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geneticdeviant
11-09-2009, 07:47 AM
Looking for your expert help guys, i need a competitive 2k space wolves army list.

I need one list focussed on close combat, another list focussed on firepower and finally one thats a good balance between the two.

Your help will be greatly appeciated.

Thanks in advance

Chumbalaya
11-09-2009, 11:18 AM
Just thought of these off the top of my head. Hardly definitive, but a good start.

2000 Assaulty
HQ
Canis
Njal
Elites
2x Iron Priest-thunderwolf, wolf tooth necklace, 3 cyberwolves
Troops
3x GH, 10, 2 meltas
2x 10 Fenrisian Wolves
Fast Attack
2x 3 Thunderwolves, powerfist, storm shield
Heavy Support
2x 5 Long Fangs-4 missile launchers

Total-1995

Canis joins Fenrisian wolves, run out 5 nasty cav units backed by foot marines and dakka.

2000 Shooty
HQ
Bjorn-TLLC
RP-Chooser, Lightning, Tempest Fury
RP-Lightning, Jaws
Elites
3x dual TLAC Dreads
Troops
2x 10 GH, 2 meltas, Rhino
2x 5 GH, flamer, Rhino
Fast Attack
3x MM/HF Speeder
Heavy Support
2x Vindictor
AC/HB Pred

Shoot things, all day.

2000 Balanced
HQ
Rune Priest-Chooser, Living Lightning, Tempest Fury
Rune Priest-Chooser, Living Lightning Jaws
Elites
3x MM/HF Dreads
Troops
2x 10 GH, 2 meltas, Rhino
2x 5 GH, flamer, Rhino
Fast Attack
2x 3 Thunderwolves, powerfist, storm shield
10 Fenrisian Wolves
Heavy Support
3x AC/HB Predator

Around 1920, re-jig points as needed. Kinda like the shooty list, but with 2 big cav units to stomp on people.

For funsies, how about Loganwing?
HQ
Logan
2x RP w/ Chooser (lightning + jaws, lightning + tempest)
Elites
2x Iron Priests, thunderwolf mount, wolf tooth necklace, 4 cyberwolves
Troops
10 Wolf Guard, 2 w/ terminator armor, cyclone, chainfist
3x 5 Wolf Guard, 1w/ terminator armor, cyclone, chainfist
Fast Attack
2x 3 Thunderwolves, powerfist, storm shield, melta bombs
10 Fenrisian Wolves

10 missiles that move and fire (4 of which can be tank hunters), 2 LL, plus 5 units of cav.

geneticdeviant
11-09-2009, 12:48 PM
Just thought of these off the top of my head. Hardly definitive, but a good start.

2000 Assaulty
HQ
Canis
Njal
Elites
2x Iron Priest-thunderwolf, wolf tooth necklace, 3 cyberwolves
Troops
3x GH, 10, 2 meltas
2x 10 Fenrisian Wolves
Fast Attack
2x 3 Thunderwolves, powerfist, storm shield
Heavy Support
2x 5 Long Fangs-4 missile launchers

Total-1995

Canis joins Fenrisian wolves, run out 5 nasty cav units backed by foot marines and dakka.

2000 Shooty
HQ
Bjorn-TLLC
RP-Chooser, Lightning, Tempest Fury
RP-Lightning, Jaws
Elites
3x dual TLAC Dreads
Troops
2x 10 GH, 2 meltas, Rhino
2x 5 GH, flamer, Rhino
Fast Attack
3x MM/HF Speeder
Heavy Support
2x Vindictor
AC/HB Pred

Shoot things, all day.

2000 Balanced
HQ
Rune Priest-Chooser, Living Lightning, Tempest Fury
Rune Priest-Chooser, Living Lightning Jaws
Elites
3x MM/HF Dreads
Troops
2x 10 GH, 2 meltas, Rhino
2x 5 GH, flamer, Rhino
Fast Attack
2x 3 Thunderwolves, powerfist, storm shield
10 Fenrisian Wolves
Heavy Support
3x AC/HB Predator

Around 1920, re-jig points as needed. Kinda like the shooty list, but with 2 big cav units to stomp on people.

For funsies, how about Loganwing?
HQ
Logan
2x RP w/ Chooser (lightning + jaws, lightning + tempest)
Elites
2x Iron Priests, thunderwolf mount, wolf tooth necklace, 4 cyberwolves
Troops
10 Wolf Guard, 2 w/ terminator armor, cyclone, chainfist
3x 5 Wolf Guard, 1w/ terminator armor, cyclone, chainfist
Fast Attack
2x 3 Thunderwolves, powerfist, storm shield, melta bombs
10 Fenrisian Wolves

10 missiles that move and fire (4 of which can be tank hunters), 2 LL, plus 5 units of cav.

cool looking lists there, impressive indeed. jist a quick question in your fun list you mention "2 LL", whats LL? Sory if its a dumb question lol.

Im going to be playing a lot against imperial guard, tyranids, necrons and blood angels so any list that will break these armies into submission would be welcome lol.

drummerholt1234
11-09-2009, 12:53 PM
LL=Living Lightning... I believe.

geneticdeviant
11-09-2009, 01:03 PM
LL=Living Lightning... I believe.

haha thanks for that lol

Chumbalaya
11-09-2009, 03:38 PM
Bingo, Living Lightning. I was running out the door so I had to bring on the abbreviations :P

Sounds like you've got a wide variety of armies to go up against, so a flexible, balanced list is your best bet. Let me note that despite the moniker "shooty" or "assaulty" all those lists are balanced. They are capable of handling nearly any enemy and don't force you to rely on one or two super units. The difference is mostly just in playstyle.

The only thing to do if you wanted to play your metagame would be to replace Tempest Fury with Murderous Hurricane or Stormcaller since those armies don't have many skimmers (IG has Valks/Vends, Necrons have Monos) though BA and Tyranids do have jump pack troops.

geneticdeviant
11-10-2009, 10:17 AM
sorry , what does "dakka" mean? sorry if another dumb question lol

Chumbalaya
11-10-2009, 10:53 AM
Firepower, just tons of shots made to force tons of saves and whittle units away regardless of toughness or armor. I'd rather go after TH/SS Termies with bolter, flamers, and autocannons than lascannons because giving them more chances to fail their save means they will fail more saves.

geneticdeviant
11-10-2009, 11:39 AM
Firepower, just tons of shots made to force tons of saves and whittle units away regardless of toughness or armor. I'd rather go after TH/SS Termies with bolter, flamers, and autocannons than lascannons because giving them more chances to fail their save means they will fail more saves.

thanks buddy

PhoenixFlame
11-10-2009, 03:19 PM
Here's what I've been playing/playing around with at the 2k point level. So far positive results performance / win wise.


Balanced

This list is built to be deceptively assault heavy. There are a lot of points involved with Logan and his squad of TDA WG however the Land Raider does a great job of getting them there and can play support afterwards. The Lone Wolf is great at CC with Infantry or stalling a MC et al and for 60 pts a +2 Sv with Feel No Pain on top of it is hard to beat. Everything else in the list has an Assault Cannon or better for fire power (one Cyclone instead of a cannon etc.) giving it a lot of fire output and decent ranged options even beyond 24". The other thing that makes the list more shooty than it may look at first glance is many of the GW can be used as extra wounds for the models in TDA that actually carry your heavy weapons.

Total Roster Cost: 1998

HQ: Logan Grimnar, The Great Wolf (1#, 275 pts)
. . 1 Logan Grimnar, The Great Wolf @ 275 pts (Unit Type: Infantry; Belt of Russ; Terminator Armour; Wolf Tail Talisman; Wolftooth Necklace; Storm Bolter; The Axe Morkai; Acute Senses; And They Shall Know No Fear; Counter-attack; Eternal Warrior; Independent Character; Living Legend; Stubborn; The High King; Saga of Majesty)

Troops: Wolf Guard Pack (7#, 548 pts)
. . 1 Wolf Guard Pack @ 548 pts (Land Raider Crusader)
. . . . 1 Wolf Guard (Unit Type: Infantry; Terminator Armour; Heavy Flamer; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
. . . . 1 Wolf Guard (Unit Type: Infantry; Terminator Armour; Storm Bolter x1; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
. . . . 2 Wolf Guard (Unit Type: Infantry; Terminator Armour; Power Weapon x2; Storm Bolter x2; Acute Senses; And They Shall Know No Fear; Counter-attack)
. . . . 1 Wolf Guard (Unit Type: Infantry; Terminator Armour; Wolf Claw; Wolf Claw; Acute Senses; And They Shall Know No Fear; Counter-attack)
. . . . 1 Wolf Guard (Unit Type: Infantry; Terminator Armour; Storm Bolter x1; Chain Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
. . . . 1 Land Raider Crusader (Unit Type: Vehicle (Tank); Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Extra Armor; Hunter Killer Missile; Multi-Melta; Pintle-mounted Storm Bolter; Hurricane Bolter x2; Twin Linked Assault Cannon)

Troops: Wolf Guard Pack (10#, 290 pts)
. . 1 Wolf Guard Pack @ 290 pts
. . . . 2 Wolf Guard (Unit Type: Infantry; Terminator Armour; Power Weapon x1; Storm Bolter x1; Assault Cannon; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
. . . . 8 Wolf Guard (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x8; Close Combat Weapon x8; Acute Senses; And They Shall Know No Fear; Counter-attack)

Troops: Wolf Guard Pack (5#, 145 pts)
. . 1 Wolf Guard Pack @ 145 pts
. . . . 1 Wolf Guard (Unit Type: Infantry; Terminator Armour; Storm Bolter x1; Power Fist; Cyclone Missile Launcher; Acute Senses; And They Shall Know No Fear; Counter-attack)
. . . . 4 Wolf Guard (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x4; Close Combat Weapon x4; Acute Senses; And They Shall Know No Fear; Counter-attack)

Troops: Wolf Guard Pack (5#, 145 pts)
. . 1 Wolf Guard Pack @ 145 pts
. . . . 1 Wolf Guard (Unit Type: Infantry; Terminator Armour; Assault Cannon; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
. . . . 4 Wolf Guard (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x4; Close Combat Weapon x4; Acute Senses; And They Shall Know No Fear; Counter-attack)

Elite: Lone Wolf w/ Mark of the Wulfen (1#, 60 pts)
. . 1 Lone Wolf w/ Mark of the Wulfen @ 60 pts (Unit Type: Infantry; Mark of the Wulfen; Terminator Armour; Power Weapon; Storm Bolter; A Glorious Death; Acute Senses; Beastslayer; Counter-attack; Eternal Warrior; Fearless; Feel No Pain; Pack of One)

Elite: Venerable Dreadnought (1#, 165 pts)
. . 1 Venerable Dreadnought @ 165 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Assault Cannon; Dreadnought CCW; Storm Bolter; Venerable)

Elite: Venerable Dreadnought (1#, 165 pts)
. . 1 Venerable Dreadnought @ 165 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Assault Cannon; Dreadnought CCW; Storm Bolter; Venerable)

Heavy Support: Long Fangs Pack (6#, 205 pts)
. . 4 Long Fangs Pack @ 205 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon x4; Lascannon x2; Plasma Cannon x2; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control; Razorback)
. . . . 1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)
. . . . 1 Razorback (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Twin Linked Heavy Bolter)


Assault Heavy

Bjorn and the single Grey Hunters squad are the only units in this list without Beasts/Cavalry and you've got 75 wounds worth of Fenrisian Wolves alone. In most cases you will be into their lines by 2nd turn at the latest. The big failing of this list is against walkers (and to some extent other armor). However with 25 S5 Rending attacks (30 on the charge/counter attack) from your Thunderwolves, Bjorn, and the Metla packing Grey Hunters you're not without an answer to armor, you just have to make sure it gets there.
Canis also works like the T.Wolves (and I'd mostly run him with a unit of them) giving that group a bit more punch. And one unit of T.Wolves is kited out with Melta-bombs so they have a better shot against that heavy armor you may encounter.

Total: 2000 Pts

HQ: Canis Wolfborn (1#, 185 pts)
. . 1 Canis Wolfborn @ 185 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Fangir; Power Armour; Wolf Tail Talisman; Wolftooth Necklace; Wolf Claw x2; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Lord of the Wolfkin; Rending; Wrath of the Savage; Saga of the Wolfkin)

Troops: Fenrisian Wolf Pack (15#, 120 pts)
. . 15 Fenrisian Wolf Pack @ 120 pts (Unit Type: Beasts; Vicious claws and fangs x15; Counter-attack)

Troops: Fenrisian Wolf Pack (15#, 120 pts)
. . 15 Fenrisian Wolf Pack @ 120 pts (Unit Type: Beasts; Vicious claws and fangs x15; Counter-attack)

Troops: Fenrisian Wolf Pack (15#, 120 pts)
. . 15 Fenrisian Wolf Pack @ 120 pts (Unit Type: Beasts; Vicious claws and fangs x15; Counter-attack)

Troops: Fenrisian Wolf Pack (15#, 120 pts)
. . 15 Fenrisian Wolf Pack @ 120 pts (Unit Type: Beasts; Vicious claws and fangs x15; Counter-attack)

Troops: Fenrisian Wolf Pack (15#, 120 pts)
. . 15 Fenrisian Wolf Pack @ 120 pts (Unit Type: Beasts; Vicious claws and fangs x15; Counter-attack)

Fast Attack: Thunderwolf Cavalry (5#, 270 pts)
. . 5 Thunderwolf Cavalry @ 270 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Power Armour; Thunderwolf Mount; Melta Bombs x4; Bolt Pistol x5; Close Combat Weapon x5; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only; Wolfkin)

Fast Attack: Thunderwolf Cavalry (5#, 250 pts)
. . 5 Thunderwolf Cavalry @ 250 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Power Armour; Thunderwolf Mount; Bolt Pistol x5; Close Combat Weapon x5; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only; Wolfkin)

Fast Attack: Thunderwolf Cavalry (5#, 250 pts)
. . 5 Thunderwolf Cavalry @ 250 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Power Armour; Thunderwolf Mount; Bolt Pistol x5; Close Combat Weapon x5; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only; Wolfkin)

HQ: Bjorn the Fell-Handed (1#, 270 pts)
. . 1 Bjorn the Fell-Handed @ 270 pts (Smoke Launchers; Wolf Tail Talisman; Dreadnought CCW; Assault Cannon; Heavy Flamer; Ancient Tactician; Living Relic; Venerable; Ward of the Primarch; Saga of Majesty)

Troops: Grey Hunters Pack (10#, 175 pts)
. . 9 Grey Hunters Pack @ 175 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard; Bolt Pistol x9; Bolter x7; Close Combat Weapon x9; Flamer; Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack)
. . . . 1 Grey Hunter w/ Mark of the Wulfen (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Bolter x1; Close Combat Weapon x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only)


Shooty

Njal goes with one ten man unit of hunters while the LL/TW Priest goes with the other.
The third Priest (Hurricane/Storm Caller) goes in one of the Rhinos with its respective Hunters (cover save on armor = good :p + more mobility for his other Psy power). The Scouts use Outflank and try to Pin units (or at least draw them off a bit. Any everything unloads at long range. Use the Priests to kill mobility as much as possible and just stay out of close combat as best you can. Beyond that keep Njal alive to run his counter. Oh and do your best to go first with this army (in case that wasn't already plain).

Total Roster Cost: 2000

HQ: Njal Stormcaller, Lord of Tempests (1#, 245 pts)
. . 1 Njal Stormcaller, Lord of Tempests @ 245 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Nightwing; Runic Armour; Wolftooth Necklace; Bolt Pistol; Staff of the Stormcaller; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Lord of Tempests; Master Psyker; Fury of the Wolf Spirits; Jaws of the World Wolf; Living Lightning; Murderous Hurricane; Storm Caller; Tempest's Wrath; Thunderclap; Saga of Majesty)

HQ: Rune Priest (1#, 160 pts)
. . 1 Rune Priest @ 160 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chooser of the Slain; Bolt Pistol x1; Runic Weapon x1; Master of Runes; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Living Lightning; Tempest's Wrath)

HQ: Rune Priest (1#, 160 pts)
. . 1 Rune Priest @ 160 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chooser of the Slain; Bolt Pistol x1; Runic Weapon x1; Master of Runes; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Murderous Hurricane; Storm Caller)

Troops: Grey Hunters Pack (10#, 150 pts)
. . 10 Grey Hunters Pack @ 150 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x10; Bolter x8; Close Combat Weapon x10; Flamer; Plasmagun; Acute Senses; And They Shall Know No Fear; Counter-attack)

Troops: Grey Hunters Pack (10#, 150 pts)
. . 10 Grey Hunters Pack @ 150 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x10; Bolter x8; Close Combat Weapon x10; Flamer; Plasmagun; Acute Senses; And They Shall Know No Fear; Counter-attack)

Troops: Grey Hunters Pack (6#, 145 pts)
. . 5 Grey Hunters Pack @ 145 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x5; Bolter x4; Close Combat Weapon x5; Plasmagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Rhino)
. . . . 1 Rhino (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Extra Armor; Pintle-mounted Storm Bolter; Storm Bolter)

Troops: Grey Hunters Pack (6#, 145 pts)
. . 5 Grey Hunters Pack @ 145 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x5; Bolter x4; Close Combat Weapon x5; Plasmagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Rhino)
. . . . 1 Rhino (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Extra Armor; Pintle-mounted Storm Bolter; Storm Bolter)

Heavy Support: Long Fangs Pack (5#, 165 pts)
. . 4 Long Fangs Pack @ 165 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon x4; Lascannon x2; Plasma Cannon x2; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)
. . . . 1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)

Heavy Support: Long Fangs Pack (5#, 165 pts)
. . 4 Long Fangs Pack @ 165 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon x4; Lascannon x2; Plasma Cannon x2; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)
. . . . 1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)

Heavy Support: Long Fangs Pack (5#, 165 pts)
. . 4 Long Fangs Pack @ 165 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon x4; Lascannon x2; Plasma Cannon x2; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)
. . . . 1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)

Elite: Wolf Scouts Pack (5#, 81 pts)
. . 5 Wolf Scouts Pack @ 81 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol x5; Close Combat Weapon x3; Sniper Rifle x2; Acute Senses; And They Shall Know No Fear; Behind Enemy Lines; Counter-attack; Infiltrate; Move Through Cover; Scouts)

Elite: Wolf Scouts Pack (5#, 84 pts)
. . 5 Wolf Scouts Pack @ 84 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Close Combat Weapon x2; Bolter x5; Sniper Rifle x3; Acute Senses; And They Shall Know No Fear; Behind Enemy Lines; Counter-attack; Infiltrate; Move Through Cover; Scouts)

Elite: Venerable Dreadnought (1#, 185 pts)
. . 1 Venerable Dreadnought @ 185 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Plasma Cannon; Missile Launcher; Venerable)




I hope you like some of these ideas or they spark something of your own you'd enjoy :D
That's what I love most about Wolves is the options to really build a list that fits your own playstyle.

Cheers,
Phoenix

Erik Morkai
12-30-2009, 05:09 PM
Just thought of these off the top of my head. Hardly definitive, but a good start.

2000 Assaulty
HQ
Canis
Njal
Elites
2x Iron Priest-thunderwolf, wolf tooth necklace, 3 cyberwolves
Troops
3x GH, 10, 2 meltas
2x 10 Fenrisian Wolves
Fast Attack
2x 3 Thunderwolves, powerfist, storm shield
Heavy Support
2x 5 Long Fangs-4 missile launchers

Total-1995

Canis joins Fenrisian wolves, run out 5 nasty cav units backed by foot marines and dakka.

2000 Shooty
HQ
Bjorn-TLLC
RP-Chooser, Lightning, Tempest Fury
RP-Lightning, Jaws
Elites
3x dual TLAC Dreads
Troops
2x 10 GH, 2 meltas, Rhino
2x 5 GH, flamer, Rhino
Fast Attack
3x MM/HF Speeder
Heavy Support
2x Vindictor
AC/HB Pred

Shoot things, all day.

2000 Balanced
HQ
Rune Priest-Chooser, Living Lightning, Tempest Fury
Rune Priest-Chooser, Living Lightning Jaws
Elites
3x MM/HF Dreads
Troops
2x 10 GH, 2 meltas, Rhino
2x 5 GH, flamer, Rhino
Fast Attack
2x 3 Thunderwolves, powerfist, storm shield
10 Fenrisian Wolves
Heavy Support
3x AC/HB Predator

Around 1920, re-jig points as needed. Kinda like the shooty list, but with 2 big cav units to stomp on people.

For funsies, how about Loganwing?
HQ
Logan
2x RP w/ Chooser (lightning + jaws, lightning + tempest)
Elites
2x Iron Priests, thunderwolf mount, wolf tooth necklace, 4 cyberwolves
Troops
10 Wolf Guard, 2 w/ terminator armor, cyclone, chainfist
3x 5 Wolf Guard, 1w/ terminator armor, cyclone, chainfist
Fast Attack
2x 3 Thunderwolves, powerfist, storm shield, melta bombs
10 Fenrisian Wolves

10 missiles that move and fire (4 of which can be tank hunters), 2 LL, plus 5 units of cav.

I would move Njal from the assault army to the shooting one. He is by no means a combat character. Furthermore all the Space Wolf characters are so expensive that their ability to be competitive is questionable. I would avoid Space Wolf special characters in any list where your goal is purely to win, instead save them for a list where you want cool fluff and some neat flavour. You could get a really good unit with all the neat gadgets for the price of most Space Wolf special characters.