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View Full Version : 1750 40K GT, Los Angeles, CA $2,000 in Prizes!



Reecius
09-06-2011, 06:25 PM
https://mail.google.com/mail/?ui=2&ik=ec0303002f&view=att&th=1322655b636cec1e&attid=0.2&disp=inline&realattid=f_gs23ae8j1&zw

Buy your tickets here. $50 which includes admission to the expo! (https://comikazeexpo.onlineticketsystems.com/)

The Zero Comp team must have done something right with the Bay Area Open (http://bloodofkittens.com/bayareaopen/) because the organizers of a very large Pop Culture Expo, Comikaze (http://comikazeexpo.com/) contacted us and asked us to run their 40K GT!

This event looks like it is going to be fantastic! It is very similar to Comicon in San Diego, with Movie Stars, Writers, Artists, Music, Cosplay, Anime, etc. Stan Lee is even on board with this, and they have Elvira doing TV commercials for them.

The 40K event itself will be run by the team and I, and will be very similar to the Bay Area Open in format, which means you can expect a simple, fun, well organized event. Check out any of the reviews on the Bay Area Open to hear what other gamers had to say, it was nearly all glowingly positive, which made us at TO's very happy to hear!

We are leveling up our terrain so that EVERY board will have a set of nicely painted, themed terrain that will absolutely provide plenty of cover to create fun, tactical games. We listened to you all last time and will make sure that each board is both aesthetically pleasing and well covered.

And yes, $2,000 in prizes is not a joke! The guys backing this event are serious about making this thing huge and we are only too happy to help. The prize love is going to be spread around for everyone to enjoy. We will have door prizes EVERY round of play. Big prizes for top finishers in Generalship, Renaissance Man, and Hobbyist as well as loads of other fun prizes, too! Not to mention swag bags, and all kinds of other goodies.

This is going to be a great event, and each ticket grants admission to the expo itself, so you can walk around and check out all the cool stuff to see.

Clear your calendars and get ready for a fun GT at the Los Angeles Convention Center with the Zero Comp team at Comikaze!

Tickets are $50, which includes admission to the expo. I will update this thread as soon as they are available to purchase. We anticipate that this event will sell out so please jump on them quickly. Only 64 spots! Don't miss out on this one guys, it will be a blast.

There will be a lot more to come on this one, and I will keep everyone updated as things develop.

Here are the official rules:

Comikaze: Annihilation 40K Missions and Rules

Day 1: Mission 1: Dawn of War, Annihilation.
Day 1: Mission 2: Pitched Battle, Capture and Control.
Day 1: Mission 3: Dawn of War, Seize Ground.
Day 1: Mission 4: Spearhead, Capture and Control.
Day 2: Mission 5: Spearhead, Annihilation.
Day 2: Mission 6: Pitched Battle, Seize Ground.

Why are we going with book standard missions? Because we feel that they bring the greatest degree of balance to the game and are how the game was designed to be played. These are missions that are simple, functional, balanced, fun and that everyone knows how to play and prepare for. These missions allow you to play the game you know with a standard army built to GW guidelines. You will therefore be able to play at your best without having to worry about figuring out new and potentially very different scenario rules.
The INAT FAQ (http://www.dakkadakka.com/core/inat_faq.jsp) will be used for this event.

Rules Judgments

Rules issues will be dealt with swiftly by either one of our roaming judges or by asking the sitting judge handling data entry. We have a clear hierarchy for our rules disputes. All issues will be dealt with in this order, and all judgments are final.

1. GW official rules.
2. GW official FAQs and Erratas.
3. INAT FAQ.
4. Consensus of those judges present at the time of the incident.

Painting

Every army must be painted to a three color minimum. The painting Rubric is available here: http://bloodofkittens.com/bayareaopen/files/2011/02/paintrubric.pdf If your army is not painted to a three color standard, you are ineligible for any prizes. Paint judging will occur during the lunch break or both days, please leave your army out until you have been paint judged.

Bracketing

We are using Swiss pairings, meaning that players play other players with the same record. Pairings will be randomly determined within those brackets. A tie is worth a half a win, or 0.5 points. Strength of Schedule will be used for tie breakers.

Comp and Sports

There will be no comp scores at this event. We feel that the game has an inbuilt comp system with the rulebooks and Codexes. We do not feel that a second, player created level of comp is necessary. So bring whatever army you want to play!

Sportsmanship will be handled as a simple thumbs-up, thumbs-down check box on the results sheet.

The temptation to ding someone on sports after a tough loss is often too much for many players to resist. We therefore are providing a very narrowly defined set of terms under which a player may mark their opponent with a thumbs down mark on sportsmanship. This system is intended to punish those who are being abusive, but to not allow chimpmunking.

Legitimate reasons to give an opponent a thumbs down on sports:

1. Your opponent was 15 or more minutes late to the round.
2. Your opponent was verbally abusive. This does not mean you argued with your opponent or that your personalities clashed, but that they were verbally abusive and insulting.
3. Your opponent intentionally cheated. Be prepared to support your case to a judge.
4. Your opponent slow played. We define slow playing as not completing 4 game turns of play. In the case of 20 or less minutes left to play, divide the time remaining between players to complete one full GAME turn. Time each other during this period to ensure that each player has an equal amount of time to complete a full game turn. If one player does not finish within their limit, the other player can force them to stop and then begin their turn. This mechanic is in place to ensure no one is slow played out of a turn of play.

What does NOT constitute a thumbs down on sports?

1. You argued over rules with your opponent.
2. Your opponent beat you.
3. You didn’t like your opponent’s army.
4. Your opponent likes Tranformers Generation 1. Clearly Beast Wars was the best!! Nerd Rage!!

A negative mark on sportsmanship will be met with administrative action as follows:

1. First thumbs down: A verbal warning from a judge, up to reversing a win to a loss.
2. Second thumbs down: Reversing a win to a loss, up to disqualification from any prize support.
3. Third thumbs down: disqualification from any prize support, up to expulsion from the event with no refund of the ticket price.
4. Fourth thumbs down: Expulsion from the event with no refund of the ticket price.

Modeling for Advantage

There is a fine line between creative freedom and modeling for advantage. We do not wish to stifle anyone’s creativity, but in the end, this is a game that relies heavily upon the physical characteristics of the models being used.

Modeling for advantage will be handled on a case by case basis. To resolve a possible abusive situation, follow these steps:

1. Ask the player to play the model as if it were a GW standard, modern version.
2. Call a judge to ask for a judgement.
3. Possibly substitute the model with an appropriate replacement.

Examples of what we consider modeling for advantage:

1. Using out of date and inappropriately sized models such as the rogue trader era Eldar Avatar or Gorka Morka Trukks.
2. Increasing or decreasing the size of models to gain an advantage in gaining or granting cover. Custom Battle Wagons often fall into this category.
3. Altering a model to increase the range of a model or to benefit your LOS.

WYSIWYG

All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. However, counts as armies are acceptable and encouraged. What’s the difference? That can be a tough call to make in some cases. Judges will determine what is acceptable or not and all judgments are final. If you feel your army is questionable, contact a TO in advance to clear any confusion.
Proxies: Using Necron Warriors as Lootas in an Ork army, etc.

Counts As: Using Ultra Marines colored models with Blood Angels rules. Using custom Adeptus Mechanicus converted models with Daemon rules. The key is that everything is easily identifiable and appropriately equipped.

Terrain

Hills: All hills are open terrain, granting cover via LOS blocking/interference as normal.

Barriers: All barriers grant cover to infantry, bikes, jump infantry, Jet Bikes, and Calvary/Beasts even if they do not actually cover 50% of the model. Vehicles, Walkers, and Monstrous Creatures must be 50% covered as normal to receive a save.

Buildings/ruins: All Buildings or Ruins are area terrain and have as many levels as physically can hold models. Each level is 3” up or down, even if they are disproportionately higher or lower than this. Any building that a model cannot physically be placed inside, is considered a ruin with 1 (or more, depending on the building) levels. It is never considered impassible for the purposes of deepstriking, etc.

Rock Towers: Are impassible.

All other terrain functions as outlined in the book.

Schedule

All rounds are 2 hours and 15 minutes in length with 15 minutes between rounds.

40K Day 1: Saturday, November 5th
9am: Check In.
9:30am: Round 1 Begins.
Noon: Lunch.
12:30pm: Round 2 Begins.
3pm: Round 3 Begins.
5:30pm: Round 4 Begins.
8pm: Round 4 Ends.

40K Day 2: Sunday, November 6th
10am: Check in.
10:30am: Round 5 Begins.
1pm: Lunch.
1:30pm: Round 6 Begins.
4pm: Round 6 ends
4:30pm: Awards.
5:00pm: Clean Up and Break Down.