PDA

View Full Version : 750 point Imperial Guard all-comers



Ivarr
10-09-2009, 10:57 AM
I am building a guard army from the ground up. Our gaming group plays a lot of smaller point games. 750 is a favorite. This is what I am thinking at 750:

HQ: Company Command Squad (5#, 95 Pts)
4 Company Command Squad @ 95 Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Flamer (x1); Grenade Launcher (x2); Heavy Flamer
1 Company Commander @ [36] Pts
Flak Armour; Frag Grenades; Refractor Field; Laspistol; Power Weapon; Senior Officer

Troops: Infantry Platoon (48#, 370 Pts)
1 Infantry Platoon @ 370 Pts
Infantry Squad; Infantry Squad; Heavy Weapons Squad
4 Platoon Command Squad @ [65] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Flamer (x1); Grenade Launcher (x2); Heavy Flamer
1 Platoon Commander @ [6] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer
7 Infantry Squad @ [55] Pts
Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Flamer (x1); Heavy Weapons Team
1 Heavy Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Autocannon
1 Sergeant @ [5] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
7 Infantry Squad @ [55] Pts
Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Flamer (x1); Heavy Weapons Team
1 Heavy Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Autocannon
1 Sergeant @ [5] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
7 Infantry Squad @ [55] Pts
Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Grenade Launcher (x1); Heavy Weapons Team
1 Heavy Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Autocannon
1 Sergeant @ [5] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
7 Infantry Squad @ [55] Pts
Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Grenade Launcher (x1); Heavy Weapons Team
1 Heavy Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Autocannon
1 Sergeant @ [5] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
3 Heavy Weapons Squad @ [85] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Autocannon (x2); Lascannon (x1)

Troops: Infantry Platoon (45#, 285 Pts)
1 Infantry Platoon @ 285 Pts
Infantry Squad; Infantry Squad
4 Platoon Command Squad @ [65] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Flamer (x1); Grenade Launcher (x2); Heavy Flamer
1 Platoon Commander @ [6] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer
7 Infantry Squad @ [55] Pts
Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Flamer (x1); Heavy Weapons Team
1 Heavy Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Heavy Bolter
1 Sergeant @ [5] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
7 Infantry Squad @ [55] Pts
Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Flamer (x1); Heavy Weapons Team
1 Heavy Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Heavy Bolter
1 Sergeant @ [5] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
7 Infantry Squad @ [55] Pts
Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Grenade Launcher (x1); Heavy Weapons Team
1 Heavy Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Heavy Bolter
1 Sergeant @ [5] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
7 Infantry Squad @ [55] Pts
Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Grenade Launcher (x1); Heavy Weapons Team
1 Heavy Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Heavy Bolter
1 Sergeant @ [5] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon

Total Roster Cost: 750

I do not expect to encounter much heavy armor at 750 which is why the Autocannons are my most common anti-armor. (with one lascannon thrown in for safe measure) In all, this is intended to be a standard imperial gun line. Not a whole lot of surprises, but a large volume of fire...with 4 orders possible each turn.

Ideas? Suggestions? Comments?

SlavesToDarkness
10-09-2009, 12:10 PM
It's a little difficult to read your list, but here are some quick suggestions:

1. Do not mix Autocannons/flamers in the same squad. Just one or the other.

2. Drop all the heavy flamers and use the spare points to buy some Chimeras w/ Multilasers and hull Heavy Flamers for your Company Command squad and Platoon command squad. You'll get the heavy flamers back and be much more mobile and protected.