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View Full Version : GK at the Realm RTT Game 1, 2 battle report



Dok
02-07-2012, 04:36 PM
Hi all, this weekend my buddy and I decided to take a trip out to Brea, CA for a 1850 point RTT. I really want to practice my potential 1750 list so I basically just moved some things around to get it to 1850. Here's what I played.

HQ
Coteaz
GM w/MC sword, incinerator, rad grenades
Elite
Purifiers x 8 w/D. Hammer, warding staff, 4 halberds, 2 psycannons
Ven Dread w/2 autocannons, psybolt
Vindicaire
Troops
4 squads of Warrior acolyte x 3
2w/ razorbacks w/psybolt, searchlight
FA
Stormraven w/TL multi-melta, TL Assault Cannon, Searchlight
Heavy
2 x Dreadknight w/Heavy incinerator, Personal Teleporter
Dreadnought w/2 autocannons, psybolt

Game 1
http://www.3forint.com/2012/02/realm-rtt-game-1-realm-hates-on-3-for.html
Game 2
http://www.3forint.com/2012/02/realm-rtt-game-2-chimeras-go-boom.html
Game 3!
http://www.3forint.com/2012/02/realm-rtt-game-3-kanz-and-manz.html

Grrmpf
03-22-2012, 04:02 PM
You might like blind grenades instead of the mastercrafted sword on your GM. They are really good for just 5 points.

DarkLink
03-22-2012, 04:55 PM
Quick question. Have you ever had your vindicare on the board for more than one turn? I see tons of people take one and post battle reports like this, and like here the vindicare always, always dies the first time the enemy gets to shoot them. Do they somehow make up for that relative lack of performance in your other games?



Anyways, all the grenades are auto-includes. It's well worth 5pts for defensive grenades, and I've never understood why people sometimes rag on psykotroke grenades because they're "unreliable". Psykotroke grenades are one of the most genuinely broken things in the game, and even when they're not game-breaking they're still really good. The Ld2 result is kinda crap, and 1's are obviously bad, but all the other results are basically a giant middle finger to your opponent. A 2/3 chance of basically automatically winning combat for 15pts is a huge steal. I always, always take all the grenades I can if I have an Inquisitor or GM.