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Akaiyou
05-23-2012, 07:42 AM
SHOWCASING

Theme:
Harbingers of Despair are my main focus here building a list around maximizing their usefulness. So I'm mostly focused on milking veil of darkness.

List Performance:
0 Wins, 1 Draws, 0 Losses

Overall Theme Performance:
3 Wins, 1 Draws, 3 Losses


1500 Pts - Necrons Roster - Harbingers of Despair

HQ:
. . 1 Overlord, 180 pts (Warscythe; Mindshackle Scarabs; Sempiternal Weave; Resurrection Orb; Upgrade to Phaeron)

. . 1 Overlord, 180 pts (Warscythe; Mindshackle Scarabs; Sempiternal Weave; Resurrection Orb; Upgrade to Phaeron)

. . 1 Royal Court, 60 pts
. . . . 1 Harbinger of Despair (Veil of Darkness)

. . 1 Royal Court, 60 pts
. . . . 1 Harbinger of Despair (Veil of Darkness)

Troops:
. . 20 Warriors, 375 pts
. . . . 1 Ghost Ark

. . 20 Warriors, 375 pts
. . . . 1 Ghost Ark

Heavy Support:
. . 1 Annihilation Barge, 90 pts
. . 1 Annihilation Barge, 90 pts
. . 1 Annihilation Barge, 90 pts

Total Roster Cost: 1500

Will post up batlte results with pictures when possible as I take this theme out to play.

alshrive
05-24-2012, 08:33 AM
again not sure why you are taking ghost arks, units of 20 can't be transported in them, max transport capacity on 10

Akaiyou
05-24-2012, 12:25 PM
ghost arks dont just only transport units...they repair warriors (and crypteks joined to said warrior units)

I'm buying expensive healers just in case, and cuz opponents will prob not shoot at them since they'll be empty I can just charge them towards objectives and if im lucky i can embark late in the game

Nachodragon
05-24-2012, 12:35 PM
It doesn't say specifically about the ark bringing back Crypteks. It just states models. If this is just a friendly game that might fly.. although, I am sure this may be FAQ'd at some point.. maybe, cause we all know how awesome GW is with their FAQs.

I believe there is a reason this will not work, not 100% sure, but I think since the Crypteks are not part of the unit when created they would not be able to be brought back. They are deployed with the warriors and count as a troop unit (even if they all die and the Cryptek comes back). Someone else will hopefully find the precedent for this and bring some clarity.

Akaiyou
05-24-2012, 12:59 PM
It doesn't say specifically about the ark bringing back Crypteks. It just states models. If this is just a friendly game that might fly.. although, I am sure this may be FAQ'd at some point.. maybe, cause we all know how awesome GW is with their FAQs.

I believe there is a reason this will not work, not 100% sure, but I think since the Crypteks are not part of the unit when created they would not be able to be brought back. They are deployed with the warriors and count as a troop unit (even if they all die and the Cryptek comes back). Someone else will hopefully find the precedent for this and bring some clarity.

Yes it is because it sayd 'models' and doesnt specify 'warriors' that you CAN bring back crypteks lost in the unit because once you split them from the royal court into units they become fully integrated into those units it is the very reason why deathmarks allow their crypteks to wound their designated target on 2s.

This is how the codex works and doesnt need an FAQ. If the models are fully part of the unit they get all the same benefits from special rules that affect the entire unit. Even if all the warriors in the unit die and the cryptek is the only thing left standing, the ghost ark would be able to repair the lost warriors and even it's just the cryptek left he still counts as a troop choice.

It doesn't matter how they were created because their special rule makes them become fully intergrated into their units unless u choose to keep them in the royal court.

Chumbalaya
05-24-2012, 04:33 PM
Regardless of the shady legality of regenerating Crypteks, your entire army consists of 5 units. Ghost Arks don't count. One bad assault guts your army.

Too many points sunk into glorified bolters that deep strike around needlessly. Fun theme, but way too much of a one-trick pony.

Tzeentch's Dark Agent
05-25-2012, 12:59 AM
My opponents blow up my Arks fairly quickly... :D

Akaiyou
05-25-2012, 10:28 AM
My opponents blow up my Arks fairly quickly... :D

lol stop walking them into melta range or keeping them immobile when monstrous creatures approach. =P

Akaiyou
05-26-2012, 04:45 PM
Vs Grey Knights

Enemy List Summary
HQ: Draigo
Elites: Vindicare Assassin
Troops:15 Paladins

Mission: Seize Ground
Deployment: Pitched Battle
1st Turn: Grey Knights

http://s13.postimage.org/h4kzk0oj7/Manhattan_20120525_00659.jpg (http://postimage.org/image/h4kzk0oj7/)

http://s13.postimage.org/lrr1lsbw3/Manhattan_20120525_00661.jpg (http://postimage.org/image/lrr1lsbw3/)

http://s13.postimage.org/obmofvzg3/Manhattan_20120525_00666.jpg (http://postimage.org/image/obmofvzg3/)

I deployed to prevent the vindicare assassin a good infiltrating opportunity and took advantage of going second by setting up the bulk of my army on the right side of the field
Paladins were given a scout move bringing them within range even though I had deployed a couple inches back to get within 24" range first. His vindicare shot and blew up an AB easily and his 10 man paladin squad wrecked a ghost ark.

During my turn I teleported the unit that i had deployed at the far left all the way to the right side behind his vindicare the scatter brought me to the side of him where I intended to shot him full of gauss however...

The Annihilation Barges shot at his 5 man paladin squad and got some wounds and spread the love over to the vindicare that got slapped with tesla and bit it from the tesla arc special rule. So all warriors shot at the 5 man paladin squad and killed 1 off getting some wounds on the other 4.

Akaiyou
05-26-2012, 04:50 PM
http://s13.postimage.org/cb18f5s1f/Manhattan_20120525_00667.jpg (http://postimage.org/image/cb18f5s1f/)

http://s13.postimage.org/bmsdw7tbn/Manhattan_20120525_00668.jpg (http://postimage.org/image/bmsdw7tbn/)



Within the next few turns the paladins assaulted my warriors and got caught in my mindshackle scarabs which turned one of his paladins against his allies killing off 2 of them for me. How nice of him. I lost combat and fell back anyway though (damn those paladins!) leaving only 1 paladin alive (ironically the one that helped us)

I regrouped and then moved my ABs to the right side to hide them from psycannon fire to get the objectives last minute unfortunately my necrons were forced to run again so coudlnt regroup leaving me with just one unit which i teleported to the objective on the far right as the paladins had made their way to the opposite end so i can shoot them from the rear.

At the end of turn 5 the game was a win for me having contested both objectives in the center and captured the one on the left. However game did not end there...


http://s13.postimage.org/gzh8ach83/Manhattan_20120525_00672.jpg (http://postimage.org/image/gzh8ach83/)

http://s13.postimage.org/9853pj2gj/Manhattan_20120525_00673.jpg (http://postimage.org/image/9853pj2gj/)



The paladins survived the end of game, and aimed to capitalize on it by turning the tables on me and shooting up one of the ABs blowing it up easily and draigo by himself assaulting the other but hitting on 6s proved to be too challenging even for him letting me keep contesting the objective while holding 1. If game ended I would win...but the Emperor apparently had other plans, game continues.

Akaiyou
05-26-2012, 04:51 PM
http://s13.postimage.org/5d1pmyjar/Manhattan_20120525_00674.jpg (http://postimage.org/image/5d1pmyjar/)

http://s13.postimage.org/dwl3kprn7/Manhattan_20120525_00675.jpg (http://postimage.org/image/dwl3kprn7/)

Draigo rejoined his unit and attempted to shoot me to hell and back and claim the draw, 4 psycannons to the face all failed to roll a 6.

Next came the assault phase draigo failed to hit on 6s again and the paladins all failed to punch through either...until the very last roll of the game. The last hammers rolled and got 3 6s side by side as if sending the necrons to the pits of hell and easily wrecked the poor AB freeing the objective and claiming the draw game at the very last minute.

After playing this game and the 2000 pts game vs paladins I decided i needed some AP2 in my army the paladins were just too tough for normal means to kill.

My new 1500 pts list is as follows:

1500 Pts - Necrons Roster - Harbingers of Despair

HQ:
. . 1 Overlord, 180 pts (Warscythe; Mindshackle Scarabs; Sempiternal Weave; Resurrection Orb; Upgrade to Phaeron)

. . 1 Overlord, 180 pts (Warscythe; Mindshackle Scarabs; Sempiternal Weave; Resurrection Orb; Upgrade to Phaeron)

. . 1 Royal Court, 60 pts
. . . . 1 Harbinger of Despair (Veil of Darkness)

. . 1 Royal Court, 60 pts
. . . . 1 Harbinger of Despair (Veil of Darkness)

Troops:
. . 15 Warriors, 195 pts
. . 15 Warriors, 195 pts

Fast Attack:
. . 2 Destroyers, 120 pts (Heavy Gauss Cannon x2)
. . 2 Destroyers, 120 pts (Heavy Gauss Cannon x2)
. . 2 Destroyers, 120 pts (Heavy Gauss Cannon x2)

Heavy Support:
. . 1 Annihilation Barge, 90 pts
. . 1 Annihilation Barge, 90 pts
. . 1 Annihilation Barge, 90 pts

Total Roster Cost: 1500