PDA

View Full Version : [1500] Ultramarines



Akaiyou
05-31-2012, 10:37 AM
SHOWCASING

Theme:
Space Marines On Bikes! So trying to build up a mobile force using the few space marine bike models i own and aiming for a solid competitive army centered on them.

List Performance:
1 Wins, 0 Draws, 0 Losses

Overall Theme Performance:
3 Wins, 0 Draws, 1 Losses

1500 Pts - Codex: Space Marines Roster - Biker Marines

HQ:
. . 1 Space Marine Captain in Power Armour, 165 pts (Bolt Pistol; Relic Blade x1)
. . . . 1 Space Marine Bike (Twin-Linked Bolter)

. . 1 Space Marine Librarian in Power Armour, 135 pts (Space Marine Bike; Null Zone; The Avenger)

Elite:
. . 4 Sternguard Veteran Squad, 190 pts (Bolter x2; Plasma Cannon x2)
. . . . 1 Sergeant (Bolter)
. . . . 1 Rhino (Hunter-killer Missile)

. . 4 Sternguard Veteran Squad, 190 pts (Bolter x2; Plasma Cannon x2)
. . . . 1 Sergeant (Bolter)
. . . . 1 Rhino (Hunter-killer Missile)

Troops:
. . 5 Space Marine Bike Squad, 210 pts (Meltagun x2)
. . . . 1 Sergeant (Power Fist)

. . 9 Tactical Squad, 230 pts (Flamer; Multi-melta)
. . . . 1 Sergeant (Bolt Pistol; Power Fist x1)
. . . . 1 Rhino

. . 9 Tactical Squad, 230 pts (Flamer; Multi-melta)
. . . . 1 Sergeant (Bolt Pistol; Power Fist x1)
. . . . 1 Rhino

Heavy Support:
. . 4 Devastator Squad, 150 pts (Missile Launcher x4)
. . . . 1 Sergeant

Total Roster Cost: 1500

Chexmix282
06-01-2012, 02:20 PM
If you want a good army centered around a single unit of bikes then running them as troops is not the way to go. I would make some weapon changes and use them as a Command Squad on Bikes - with a character attached you have a killer CC unit that is incredibly tough.

This is one of my favorite configurations:

Biker Command Squad 325
-2 w/ Meltagun, Lightning Claw & Storm Shield, 1 w/ Power Fist and Storm Shield

In order to get the points required for this upgrade I would drop the Librarian, as having 2 HQ's in this low of a points game isn't the best idea. This also saves you 20 points, allowing Combi-Weapons on the Tactical Squad sergeants or for your Sternguard.

Speaking of Sternguard, now that you have a hard-hitting CC unit the Plasma Cannons they bring are far less necessary. I would exchange them for Missile Launchers or Meltaguns + a Combi or two. It's all a preference thing though

Akaiyou
06-01-2012, 09:47 PM
Librarian is psychic defense and important for nullifying invulnerable saves in a list with a good amount of weapons with low AP.

Plus the command squad is just too expensive bro though i see where you are going with it but it's just way too expensive im not trying to play Nob Bikers without the 'perks' of actually being a nob biker

But yeah the librarian is a key element and should be in almost all space marine lists with how important psychic powers are nowadays in the most powerful of armies out there. A more cc oriented bike unit wont help me much vs grey knights, blood angels or space wolves that cast a lto of psychic powers that wreck armies a single librarian hq on the other hand will be worth gold vs them.

Akaiyou
06-06-2012, 11:14 PM
Played 3 games today 1 game at 1500 pts and two other bigger games at 2500 pts.

My 2500 pts version of this list:

2500 Pts - Codex: Space Marines Roster - Biker Marines

HQ:
. . 1 Space Marine Captain on Bike, 180 pts (Artificer Armour; Bolt Pistol; Relic Blade x1)

. . 1 Space Marine Librarian on Bike, 150 pts (Combi-Meltagun; Null Zone; The Avenger)

Elite:
. . 4 Sternguard Veteran Squad, 210 pts (Multi-melta x2)
. . . . 1 Sergeant (Bolt Pistol; Bolter)
. . . . 1 Razorback (Twin-Linked Lascannon)

. . 4 Sternguard Veteran Squad, 220 pts (Plasma Cannon x2)
. . . . 1 Sergeant (Bolt Pistol; Bolter)
. . . . 1 Razorback (Twin-Linked Lascannon)

. . 4 Sternguard Veteran Squad, 220 pts (Plasma Cannon x2)
. . . . 1 Sergeant (Bolt Pistol; Bolter)
. . . . 1 Razorback (Twin-Linked Lascannon)

Troops:
. . 9 Tactical Squad, 195 pts (Flamer; Missile Launcher)
. . . . 1 Sergeant (Bolt Pistol; Power Fist x1)

. . 9 Tactical Squad, 195 pts (Flamer; Missile Launcher)
. . . . 1 Sergeant (Bolt Pistol; Power Fist x1)

. . 9 Tactical Squad, 230 pts (Flamer; Missile Launcher)
. . . . 1 Sergeant (Bolt Pistol; Power Fist x1)
. . . . 1 Rhino

. . 9 Tactical Squad, 230 pts (Flamer; Missile Launcher)
. . . . 1 Sergeant (Bolt Pistol; Power Fist x1)
. . . . 1 Rhino

. . 9 Tactical Squad, 230 pts (Flamer; Missile Launcher)
. . . . 1 Sergeant (Bolt Pistol; Power Fist x1)
. . . . 1 Rhino

. . 9 Tactical Squad, 230 pts (Flamer; Missile Launcher)
. . . . 1 Sergeant (Bolt Pistol; Power Fist x1)
. . . . 1 Rhino

Fast Attack:
. . 5 Space Marine Bike Squad, 210 pts (Meltagun x2)
. . . . 1 Sergeant (Power Fist)

Total Roster Cost: 2500

Round 1 - 2500 pts vs Grey Knights

Mission: Seize Ground (3 Objectives)
Deployment: Spearhead
1st Turn: Ultramarines

Summary: I deployed taking control of two of the objectives camping most of my army on top of several different levels of ruins to give me clear line of sight all across the board from my corner. He reserved most of his army. The sternguard plasma cannons demolished everything they shot at they were above average accuracy in this game almost always hitting or scattering 1"/2" inches only took out mordrek and his ghost knights in 1 turn, 10 man paladins, interceptors and were just nailing everything showing up within 36". Opponent conceded turn 4.

Round 2 - 2500 pts vs. Imperial Guard (opponent had an illegal list as we worked out the numbers after)

Misison: Capture & Control
Deployment: Pitched Battle
1st Turn: Ultramarines

2500 Pts - Imperial Guard Roster - Andres 2500

HQ:
. . 1 Techpriest Enginseer, 45 pts
. . 1 Commissar Yarrick, 185 pts
. . 4 Company Command Squad, 160 pts (Sniper Rifle x4)
. . . . 1 Lord Castellan Creed

Elite:
. . 3 Ogryn Squad, 225 pts
. . . . 1 Ogryn Bone 'ead
. . . . 1 Chimera

Troops:
. . 9 Veteran Squad, 170 pts (Plasma gun x3; Grenadiers)
. . . . 1 Veteran Sergeant (Plasma Pistol; Power Fist)

. . 9 Veteran Squad, 195 pts (Demolition Charge; Melta Bombs; Heavy Flamer; Meltagun x2; Demolitions)
. . . . 1 Gunnery Sergeant Harker

. . 7 Veteran Squad, 165 pts (Meltagun x3; Grenadiers)
. . . . 1 Veteran Heavy Weapon Team (Autocannon)
. . . . 1 Veteran Sergeant (Plasma Pistol; Power Fist)

. . 9 Veteran Squad, 225 pts (Plasma gun x3; Grenadiers)
. . . . 1 Veteran Sergeant (Plasma Pistol; Power Fist)
. . . . 1 Chimera

. . 1 Infantry Platoon, 665 pts
. . . . 4 Platoon Command Squad
. . . . . . 1 Platoon Commander
. . . . 9 Infantry Squad (Flamer x1; Combined Squad)
. . . . . . 1 Sergeant
. . . . 9 Infantry Squad (Flamer x1; Combined Squad)
. . . . . . 1 Sergeant
. . . . 9 Infantry Squad (Flamer x1; Combined Squad)
. . . . . . 1 Sergeant
. . . . 9 Infantry Squad (Flamer x1; Combined Squad)
. . . . . . 1 Sergeant
. . . . 3 Heavy Weapons Squad (Lascannon x3)
. . . . 3 Heavy Weapons Squad (Lascannon x3)
. . . . 3 Heavy Weapons Squad (Lascannon x3)
. . . . 6 Special Weapons Squad (Flamer x3)
. . . . 6 Special Weapons Squad (Flamer x3)

Fast Attack:
. . 1 Valkyrie Assault Carrier Squadron, 110 pts
. . . . 1 Valkyrie (Heavy Bolter Sponsons x2)

Heavy Support:
. . 1 Leman Russ Squadron, 205 pts
. . . . 1 Leman Russ Battle Tank (Lascannon; Plasma Cannon Sponsons x2)

. . 1 Leman Russ Squadron, 200 pts
. . . . 1 Leman Russ Demolisher (Lascannon; Heavy Flamer Sponsons x2)

. . 1 Leman Russ Squadron, 190 pts
. . . . 1 Leman Russ Vanquisher (Lascannon; Heavy Flamer Sponsons x2)

Total Roster Cost: 2740

Summary: Objectives were placed in the back line of the middle on each side of the table. making it a long walk across with a big ruined building in the middle and several small forests around the edges of the table. I combat squated my mrines placed flamers and power fist sergeants with 3 bolters into 3 of the 4 rhinos and the 3 razorbacks on turn 1, and multimelta sterguard into the last rhino and moved everything up like a wall and moved the bikes behind to hide and pop out to smack something after. The razorbacks moved combat speed and shot their lascannons at the side armors of the leman russes and disabled all of them, eithe rwith stunned, shaken or wrecked. The missile launchers helped and immobilized a chimera in the middle shooting through a door in the ruined building across. Game looked like a landslide win for the marines specially once the flamers started popping up and hitting his guardsmen after turn 2, but the guard held their ground all the way to turn 7 fighting me for his objective which i didnt manage to clear all his units from it until turn 7 and claimed it for the ultramarines.

If any IG players have list building advice it would probably help him and is welcomed.

Round 3 - 1500 pts vs Chaos Space Marines (Tzeentch)

Mission: Kill Points
Deployment: Dawn of War
1st Turn: Ultramarines

Summary: First two turns didnt produce much, nullzone helped destroy a unit of thousand sons robbing them of their precious 4+ inv and eating plasmacannons the Daemon Prince survived a rain of missiles and meltas making his inv saves multiple times lol forcing me to resort to relying on combat tactics to win by conveniently retreating to avoid assaults or to escape combat through out the game. One of the few times where i felt it necessary to actually use this ability by turn 5 the CSM only had an immobilized pred left facing down my captain and librarian as well as my devastator squad and 2 mostly intact tactical squads with 1 sternguard unit surviving through just 1 plasma cannon left. Game ended and the opponent escaped tabling.


Overall: The list theme works pretty well against a wide range of opponents would like to test it out against a more mechanized force and see how it performs

Denzark
06-07-2012, 02:27 AM
There aren't many bikes here...

Akaiyou
06-07-2012, 01:56 PM
Seems a lot of ppl have a problem actually reading the post before commenting smh