fish0311
04-22-2012, 07:36 AM
Hey guys, been a Necron player for a few years and always enjoyed throwing together "out of the normal" type lists that are still pretty competitive and fun for both my opponent and I. Was kinda tooling around on Army Builder and thought this would be a pretty interesting blend of the old and new and wanted some thoughts, opinions, possible small tweaks and a general idea of how you think you would play it. So without further rambling....
HQ: 470 pts.
Destroyer Lord
-Mindshackle Scarabs
-Resurrection Orb
-Sempiternal Weave
-Warscythe
Imotekh the Stormlord
-Gauntlet of Fire
-Phase Shifter
-Sempiternal Weave
-Staff of the Destroyer
Royal Court
Harbinger of Destruction
-Eldritch Lance
-Solar Pulse
TROOPS: 467 pts.
10 Necron Immortals
-Gauss Blaster
9 Necron Warriors
-Ghost Ark
5 Necron Warriors
ELITES: 670 pts.
15 Flayed Ones
8 Triarch Praetorians
-Rod of Covenant
Triarch Stalker
-Partical Shredder
FAST ATTACK: 210 pts.
7 Canoptek Scarab Swarms
7 Canoptek Scarab Swarms
HEAVY SUPPORT: 180 pts.
Annihilation Barge
-Gauss Cannon
Annihilation Barge
-Gauss Cannon
-Imotekh attached to Immortal squad
-Destroyer Lord attached to Praetorians
-Cryptek attached to Warrior squad embarked on Ghost Ark
-5 man Warrior squad held in reserve
General Usage:
Which enemy squad the Bloodswarm Nanoscarabs ends up on will determine whether I hold the Flayed Ones in reserve or have them infiltrate in terrain near the middle of no man's land. They will look for targets of opportunity, soak up shots (large squad, hard to ignore), or tar pit an overly aggressive unit. If I'm lucky enough to roll an enemy troop unit for the Bloodswarms, they will deep strike when available and should retain the numbers needed to wipe the scoring unit. Ditto for heavy weapons left in the backfield unprotected.
Praetorians are another opportunity unit. They will stay behind LOS blocking terrain (if possible) near my main line and be relegated to counter-assault duties. With AP 2 assault weapons, they are also looking for that chance to maul up Terminators (or equivalents) and clear them out before they cause too much trouble. The Sempiternal Weave on the Destroyer Lord will help take some heat if I cannot get them out of LOS, and the Resurrection Orb will help keep them strong.
Scarabs will move up as a buffer for my guns, keeping to cover if possible for that 3+. Should deter aggressive players from closing that 24" gap where my shooting is most comfortable. They'll start the main push if I can manage to stun lock/immobilize a couple enemy vehicles (Land Raider, or equivalent, priority) with the Annihilation Barges, Triarch Stalker, Cryptek, and Gauss rule from Warriors and Immortals.
The Triarch Stalker will go hand in hand with the infantry in order to get the most use out of the Targeting Relay.
Annihilation Barges will protect the flanks and start pounding light transports and the infantry that eventually spill out.
So there you have it! Think this has a fighting chance? Think it's utter rubbish? Let me know!
HQ: 470 pts.
Destroyer Lord
-Mindshackle Scarabs
-Resurrection Orb
-Sempiternal Weave
-Warscythe
Imotekh the Stormlord
-Gauntlet of Fire
-Phase Shifter
-Sempiternal Weave
-Staff of the Destroyer
Royal Court
Harbinger of Destruction
-Eldritch Lance
-Solar Pulse
TROOPS: 467 pts.
10 Necron Immortals
-Gauss Blaster
9 Necron Warriors
-Ghost Ark
5 Necron Warriors
ELITES: 670 pts.
15 Flayed Ones
8 Triarch Praetorians
-Rod of Covenant
Triarch Stalker
-Partical Shredder
FAST ATTACK: 210 pts.
7 Canoptek Scarab Swarms
7 Canoptek Scarab Swarms
HEAVY SUPPORT: 180 pts.
Annihilation Barge
-Gauss Cannon
Annihilation Barge
-Gauss Cannon
-Imotekh attached to Immortal squad
-Destroyer Lord attached to Praetorians
-Cryptek attached to Warrior squad embarked on Ghost Ark
-5 man Warrior squad held in reserve
General Usage:
Which enemy squad the Bloodswarm Nanoscarabs ends up on will determine whether I hold the Flayed Ones in reserve or have them infiltrate in terrain near the middle of no man's land. They will look for targets of opportunity, soak up shots (large squad, hard to ignore), or tar pit an overly aggressive unit. If I'm lucky enough to roll an enemy troop unit for the Bloodswarms, they will deep strike when available and should retain the numbers needed to wipe the scoring unit. Ditto for heavy weapons left in the backfield unprotected.
Praetorians are another opportunity unit. They will stay behind LOS blocking terrain (if possible) near my main line and be relegated to counter-assault duties. With AP 2 assault weapons, they are also looking for that chance to maul up Terminators (or equivalents) and clear them out before they cause too much trouble. The Sempiternal Weave on the Destroyer Lord will help take some heat if I cannot get them out of LOS, and the Resurrection Orb will help keep them strong.
Scarabs will move up as a buffer for my guns, keeping to cover if possible for that 3+. Should deter aggressive players from closing that 24" gap where my shooting is most comfortable. They'll start the main push if I can manage to stun lock/immobilize a couple enemy vehicles (Land Raider, or equivalent, priority) with the Annihilation Barges, Triarch Stalker, Cryptek, and Gauss rule from Warriors and Immortals.
The Triarch Stalker will go hand in hand with the infantry in order to get the most use out of the Targeting Relay.
Annihilation Barges will protect the flanks and start pounding light transports and the infantry that eventually spill out.
So there you have it! Think this has a fighting chance? Think it's utter rubbish? Let me know!