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Thornblood
05-31-2012, 05:47 AM
Can I put a character in a detachment, and the detachment still get the bonus' from the parent unit?

I think in last edition the character took command of the detachment and it no longer gained any of the special rules the parent unit gave it (counter charge, supporting fire, getting buffs/augments etc)

Now however I cant see anything against putting a character in a detachment.

Reason being that Id like to put a captain in a detachment for some extra hitting power.

Calgar33
05-31-2012, 11:07 AM
I just read the Detachment rule and I can't find a reason why that would not work.

SonicPara
05-31-2012, 12:31 PM
It seems that this would be okay but the Captain would not transfer any special rules to the parent unit or other detachments; only characters in the parent unit transfer their special rules to detachments.

Thornblood
05-31-2012, 12:53 PM
Lovely, cheers guys. Witch Hunters and Captains are so cheap Im gonna see how it goes. My main opponents know they have to take out my detachments before the main units, so i'm looking to give the detachments a bit more staying power. Without a standard or a champion an extra captain seems like a good plan, especially if there' already a bsb or warrior priest in the regimental unit.

Diagnosis Ninja
05-31-2012, 01:22 PM
What are you using as detachments? I'm finding that a setup like

30 Swordsmen
Full Command Group

15 Halberdiers
Shields

Could work well with a Witch Hunter in the Halberdiers, and a Captain in the Parent.

Thornblood
06-06-2012, 05:16 AM
I played a 3300 point game yesterday and just won!

I run a unit of 40 swordsmen (7 wide, 6 deep) with a captain and a warrior priest.
They have a detachment of 15 free company- who need a bit more hitting power because it seems sometimes they get separated and fight a separate unit than the parents. With no command or standard, they so far cause more wounds (warrior priest buffs) but don't win the combat.
What worked very well though is a unit of skirmishing archers with the witch hunter in it, breaking of and going witch hunting. I played an orc army and because of that unit as an escort the witch hunter killed a great shamen and two gobbo shamens, getting quite a nice return on the witch hunter and that units points that come in at under 130pts.

In the game I played yesterday the archer unit also included a wizard lord as well as the witch hunter (lots of magic missiles from lore of heavens, and the unit did well dodging enemy charge arcs until the end, when they finally got charged and the little unit of archers and the witch hunter slain in combat in turn five.

Im also running 47 spearmen (11 wide), with a detachment of archers (with a witch hunter in this unit too), and a unit of free company. Again the free company (with warrior priest buffs) still isn't winning many combats but can still kill a faitr amount.

I dont like the empire lords- same profile as the hero's but with +1 wound for not alot of extra points. Instead im investing in hero's everywhere. Lord or hero they cant stand up to most enemy characters when it comes to challenges, but they can double or triple the killing potential of a unit with a captain and a warrior priest in the front rank, and thats i the warrior priest dosn't get his spells off.