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View Full Version : 2000 Pts - 13th Company (Critique please)



PhoenixFlame
07-12-2012, 02:50 PM
I started playing with 13th Company and while I'm not going to complain about the updated codex for Space Wolves I do miss playing my first army. With the advent of 6th ed. I've decided to give rebooting 13th Co. another shot.

For those who are unfamiliar with the 13th Co. the easy way to think about it is Space Wolves with lots of Wulfen aggression and without any units that possess an Armor Value (or in the parlance of 6th edition nothing with Hull Points belongs in this list).

That being said I'm attempting to build a competitive (optimized if possible but that may be a stretch sans fliers/walkers/tanks) list and any help/suggestions/critiques etc would be appreciated.

Final note, I'm more than happy to use Fortification and Allies (I've included some Blood Angels Death Company in my first draft to, they're my 'Wulfen Unit' with a Reclusiarch 'Wolf Priest' arriving via DoA 'The Gate' and I think mechanically they're a reasonable approximation).

2000 Pts - 13th Company (Space Wolves) Roster
Total Roster Cost: 1998

Troops: Grey Hunters Pack (10#, 175 pts)
. . 9 Grey Hunters Pack, 160 pts = 9 * 15 (base cost 15) + Mark of the Wulfen 30 + Wolf Standard 10
. . . . 1 Grey Hunter w/ Mark of the Wulfen, 15 pts

Troops: Grey Hunters Pack (10#, 175 pts)
. . 9 Grey Hunters Pack, 160 pts = 9 * 15 (base cost 15) + Mark of the Wulfen 30 + Wolf Standard 10
. . . . 1 Grey Hunter w/ Mark of the Wulfen, 15 pts

Troops: Grey Hunters Pack (10#, 175 pts)
. . 9 Grey Hunters Pack, 160 pts = 9 * 15 (base cost 15) + Mark of the Wulfen 30 + Wolf Standard 10
. . . . 1 Grey Hunter w/ Mark of the Wulfen, 15 pts

Fast Attack: Thunderwolf Cavalry (3#, 175 pts)
. . 1 Thunderwolf Cavalry, 0 pts
. . . . 2 Thunderwolf Cavalry, 100 pts = 2 * 50
. . . . 1 Thunderwolf Cavalry, 75 pts = (base cost 50 + Power Fist 25)

Elite: Wolf Guard Pack (7#, 523 pts)
. . 1 Wolf Priest in Power Armour, 110 pts = (base cost 100) + Saga of the Hunter 10
. . 1 Wolf Guard Pack, 0 pts
. . . . 3 Wolf Guard in Power Armour, 114 pts = 3 * 38 (base cost 18 + Power Fist x1 20)
. . . . 1 Wolf Guard in Terminator Armour, 33 pts
. . . . 1 Wolf Guard in Terminator Armour, 78 pts = (base cost 33 + Wolf Claw 10 + Wolf Claw 5 + Cyclone Missile Launcher 30)
. . . . 1 Arjac Rockfist, The Anvil of Fenris, 188 pts

Troops: Death Company (6#, 330 pts)
. . 1 Reclusiarch in Power Armour [BA], 155 pts = (base cost 130) + Jump Pack 25
. . 1 Death Company [BA], 0 pts
. . . . 1 Death Company [BA], 35 pts = (base cost 20 + Jump Pack 15)
. . . . 1 Death Company [BA], 35 pts = (base cost 20 + Jump Pack 15)
. . . . 1 Death Company [BA], 35 pts = (base cost 20 + Jump Pack 15)
. . . . 1 Death Company [BA], 35 pts = (base cost 20 + Jump Pack 15)
. . . . 1 Death Company [BA], 35 pts = (base cost 20 + Jump Pack 15)

Heavy Support: Long Fangs Pack (5#, 115 pts)
. . 4 Long Fangs Pack, 100 pts = 4 * 15 (base cost 15) + Missile Launcher x4 40
. . . . 1 Squad Leader, 15 pts

Heavy Support: Long Fangs Pack (5#, 115 pts)
. . 4 Long Fangs Pack, 100 pts = 4 * 15 (base cost 15) + Missile Launcher x4 40
. . . . 1 Squad Leader, 15 pts

Heavy Support: Long Fangs Pack (5#, 115 pts)
. . 4 Long Fangs Pack, 100 pts = 4 * 15 (base cost 15) + Missile Launcher x4 40
. . . . 1 Squad Leader, 15 pts

Fortification: Aegis Defence Line (100 pts)
..Added Quad Gun (50)


So that's the list how do I make it better, what are it's strengths and weaknesses that you see, and how would you keep it effective at a lower 1500 pts level as well (I'm going to be playing both and I'd rather have 'one list' for both point levels).

Thanks BoLS community. :)

EDIT: So somehow in the building/cutting process I've taken out all my Rune Priests, that's an oversight I need to fix (now to figure out where those points come from)