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Wolfshade
03-02-2012, 02:36 AM
Playing a small game with my mate late last night so lost the ability to think/read and as I am at work I don't have my rule book with me so I was wondering if you could help me with these two questions:

Q1. A dreadnought assaults a tank which armour does it strike against?

The facing side
The rear armour
My gut feeling was it should strike the side it’s in base to base with (the facing side), but reading "walkers in assault" section it says that walkers assault like infantry and infantry assault the rear armour.:confused:

Q2. In close combat, the assault move has been done, the defenders have reacted and strikes are being worked out in Initiative order. The highest initiative model strikes first and causes five unsaved wounds. The wounds are allocated and casualties removed. At this point there is no one left in base to base contact does this mean?

The next highest initiative strikes allocated hits/wounds against those who were engages at the start of the assault phase
As no one is in base-to-base and can strike combat resolution occurs (losing side takes a leadership test etc.)
Both players consolidate as the units are no longer locked in combat

SotonShades
03-02-2012, 03:53 AM
Q1) Yes, this makes a Dreadnought with a DCCW absolutely devastating in assault against anything other than possible a Land raider or Monolith. Even then...

Q2) Answer A. You always work out who is within 2" of a friendly model who is in base contact BEFORE any attacks are made. All of these models will get to fight in Initiative order, so long as they arte not killed before their turn comes round. At the end of the combat, assuming neither side flees or is wiped out, the winning side piles in, moving each model up to 6" to get as many in to base contact with enemy models as possible. Then the defenders pile in in the same manner, so no one is left out (unless you have a particularly large, strung out unit)

Wolfshade
03-02-2012, 04:14 AM
Excellent.
So trying to remove casualties to disengage is a pointless excercise as you will loose your ability to fight back and still suffer combat resolution and still be engaged owing to the pile in rule.

SotonShades
03-02-2012, 06:09 AM
Yep. Always worth removing models from the back of the unit who weren't within 2" of a friendly model in base contact first. Simply allocating wounds to the people at the front wont mean that the rest of your opponant's guys wont be able to attack, just that you are likely to lose some of your sepcialists (mine tend to be at the front anyways)

Wolfshade
03-02-2012, 06:31 AM
I just can't believe that I had been misplaying that rule [dreadnoughts assault against rear armour] all this time!

thecactusman17
03-02-2012, 12:03 PM
Not entirely. imagine two units fighting two units. The slower unit can only attack unit a and the faster unit can attack either one. If the faster unit wipes out unit a, then the slower unit only gets to attack unit b. Since it didn't start in contract with unit b, they won't get to attack at all.