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View Full Version : Theorectical Inquisition list using Theorectical GK 'dex



InquisitorVulpes
03-08-2011, 10:12 AM
Here's the first 1500 of a radical inquisition list. 'Dex subject to change

Coteaz, 6 Arco-flagellants, 3 Deathcult Assassins, 2 Crusaders
-Land Raider Redeemer

2x 5 Warrior Henchmen with Meltaguns,1 Demonhost
-Chimera: Multilaser/Heavy Flamer

3 Warrior Henchmen with Plasmaguns and carapace armor, 2 Jokearo
-Chimera: Multilaser/Heavy Bolter

8 Psyker Henchmen, 2 Banishers
-Rhino

5 Strike Knights with 2 Falchion pairs, Psycannon, and personal teleporters

Dreadnought with 2 twin-linked Autocannons

Dreadnought with twin-linked Heavy Flamer and Truesilver Armor

WereWolf_nr
03-08-2011, 04:15 PM
I'd drop the daemonhost in the meltagun squads as I don't see it being very consistent or useful. If you want CC ability consider Arcoflagellants or Death Cult Assasins. Crusaders if you want a 3++ save.

ScrutMaster
03-09-2011, 05:23 PM
also I believe you cant use any GK's if you include a daemon host in your army. I assume this is the same with the new GK dex.