewhere.


Try not to compare it too much with C:CSM and more with C:SM/C:SW/C:BA, where they all get their Army Wide special rules (e.g. Descent of Angels, ATSKNF, Red Thirst) and don't really pay for it on unit for unit basis.

With the Psyker Upgrade, since there's no dedicated Sorceror entry, I was basically trying to make the Warsmith equivalent to an Epistolary, but I for some reason mis-remembered that it got to choose three powers, I'll change it to two.


With regards to the basic Iron Warriors Troops, keep in mind they should be compared with newer army books, not directly with C:CSM. That said, to take their "combat squad" option and 3rd weapon, they need to be 12 strong, 205pts before any upgrades and then can't all ride in a Rhino if they don't want to split.

The Cyborgs are an entry in progress, they've been changed many times and are meant to be the IW's equivalent of Possessed. There were a lot of characters that resembled something like these in the Honsou books, so I figured I'd throw something like them in. They already been changed in my next draft to just have 2A each, although I'm also thinking about completely redesigning the unit from scratch. That said, I think the Termi's are still better personally as they come with a powerweapon and a better armor save

I'm thinking I'll drop Logistical Mastery altogether, I was sorta on the fence about it to begin with.

With Torvalon, he can do that once per turn, and basically it means one should try and kill him first before targeting anything near him, though I think its potential applications for shielding Deep Striking units may be a bit much, I think I'll edit it to have a caveat about that.

Keep in mind that "Iron Within, Iron Without", "Siege Specialists" and "Storm of Iron" and the like is this books equivalent of "ATSKNF, Acute Senses, and Counterattack" for SW's or "ATSKNF, Descent of Angels, Red Thirst" for DE. IWIW only works if within 3" or assaulting an enemy unit within 3" of an objective, and has no effect in a KP game, Siege Specialists (for most games) lets them upgrade a couple pieces of cover at the beginning of the game. Storm of Iron is the really good one, based around effective/timely use of Deep Striking units.


The Slave Horde I actually got the idea from the Storm of Iron and Dead Sky Black Sun books where they do either import them en-masse to the battlefield (they are used to build fortification then driven onto the IG's guns or simply expended in huge numbers to build trenches under fire) , although yes they look a bit cheap looking at them again. I think I'll up the base unit cost to 80pts.

Infiltrators should be fairly similar to basic CSM chosen except being able to take an extra shooting special weapon and almost no CC upgrades, being in FA instead of Elite. I think I'll just change it back to 4 weapons.

With regards to the LR: Hammerfist, basicallly CSM LR's need the loyalist PotMS upgrades. There's a reason the loyalist ones have those. You very rarely see CSM land raiders in comparison because quite frankly, they aren't great. Any suggestions on how to change it to be more Chaos-y but still sorta fit?


Trying to do some streamlining with every pass. I removed about a third of what I originally had in there. It's a *very* initial draft.

Havoc Autocannons should be 15pts, not 10.


Thanks for the thoughts so far!

Vaktathi
01-21-2011, 05:57 PM
Derp, broken links. Updated and working links included in first post. Updated. Lots of changes to various costs, options, etc. Didn't do everything I mentioned earlier, but did a lot of it and a lot of other stuff as well. Redid variant LR entirely, not sure I like it though so it'll probably change. Almost every unit got some sort of revision or change.

http://www.warseer.com/forums/showpost.php?p=5249807&postcount=1