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Spellscape
10-27-2009, 03:49 PM
Hi all

I'm new to SW so need some advise for my 1st list

Rune priest Runic Armor, Chooser of the Slain 130 pts

Wolf Scouts 5 (Melta + PW+ Melta bombs+MoTW) 125

Grey Hunters 10 (2 melta +PW+ MoTW) Rhino 215

Grey Hunters 10 (2 Plasma Gun +PW+ MoTW) Rhino 220

Long Fangs 5+Leader (3 Missle Launcher + 2 Lascannon) Razorback 210 pts

That's 900 pts - I'm lost what to add/change.
I need help from Powerful wolf lords :-)

Confuddled
10-27-2009, 08:08 PM
Heh.

Looks like a decent start, though:

1) Might not actually bother with Runic Armour and the Chooser for the Rune Priest at this point level – better to concentrate on upgrading the rest of your army (ie bring more units!)


2) Considering the amount of points you’ve invested in the Grey Hunters, I’d seriously consider adding a couple of Wolf Standards – one of the nastiest elements of the list, imho.


3) Seeing as how you’ve got 100 points to spare, a power fist might actually be nifty, especially at this point level.

a) You don’t have space for Wolf Guard.

b) There ARE no other close-combat specialists in the list.

If/when you start expanding the army, however, then power fists in the Grey Hunter squads are a little less important…


4) 1-2 Land Speeder with multi-meltas might be nice too – they give you some proper anti-tank AND help draw fire from S6+ guns that would otherwise hammer the Rhinos.

Spellscape
10-27-2009, 08:14 PM
So maybe I should add Blood Claws ? But without WG they a little uncontrollable?
Also I'm lost where to put Rune priest - I don't think that Blood claws are what he need as retinue.
LS are good idea - should I use cheapest type with melta as only weapon?

Bikeninja
10-27-2009, 11:59 PM
With a hundred point left you do a couple of thngs. I personally like Lone Wolves. For a hundred points you can build a nice one with a couple of fenrisian wolves to go with him. Just something to consider.

You can upgrade some of your squads. If not the lone wolf then def upgrade the PW's to PF's.

Unholy_Martyr
10-28-2009, 09:46 AM
If you are worried about putting the Rune Priest with a retinue, you could do something that isn't too bad off. Exachange the Rune Priest for a Wolf Priest and have him run with the Blood Claws.

In doing so, you can give the Blood Claws Preferred Enemy (with a WS of 3 this would come in VERY handy), not to mention you get a free Invulnerable save with the Wolf Priest. Additionally, you make the squad fearless, which for Blood Claws would be perfect as they're good for only Close Combat. Keep them locked in, tying up units so you can maneuver.

On a note regarding the power fists. I agree, that at this point level a Power Fist or two would be a worthy investment given your lack of Wolf Guard.

That's all I can say on that. Best of luck!

Spellscape
10-28-2009, 09:52 AM
I'll surely try this - I have 3 OOP Wolf Priests and would like to try them out in war

Chumbalaya
10-28-2009, 01:45 PM
I'd keep the Rune Priest, he's just that good.

Some real assaulty punch would do this list a lot of good. Thunderwolves stick out as an obviously awesome choice.

You can lose the Scouts for now, at this level they really aren't all that useful. Bigger games maybe.

1000 points could net you something like this:
Rune Priest w/ Living Lightning and Murderous Hurricane, Chooser of the Slain
Wolf Guard-3 normal, 1 WGT w/ cyclone, 1 WG w/ powerfist, combi-melta
10 GH, 2 meltas, Rhino
8 GH, 1 melta, Rhino
2 Thunderwolves, 1 thunder hammer, 1 storm shield
11 Fenrisian Wolves
6 Long Fangs, 5 missile launchers

That adds up to 1000 even.

You stick the PF WG and RP in with the 8 Grey Hunters, who go up with their friends to lay down some dakka, hold objectives, or go after heavier targets with meltas. The Priest protects you from psykers and uses his powers to support your army. Meanwhile, you have 2 mean Thunderwolves running up behind a screen of doggies; these guys can pretty much wreck face on anything and move quickly enough to follow your advance. The 4 remaining WG advance on foot, lending their own firepower and smashing up things if the opportunity presents itself.

Spellscape
10-28-2009, 02:11 PM
Hello

at 1st I'd really like to use Thunderwolves but I'm waiting for Forge World/GW models for now. So maybe later.
Other options a nice.
About 11 Fenrisian Wolves - is it useful to add cyberwolf?
As for longfangs -6 Long Fangs, 5 missile launchers. I can try them - is spliting fire bad? That's why I take leader. Can 1 WGT w/ cyclone be a good addition to Long Fangs?

also if for example my list will look like
Rune priest Chooser of the Slain 120 pts

Wolf Scouts 5 (Melta + PW+ Melta bombs+MoTW) 125

Lone Wolf + 2 Wolves (TDA 2 Wolf Claws) 85 pts

Land Speeder MM 60
Land Speeder MM 60
Grey Hunters 10 (2 melta +PW+ MoTW) Rhino 215

Grey Hunters 9 (1 Plasma Gun +PW+ MoTW) Rhino 205

Long Fangs 5+Leader (5 Missle Launcher ) 140

but this is 1010 - I need to remove something or change

Unholy_Martyr
10-28-2009, 02:30 PM
I think there is a general consensus that adding at Wolf Guard Terminator with a Cyclone Launcher is really just a waste of points.

For the Wolf Scouts, I see no purpose in taking Mark of The Wulfen as it would tie them up in unnecessary combats. Those guys have one goal in mind with their current layout: Hunt Tanks. That'll solve your points problem right there in a hurry.

Again, with the Grey Hunters, while Mark of the Wulfen is cool and all, it could be better spent on a Power Fist or two.(Between dropping MotW on the Grey Hunters and Wolf Scouts you could almost get another Land Speeder.)

Looking at your Lone Wolf, those are 85 points that can easily be spent elsewhere...If you just had to have MotW with your other units you could replace him with another Land Speeder and be just as well off or you could replace him with Rhinos to get your force mobile.

Spellscape
10-28-2009, 02:37 PM
But all GH have rhinos
yes I think MoTW on scouts could be useless

Unholy_Martyr
10-28-2009, 02:43 PM
Just noticed that...Wasn't doing well on the attention part...So yeah, ignore what I said about Rhinos :-)

Chumbalaya
10-28-2009, 03:29 PM
I wouldn't hold my breath on getting proper Thunderwolves any time soon. There are suitable alternatives though: Warhammer Chaos Knights, Cold Ones, plastic wolves (a bit on the small side IMHO), or some funky werewolf monster thingy.

Long Fangs are nice and cheap, splitting fire is a handy ability, but a WGT with a cyclone is unnecessary (mostly because Long Fangs can't move and fire).

Cyberwolves aren't so hot in Fenrisian units, he doesn't get to use that T5 until every other wolf is gone.

Latest incarnation is still lacking some assaulty punch. The Lone Wolf is too slow and rending attacks aren't all that iimpresivve. Speeders could use heavy flamers.

Spellscape
10-28-2009, 06:16 PM
I really lost with size of Thunderwolf models - so for now I'll paint my army without them. Believe me - I've collected SW as long as Tyranids (my 1st army) and have many OOP models (yep like my Tyranids) - so I really want to use them (thunderwolves) but for now I'll wait. I've waited for 3 years since I bought my 1st WS - few month now a really doesn't important now ;) I'll make them but a little later ;)

Ok but Cyclon terminator can fire with LF from a distance and can be wound shield with better save and 2 wounds.

Chumbalaya
10-28-2009, 10:03 PM
He can fire from the same range, but he also can move and fire. Stick him with some slogging Grey Hunters to give them solid long range firepower while they advance or give them something to do while holding an objective. Long Fangs get their rockets plenty cheap anyway, that WGT ends up 63 points by himself! The best WG to add is a naked one to catch bullets. Long Fangs are great because they're so cheap, once you start upping their cost with superfluous stuff they lose their appeal.

Spellscape
11-08-2009, 02:43 PM
Here is my version
Space Wolves Roster

HQ: Rune Priest (1#, 150 pts)
. . 1 Rune Priest @ 150 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chooser of the Slain; Wolf Tail Talisman; Bolt Pistol x1; Runic Weapon x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Jaws of the World Wolf; Living Lightning; Saga of the Warrior Born)

Elite: Wolf Scouts Pack (5#, 140 pts)
. . 5 Wolf Scouts Pack @ 140 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Melta Bombs; Bolt Pistol x1; Close Combat Weapon x5; Bolter x1; Meltagun; Power Weapon x2; Acute Senses; And They Shall Know No Fear; Behind Enemy Lines; Counter-attack; Infiltrate; Move Through Cover; Scouts)

Troops: Grey Hunters Pack (10#, 220 pts)
. . 9 Grey Hunters Pack @ 220 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Bolt Pistol x8; Bolter x7; Close Combat Weapon x9; Meltagun; Power Weapon; Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod)
. . . . 1 Grey Hunter w/ Mark of the Wulfen (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Bolter x1; Close Combat Weapon x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only)
. . . . 1 Drop Pod (Storm Bolter)

Troops: Grey Hunters Pack (9#, 210 pts)
. . 8 Grey Hunters Pack @ 210 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Bolt Pistol x7; Bolter x6; Close Combat Weapon x8; Plasmagun; Power Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Rhino)
. . . . 1 Grey Hunter w/ Mark of the Wulfen (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Bolter x1; Close Combat Weapon x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only)
. . . . 1 Rhino (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Storm Bolter)

Heavy Support: Long Fangs Pack (6#, 140 pts)
. . 5 Long Fangs Pack @ 140 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon x5; Missile Launcher x5; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)
. . . . 1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)

Fast Attack: Land Speeder Squadron (1#, 70 pts)
. . 1 Land Speeder Squadron @ 70 pts (Multi-Melta x1; Heavy Flamer x1)

Fast Attack: Land Speeder Squadron (1#, 70 pts)
. . 1 Land Speeder Squadron @ 70 pts (Multi-Melta x1; Heavy Flamer x1)


Total Roster Cost: 1000

MarshalAdamar
11-08-2009, 03:54 PM
Hi all

I'm new to SW so need some advice for my 1st list

Rune priest Runic Armor, Chooser of the Slain 130 pts

Wolf Scouts 5 (Melta + PW+ Melta bombs+MoTW) 125

Grey Hunters 10 (2 melta +PW+ MoTW) Rhino 215

Grey Hunters 10 (2 Plasma Gun +PW+ MoTW) Rhino 220

Long Fangs 5+Leader (3 Missile Launcher + 2 Lascannon) Razorback 210 pts

That's 900 pts - I'm lost what to add/change.
I need help from Powerful wolf lords :-)


Looks like you could trim down some things and take a unit for the rune priest, make the unit compliment the psychic powers you choose for your Rune priest. And mount them in a rhino.

The Rune priest is toast on his own, he WILL get gunned down and die. People are all too aware that Rune priests have some awesome powers and won't let him live long if they can help it.

The other idea is to trim down what you have and fit in a dreadnaught and put the Rune priest with the Long fangs to bolster them, use his runic armor save to try and stop the first wound on the unit or to take a save against weapons that might be AP3. Just be sure to give him long range powers so he can do something with the reset of the Long fangs. He'll also make it less likely that your opponent will be chomping at the bit to charge into H2H with your heavy weapons team.

Look at dropping the MotW from your grey hunters if you need points.

Spellscape
11-08-2009, 04:09 PM
Hi
Please look at my last version :)

MarshalAdamar
11-08-2009, 04:37 PM
DOH!

Looks good, I like the drop pod good call! The only thing I would say is that Saga of the warrior born is only good if you want to get him into assault. It looks like you left room for him in the Rhino. Might I suggest a change?

Put him in the drop pod, living lightning is S: 7 and d6 shots. So put the pod down somewhere close to a unit that you can assault in the next round, step out and fire on a vehicle that gives you a side armor or rear armor shot with d6 shots at WS: 5 you're going to hit. Next round move and shoot some poor unit then assault it and get your moneys worth out of the saga of the warrior born.

Spellscape
11-08-2009, 04:46 PM
I don't think Rune priest close to enemy is good idea . I'll just shoot with drop pod tanks and then move to support with him in rhino - he can cast from rhino too and Living Lightning doesn't have range so no use to get him close. But I'll think about Saga - maybe I'll change it for something else - don't sure.

This list is - lets name it - my SW painting list ;) But also small and fun army (I hope)