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Chexmix282
04-25-2012, 08:46 PM
Alright, well I've got an upcoming tournament next month and have been trying to finalize my list. The tournament has an odd formant - only one of each army is allowed to sign up. Fortunately I have secured my spot with Eldar, and nearly every other race has been represented by signing up. Basically this means I have a lower chance of facing Marines all day, which is fine with me ;)

Anyway, the list:

HQ
Autarch 90
-Power Sword, Fusion Blaster

Autarch 90
-Power Sword, Fusion Blaster

Elites
5 Fire Dragons 222
-Exarch with Dragon's Breath Flamer & Crack Shot
-Wave Serpent w/ TL Scatter Laser, Shuriken Cannon

5 Fire Dragons 222
-Exarch with Dragon's Breath Flamer & Crack Shot
-Wave Serpent w/ TL Scatter Laser, Shuriken Cannon

5 Fire Dragons 222
-Exarch with Dragon's Breath Flamer & Crack Shot
-Wave Serpent w/ TL Scatter Laser, Shuriken Cannon

Troops
10 Storm Guardians 247
-2 Fusion Guns
-Wave Serpent w/ TL Bright Lance, Shuriken Cannon, Spirit Stones

10 Storm Guardians 247
-2 Fusion Guns
-Wave Serpent w/ TL Bright Lance, Shuriken Cannon, Spirit Stones

Fast Attack
Vyper 70
-Scatter Laser, Shuriken Cannon

Vyper 70
-Scatter Laser, Shuriken Cannon

Vyper 70
-Scatter Laser, Shuriken Cannon

Heavy Support
Fire Prism 150
-Holo-Fields

Fire Prism 150
-Holo-Fields

Fire Prism 150
-Holo-Fields

2000


None of the missions have Kill Points, so while looking at the list factor that in. It is a little lacking in scoring, but the missions all have primary/secondary/tertiary objectives, so if my scoring units are destroyed there are other options for winning.

Thoughts?

And yes, the whole army is bright orange and yellow :D

Forgottenhero
04-25-2012, 11:47 PM
I just love seeing other Eldar lists on here. :)

Here are my thoughts:
Pros:
-A crap ton of Melta. I LOVE these guns. Who doesn't?!
-Lots of highly mobile armor
-Lots of high Str shooting

Cons:
-low amt of scoring units
-low amt of bodies for 2k pts
-Dragon's Breath on the exarchs

Basically you're relying on the Eldar Vehicles to keep your army afloat. Against armies with loads of AT weaponry this list will most likely die. Quick. On the other hand, you have some of the best and most survivable transports in the game! So I can actually see this list working very well!

I'm not the biggest fan of Vypers over other units (I personally like Warp Spiders but they're an acquired taste) but they fit well in this. You'll have to get smart with them and the transports to ensure maximum protection. I.e. make sure your Vypers properly screen your Wave Serpents to give them Hull Down (or vice-versa depending on how you wanna play it). Keep your storm guardians in the back and rush forwards for a game-deciding objective capture. They're gonna have to be some very tricky tricky Eldar to survive any encounter.

Also, I suggest dropping the shuriken cannons from your transports... Youre gonna be firing a main weapon already with your twinl-inked top gun (unless you flat-out, then youll be firing none). This means that those shuriken cannons are wasted pts. Maybe drop one or two to give your storm guardian serpents Star Engines. That'll give em that extra edge to cap objectives late-game.

As for the Fire Dragons, Adding an exarch with crack shot is amazing and useful especially in min-max squads. However, you're losing out by giving him a heavy flamer! Since you'll probably be firing at Tanks most of the time anyways with those squads the flamer will just bounce right off the hull! I know it is incredibly tempting to use the free upgrade but youll be killing mass infantry with all those S6 shots elsewhere in the list. Besides, Fire Dragons are made to kill vehicles. Keep the fusion gun on the exarchs or replace them with Firepikes.

All-in-all, expect at LEAST 1/2 of those vehicles to be dead by turn 5. Good luck! Looks like a fun list! Saim-Hann would be proud.

Chexmix282
04-26-2012, 11:18 AM
I used to not take Exarchs on the Fire Dragons, but when playing against horde lists the Dragons are pretty useless, which is why I give them the Flamer.

I need as much firepower as I can get, so the Shuriken Cannons need to stay. I normally move my vehicles 6" anyway so everything can shoot.

So if I drop the Exarchs that leaves me with 51 points to spend... not sure what to do with it though :/

Forgottenhero
04-26-2012, 10:01 PM
Well we all play our Eldar different. I only offered a few suggestions :)

Here are a few more suggestions:
Suggestion 1:
-Drop an Autarch (You really only need one...), one Vyper, the Exarchs, and a Fire Prism.
-Add in a War Walker squad of 3 with Scatter Lasers. (24 S6 R36" shots Outflanking are awesome...)
-Change the Storm Guardians to Dire Avengers with whatever kit you desire.
-Add in a Farseer with guide to ride along with some unit.

Reasons:
-Adds a LOT more firepower versus horde/high toughness armies.
-Adds support for your low-bs units.
-Better ability to hold objectives.
-Preserves your AT units


Suggestion 2:
-Drop one Autarch and Exarchs.
-Add in 2 more Vypers.

Reasons:
-Preserves original list integrity.
-More mobile.

Suggestion 3:
-Drop both Autarchs and the Exarchs.
-Add in 2 Farseers with Guide and other powers.

Reasons:
-Adds a LOT more support to your army. Fortune will help keep your hull-downed vehicles survivable and Guide will help your shots count.

Chexmix282
04-26-2012, 11:19 PM
Thanks for the suggestions, but I've decided to drop the exarchs and the spirit stones to upgrade one autarch to yriel. After reading through the missions for the tournament having the +2 to reserves will be incredibly useful, and yriel is a very useful character against nearly all armies. I used to take farseers but due to the prevalence of psychic hoods I have found that psychic powers simply aren't reliable enough. Reserve bonuses are though ;)

Forgottenhero
04-27-2012, 12:25 AM
No problem. I like the addition. Yriel is a beast!

Although I was mainly thinking of you using the Farseers for support, they also make for excellent psychic defense with Runes of Warding. Making all opposing psykers take their tests on 3d6 is simply amazing. Either way, good luck with your list! :)

DrLove42
04-27-2012, 02:34 AM
I like the list :)

Just get Yriel into the middle of a horde and template that dude up. Kills so mcuh stuff when they group round you

As for Runes of Warding -Yes they're useful, but only against other Eldar, GK or Libby Heavy BA. So few other armies use physic powers its better to save the points.

Also - If the list is Fire Dragon themed....wheres Feugan?

Chexmix282
04-27-2012, 11:50 AM
I use the Fuegan model as one of my autarchs, so he is present ;) I simply can't justify taking a 205 pt model that doesn't give any bonuses to my army... If he had the reserves bonus like autarchs then I would take him but yriel is 50 pts cheaper and better in almost every way!

Chexmix282
04-30-2012, 07:30 PM
Alright, I've decided on a third Storm Guardian unit, for scoring purposes. Unfortunately had to downgrade Yriel and remove the Holo-Fields to do so, but I think this list is more balanced.

HQ
Autarch 93
-Fusion Gun, Power Sword, Banshee Mask

Autarch 93
-Fusion Gun, Power Sword, Banshee Mask

Elites
5 Fire Dragons 205
-Wave Serpent w/ TL Scatter Laser, Shuriken Cannon

5 Fire Dragons 205
-Wave Serpent w/ TL Scatter Laser, Shuriken Cannon

5 Fire Dragons 205
-Wave Serpent w/ TL Scatter Laser, Shuriken Cannon

Troops
10 Storm Guardians 237
-2 Flamers; Wave Serpent w/ TL Bright Lance, Shuriken Cannon

10 Storm Guardians 237
-2 Flamers; Wave Serpent w/ TL Bright Lance, Shuriken Cannon

10 Storm Guardians 237
-2 Flamers; Wave Serpent w/ TL Bright Lance, Shuriken Cannon

Fast Attack
Vyper 70
-Scatter Laser, Shuriken Cannon

Vyper 70
-Scatter Laser, Shuriken Cannon

Heavy Support
Fire Prism 115

Fire Prism 115

Fire Prism 115

1999

I changed the Fusion Guns on the Storm Guardians to Flamers... without Fire Dragon Exarchs I felt the need for more templates. The Storm Guardians rarely get out of their vehicles to shoot anyway, and Flamers are more reliable because they are not hindered by BS3.

Thoughts on this new list?

Forgottenhero
04-30-2012, 08:37 PM
I like it!

Flamers are def. the way to go with storm guardians especially for all the reasons you mentioned. Also, I personally dont really use Holofields anymore unless I take a Falcon. If you find yourself combining your prism shots a lot, then hiding your linked tank will help keep it alive anyways. Its a sacrifice, but a good trade-off.

Also, getting clever with cover and benefiting from Hull Down will also be vital to ensuring your prism's safety.

Let us know how this list plays out! :)

Chexmix282
05-11-2012, 05:52 PM
Alright, the tournament is tomorrow. Here is the final list I have decided to take:

HQ
Eldrad 210
Yriel 155
8 Warlocks 366
-Enhance, 2 Embolden, 2 Singing Spears, Wave Serpent w/ TL Scatter Laser, Shuriken Cannon and Spirit Stones

Elites
5 Fire Dragons 215
-Wave Serpent w/ TL Scatter Laser, Shuriken Cannon, and Spirit Stones

5 Fire Dragons 215
-Wave Serpent w/ TL Scatter Laser, Shuriken Cannon, and Spirit Stones

Troops
10 Storm Guardians 247
-2 Fusion Guns, Wave Serpent w/ TL Bright Lance, Shuriken Cannon and Spirit Stones

10 Storm Guardians 247
-2 Fusion Guns, Wave Serpent w/ TL Bright Lance, Shuriken Cannon and Spirit Stones

Heavy Support
Fire Prism 115

Fire Prism 115

Fire Prism 115

2000

I did not want to paint any more mech so I decided to run a Seer Council :P they actually took more time to paint than the additional Wave Serpent and Vypers would have, but they were much more fun. And it's a more powerful list imo.

Here's some pics, for completeness:

http://i115.photobucket.com/albums/n287/chexmix282/WP_000036.jpg

http://i115.photobucket.com/albums/n287/chexmix282/WP_000039.jpg

http://i115.photobucket.com/albums/n287/chexmix282/WP_000053.jpg

http://i115.photobucket.com/albums/n287/chexmix282/WP_000042.jpg

My Nokia Lumia has this great camera on it that I can only focus half of the time, sorry guys XD

Wish me luck, I'm looking forward to wrecking face tomorrow!

Chexmix282
05-13-2012, 07:33 PM
Had a good time, but unfortunately didn't win anything. I went 3-1 however, which isnt an awful record for the day.

First round was a bye. Still counted as a victory, so I can't complain.

Second round was against Blood Angels. A fairly easy victory with minimal losses.

Third round was against IG, and a damn good player than I can never seem to beat. The mission was to completely destroy all units in one or more of the enemy's FOC, with each FOC destroyed awarding battle points. As I had no Fast Attack choices the TO ruled that he would automatically get awarded those points. Deployment was from the short table edges, 24" from each. I deployed the Council and Dragons on the 24" line, but of course he deploys much farther back, effectively leaving 36" between us. So the mission AND deployment were in his favor... and he earns victory on turn 6.

Fourth and final round was against a Necron player. I haven't played against the new cron codex much, but he had Imotekh which granted him night fight for the entire game, protecting his 3 monoliths. I still achieved victory, as once my Seer Council got into combat he had nothing to stop it. They chewed through 3 units of Warriors, 2 special characters, a C'Tan, a unit of scarabs, and a monolith. Quite a game.

Overall I would say that it was a pretty good event, although due to me losing the third game instead of the first I could not win any of the secondary or tertiary brackets. I dislike the bracket system that was used. At least they gave us dice to take home, lol

Here's some pics:

http://i115.photobucket.com/albums/n287/chexmix282/WP_000059.jpg

http://i115.photobucket.com/albums/n287/chexmix282/WP_000067.jpg

http://i115.photobucket.com/albums/n287/chexmix282/WP_000071.jpg

http://i115.photobucket.com/albums/n287/chexmix282/WP_000075.jpg