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View Full Version : 40K Editorial: Ten Things to Do with Grey Knights



bolsadmin
02-15-2011, 12:11 AM
So there has been a lot of talk and rumor dumps on the impending Grey Knights codex. We've heard that while some of the little stuff is still up in the air, fundamentally most of this stuff is locked down. So lets talk about what this army looks like it will be able to do on the tabletop. 1) Hide and Appear. Regular GKs can move at an insane pace, even teleport across the board. Deny the opponent any targets as long as possible and then bamf right across the board...

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