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eagleboy7259
10-29-2009, 09:27 PM
HQ

Belial - 130pts
Lightning Claws or Power Sword & Storm Bolter?

Elites

Dreadnought - 175pts
Twin-Linked Lascannons, Missile Launcher, Venerable

Scout Squad - 105pts
5 Sniper Rifles

Troops

Deathwing Terminator Squad - 235pts
3x Storm Bolters & Power Fists, 2x Lightning Claws, Cyclone Missile Launcher

Tactical Squad - 190pts
5 Additional Marines, Vet. w/ Power Sword, Meltagun

Tactical Squad - 125pts
Vet. w/ Power Fist, Meltagun

Fast Attack

Ravenwing Support Squadron - 65pts
1 Land Speeder w/ Multi-Melta

Ravenwing Support Squadron - 65pts
1 Land Speeder w/ Multi-Melta

Heavy Support

Predator Destructor - 95pts
Autocannon, Heavy Bolters

Devastator Squad - 225pts
5 Additional Marines, 3 Missile Launchers

Dedicated Transports

Rhino - 40pts
Pintle Mounted Storm Bolter

Razorback - 50pts
Twin-Linked Heavy Botlers


Totals: 1500pts 36 Troops, 6 Armor Units, 3 Scoring Units


I cut and crammed to try and fit everything I wanted(ish) into this list. I'm a speeder short of what I wanted, well more than just a speeder. Feel free to cut and slash this list. Oh and no suggesting using the vanillia codex, I'm a Dark Angels player dang it, and I'm gonna stand by my 'dex:D

Consadine
10-29-2009, 09:35 PM
I have found that Scouts are only good in units of ten. Sniper rifles aren't very effective with relatively high leadership everywhere these days.

Give Belial the Lightning Claws. He kills more stuff that way :)

You might want to toss a Storm Bolter onto the Razorback in order to keep it from being entirely useless, aside from Tank Shocking, if the Heavy Bolters get knocked off.

Those Terminators... more Assault-y would be great so they hit harder. 5+ Invuls won't keep you alive long enough against hard hitting things in order to use the Powerfists. Perhaps a Chaplain in Termie armor to go with them so they'll hit even harder and have more wounds in the squad.

That's about all I can think of...hope it helps.

Chumbalaya
10-29-2009, 09:44 PM
It's a mess. Little of this, little of that, no real focus.

If you want DW as Troops, either go all DW or don't bother. Just 1 unit isn't gonna do anything. At 1500, 3 units should be fine. ACs work best with them, add an Apothecary if points allow.

Dakka Preds are nice for cheap ranged power, go nuts with them. Devvies are too expensive.

Scouts are worthless, Dread's too expensive. Either go for MM/HF or TLAC/ML.

Ravenwing Bikers might be better than the Speeders for tank busting. 3 w/ 2 meltas and a AB can use their scout move to hit nearly anything turn 1.

You could end up with something like this:
Belial (I like LCs for the extra attacks)
3x DW Termie Squads-AC, 1 Apothecary, 1 chainfist
2x MM/HF Speeder
2x MM/HF Dreads
2x AC/HB Preds

1500 even. Fewer bodies, but 6 vehicles, 16 Termies that ignore the first failed save every player turn, and a lot more overall firepower. If you're gonna use the DA book, make sure you take advantage of our best rules: scoring Termies.

eagleboy7259
10-29-2009, 09:56 PM
You could end up with something like this:
Belial (I like LCs for the extra attacks)
3x DW Termie Squads-AC, 1 Apothecary, 1 chainfist
2x MM/HF Speeder
2x MM/HF Dreads
2x AC/HB Preds

I like it, I like it alot. I'm going to go back and rework the whole thing. **EDIT** NVM without any changes that list pops out to 1500pts


It's a mess. Little of this, little of that, no real focus.

With the exception of trying to showcase the different units to for painting reasons... agreed