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View Full Version : Combat Patgrol - Necrons vs. Grey Knights



Maelstorm
12-02-2011, 11:16 AM
With the old Necron Codex, I always avoided playing Combat Patrol. Time to give the new Necron Codex a shot at it.

400 point game of Combat Patrol using the Adepticon 2011 rules (very restrictive!). http://www.adepticon.org/11rules/2011cp.pdf

Necrons
130 Warriors (10)
135 Scarabs (9)
135 Scarabs (9)

Grey Knights
Rhino, Storm Bolter
Rhino, Storm Bolter
Purgation Squad, 2x Halberds, Thunderhammer, Heavy Bolter
Purgation Squad, 2x Halberds, Thunderhammer, Heavy Bolter

We played on a 48"x48" table with 4 Citadel forests and 1 Citadel Hill. Nightfight turn 1.
I won the roll and had my opponent set-up and go first.

GK turn 1: All GK troops were mounted in the Rhinos and moved forward. He drove Rhino 1 forward 12" and turned it sideways, Rhino 2 drove forward and parked behind the first Rhino (T- formation)

Necron Turn 1: The Scarabs charged forward - Unit 1 rolled a 6 for fleet and assaulted the hidden rhino. The Scarab unit 2 rolled a 3 for Fleet and charged the first Rhino. The lead Rhino was shaken and stunned, all doors blocked by Scarabs. The Hidden Rhino was Destroyed and the GK troops fell into the resultant crater. The explosion killed 1 GK Halberd troop and caused 2 scarab wounds.

GK turn 2: The first rhino could not do anything - the troops inside could not get out or shoot out. The second unit fired into the Scrabs and followed up with a charge into CC - causing 3 wounds and recieving 1 in return.

Necron Turn 2: The scarabs multi-assaulted the remaining Rhino and troops. The 2nd Rhino exploded 6", killing 2 bases of Scarabs and 0 GK troops. Assault killed 2 Scarab bases and another GK troop.

GK turn 2: The 2nd unit of GK troops charged into CC.

Close combat continued until the top of turn 5, with the final elimination of all Scarabs - the GK troops were worn down to just 2 Halberds.

Bottom of Turn 5 - the GK troops were hosed by 20 shots from the Necron Warriors and eliminated

Victory - Necrons.

Demonus
12-02-2011, 01:36 PM
did the GK player roll poorly? youd think with those GK attacks needing 3s to hit and 3s to wound, he would be instakilling bases left and right.

Maelstorm
12-02-2011, 04:24 PM
It was the total number of dice rolled. The GK commander rolled just 8-10 dice on turn 2 (then 2-4 less dice each turn) and spread his units attacks over 2 units of 9 Scrabs. His second group of troops were trapped inside a Rhino and could not get into combat until the top of turn 3.

Saturn 3
12-03-2011, 11:10 AM
Man thats brutal! Stuck in the Rhino after fancy T formation. Ha!:D I've gotta remember the surround the vehicle move. That was great.

Maelstorm
12-03-2011, 05:17 PM
If you surround the vehicle and get a "Destroyed-wrecked" result, the troops cannot legally disembark - so they are destroyed without a save!

From the BRB
"Destroyed-Wrecked
The Passengers must immediately disembark and then take a Pinning test. Any models that cannot disembark are destroyed. After this, the vehicle becomes a wreck."

Great against a vehicle that has moved more than 6" - You'll have a better chance at multiple immobolized results causing the "Destroyed-Wrecked" result. Death-star Land Raiders full of Terminators = insta-killed!

Even better against a Storm Raven that has moved flat out, a single Immobilized result = "Destroyed-Wrecked"

Always block all doors with Scarabs - even if you just stun a vehicle the troops inside cannot pile out and shoot/assault.

gendoikari87
12-03-2011, 07:11 PM
If you surround the vehicle and get a "Destroyed-wrecked" result, the troops cannot legally disembark - so they are destroyed without a save!

From the BRB
"Destroyed-Wrecked
The Passengers must immediately disembark and then take a Pinning test. Any models that cannot disembark are destroyed. After this, the vehicle becomes a wreck."

Great against a vehicle that has moved more than 6" - You'll have a better chance at multiple immobolized results causing the "Destroyed-Wrecked" result. Death-star Land Raiders full of Terminators = insta-killed!

Even better against a Storm Raven that has moved flat out, a single Immobilized result = "Destroyed-Wrecked"

Always block all doors with Scarabs - even if you just stun a vehicle the troops inside cannot pile out and shoot/assault.

Not entirely true remember the vehicle itself is a wreck, meaning terrain. so you do have some space left in there. Just not much.

Also if you cannot disembark you have to make an emergency disembarcation which counts the vehicle as open topped.

Maelstorm
12-04-2011, 09:35 AM
Kind-of correct. There is nothing about it being counted as open-topped that I can find in the BRB under the two headings. Also, nothing about climbing on top of the vehicle while disembarking, it's not counted as a "Wreck" until AFTER they are required to disembark. There is a specific event order in the rule.

Quote from the BRB

"Destroyed-Wrecked
The Passengers must immediately disembark and then take a Pinning test. Any models that cannot disembark are destroyed. After this, the vehicle becomes a wreck."

Quote from the BRB - Disembarking
"If any models cannot disembark because of enemies or because they would end up in impassible terrain, the unit can perform an 'emergency Disembarkation' - the models are deployed anywhere within 2" of the vehicles hull, but the unit cannot do anything else for the rest of the turn. If even this disembarkation is impossible, they can't disembark."


So...
The models must disembark,
The models cannot disembark within 1" of an enemy
The models must be placed within 2" of the vehicle - in this case past 2" diameter base scarabs. This means they would have to be placed 3" from the vehicles hull, further than they can legally disembark. The unit is destroyed.

The diagram example shown in the BRB does not show the top of the vehicle as a viable disembarking location. The destroyed-wreck rule states that the units must disembark, AFTER THIS (my emphasis) the vehicle becomes a wreck. Can you climb across a vehicle before it is a wreck?