burning crome
11-19-2009, 05:23 PM
The Unbeatable bit a lie it just their to get you lot to have a look.
Ok your all probable sick to death of seeing these, but here another 2000pt SW list. A few notes on what I trying to do and how I plan to play them. The list is basically what I got model wise (with a few cosmetic alterations and some scratch building for the thunders). Hence the Prometheus which I really couldn’t leave out in all it forge world glory. Combined with the very nice TL HB dread that I’ve got (some else I couldn’t leave out ) I took the heavy bolter as a bit of a theme.
So I went with long fangs at the back, they will be backed up by the Prometheus in case they need to move or get threatened by assault. The split fire ability will let the rune priest get off living lighting against transports or light tanks whist the long fangs do what their best at. The dead will stick around them or walk up to where ever the rhino GH end up to offer some CC counter ability. Since the Prometheus is a dedicated transport for the priest only one reserve role need to be taken to get both of these units on the table, whilst not great it may be useful in some scenario’s (possibly).
The gray hunters in the LRR will form my aggressive objective takers. I gave them another rune priest for some back up. Murderous hurricane seems to be the default power, and I gave him JOTWW to see what it can do!
The thunders and wolf lord are basically a cut and past job of what people recommend. I’m hoping they tie up the opposition and generally be annoying. I’ll hide them behind the LRR and rhino’s on the way in and then try and use them to stop any counter attack units or mobs bunting my main force. (I will probable end up using denied flank tactics most of the time)
The last two gray hunters packs do that it says on the tin. I’ll try to get them forward and pop any tanks using the rhino hatches in the first few turns them get them on the objectives. With only three scoring units I may be in a bit of trouble in high objective counts games.
OK here the list see what you think
HQ
Wolflord, Saga of the Warrior Borne, Thunder Wolf, Storm Shield, Runic Armour, Frost Axe - 255pts
Rune priest 100pts living lighting and murderous hurricane (goes with long fangs)
Rune priest 100pts murderous hurricane and jaws of the world wolf (goes with gray hunters in LRR)
HQ Total 455pts
Elite
Dreadnought with TL heavy bolter 120pts
Elite total 120pts
Fast attack
Thunder Wolf Cav (5) - 250pts
Fast attack Total 250pts
Troops
Gray hunters x 10 plus melta gun + melta gun free + rhino total 190pts
Gray hunters x 10 plus melta gun + melta gun free + rhino total 190pts
Gray hunters x 10 plus flamer + plasma gun free total 150pts (will travel in LRR)
Troops Total 530pts
Heavy support
Long fangs x 5 with heavy bolters (4) total 95pts
Land raider redeemer with multi melta total 250pts
Land raider Prometheus total 270pts (counts as DT for one of the priest so dose not take HS slot but will leave it here for simplicity)
Heavy support Total 615pts
Total 1970
As you can see I’ve got 30pts to play with as well.
Ok your all probable sick to death of seeing these, but here another 2000pt SW list. A few notes on what I trying to do and how I plan to play them. The list is basically what I got model wise (with a few cosmetic alterations and some scratch building for the thunders). Hence the Prometheus which I really couldn’t leave out in all it forge world glory. Combined with the very nice TL HB dread that I’ve got (some else I couldn’t leave out ) I took the heavy bolter as a bit of a theme.
So I went with long fangs at the back, they will be backed up by the Prometheus in case they need to move or get threatened by assault. The split fire ability will let the rune priest get off living lighting against transports or light tanks whist the long fangs do what their best at. The dead will stick around them or walk up to where ever the rhino GH end up to offer some CC counter ability. Since the Prometheus is a dedicated transport for the priest only one reserve role need to be taken to get both of these units on the table, whilst not great it may be useful in some scenario’s (possibly).
The gray hunters in the LRR will form my aggressive objective takers. I gave them another rune priest for some back up. Murderous hurricane seems to be the default power, and I gave him JOTWW to see what it can do!
The thunders and wolf lord are basically a cut and past job of what people recommend. I’m hoping they tie up the opposition and generally be annoying. I’ll hide them behind the LRR and rhino’s on the way in and then try and use them to stop any counter attack units or mobs bunting my main force. (I will probable end up using denied flank tactics most of the time)
The last two gray hunters packs do that it says on the tin. I’ll try to get them forward and pop any tanks using the rhino hatches in the first few turns them get them on the objectives. With only three scoring units I may be in a bit of trouble in high objective counts games.
OK here the list see what you think
HQ
Wolflord, Saga of the Warrior Borne, Thunder Wolf, Storm Shield, Runic Armour, Frost Axe - 255pts
Rune priest 100pts living lighting and murderous hurricane (goes with long fangs)
Rune priest 100pts murderous hurricane and jaws of the world wolf (goes with gray hunters in LRR)
HQ Total 455pts
Elite
Dreadnought with TL heavy bolter 120pts
Elite total 120pts
Fast attack
Thunder Wolf Cav (5) - 250pts
Fast attack Total 250pts
Troops
Gray hunters x 10 plus melta gun + melta gun free + rhino total 190pts
Gray hunters x 10 plus melta gun + melta gun free + rhino total 190pts
Gray hunters x 10 plus flamer + plasma gun free total 150pts (will travel in LRR)
Troops Total 530pts
Heavy support
Long fangs x 5 with heavy bolters (4) total 95pts
Land raider redeemer with multi melta total 250pts
Land raider Prometheus total 270pts (counts as DT for one of the priest so dose not take HS slot but will leave it here for simplicity)
Heavy support Total 615pts
Total 1970
As you can see I’ve got 30pts to play with as well.