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Melissia
11-22-2009, 03:56 PM
So, who are your characters, and what are the things they've accomplished thus far?


I've had quite a few characters, myself. The most awesome one, however, has been Selena Pelanor. She is a Blank, born on a Paradise World. She was thrown out of her home because she felt unnatural, and eventually came across an Inquisitorial Psyker whom detected her and realized instantly what she was. Summoning the Inquisitor to take this rare child in, it was quickly discovered that she had a mental aptitude for scholarly knowledge, and by the age of fifteen she had reached a level of knowledge that surpassed almost all scholars of the Imperium, ranging from common lore about the Imperium and its organizations to scholarly lore about heraldry and history to more forbidden lores as allowed by the Inquisitor, including cults, daemons, and so on. She has developed an incessantly positive attitude, and is annoyingly optimistic and carefree seemingly regardless of the situation . She is also hopelessly innocent, believing in the Emperor so purely and so truthfully that it frightens others and shakes the faith of those that are not as true and pure. Her personality clashes severely with the world around her, and along with her peculiar Blank aura it causes people to almost instantly dislike her, despite being an attractive, well-behaved, and indeed generous young girl.

Right now, she has 17+ lore skills (And so when she says she knows everything, she's not too far off-- I take every chance I can to get more Lore skills!), and a custom-built best-quality hand cannon revolver which has done such amusing things as blow a fist-sized hole through a Dark Eldar Raider's head, helmet included, and then blow through a wall afterwards, destroying a set of computers, and then crashing thorugh ANOTHER wall after that and destroying another computer. She has an intelligence close to fifty and a fellowship close to fifteen. Her BS and perception are close to fourty, and she has the talent that will let her target specific parts on the body with a reduced penalty. Combined with aiming for half a turn, she has no penalty for firing a single shot at an enemy's head. And with her gun, that's almost always been fatal (only once has it actually not been, and that was because the target wore a Rosarius). Selena's Gun is almost its own entity in the game, thus why I capitalize the letters-- I'm thinking of naming it after a death deity, because if it wants something or someone dead, their fate is sealed.

She has a tendency to rant on any specific subject, and I am forced to constantly ask the GM for details on things like what the state of the corpse is, the shape of scars and tattoos, the general culture of this specific section of the underhive, the history of a specific battleship and its captains, and so on. Despite her annoying tendency to get a blade to the gut every adventure we go on, she hasn't actually managed to die yet, despite having only ten wounds. Apparently, the Emperor loves his young bas**** know-it-all blank and wants to keep her alive for now. Certainly, she's accomplished some amazing things for someone her age-- the teammates are just barely beginning to respect her.

bryce963
11-23-2009, 11:45 PM
This is basically, my idea for a future character that I might run, while running a game at the start of next semester. A noble seneschal, taking everything he can to increase lore, profit factor and commerce. Basically I will be quite self referential and be a space lawyer. A friend has already claimed the rogue trader, and another is looking at navigator or something else like that.

We may have alternate roles, such as someone controlling the pilot when on the ship, or the head of house forces when doing boarding actions or ground combat, since it may just be the three of us.

i like the idea of the man behind the scenes, taking care of things so his boss can explore and plunder and profit, but I make it all happen. Yes we can sell those Eldar guns we plundered off the pirates, I had them registered as ancient art objects, or having informants and spies all through the ship and at every port we come to.

The trader gets to claim the world, I'll make sure we have enough landing craft to take the capital city. Then make sure the paper work is filed properly in quintuplet so we can begin the strip mining next week, using native labor of course.

As I will be running the game, this guy would give me a chance to take care of the small things that I would make a larger group do. You are a roving merchant with a small warship and semi-unlimited power, but you are still a merchant.

Sangre
11-24-2009, 05:45 AM
I'm about to start a Dark Heresy campaign as Larn Cormix, a young Arbitrator with a dark secret. Those of you who are fans of reading my prattle will recognise him as the brother of the reknowned thief Farrell Cormix. Only Larn's Inquisitor knows this fact, and uses it for leverage, as if it were revealed, Larn would surely face execution.

He's a svelte young man, barely a day over 24, with a shotgun called Regia. Also, he's probably going to fall passionately in forbidden love with our group's pskyer, a 16 year old girl from a feral world. Because drama is fun.


"Quin Rulfson, you are under arrest, having been judged corrupt in the eyes of the Emperor. Read him his rights, Arbitrator Cormix."
"You have no rights."
"Thankyou, Arbitrator Cormix"

Melissia
11-24-2009, 08:02 AM
Lmao. That's epic, sangre.

Sangre
11-24-2009, 01:30 PM
Thankyou. I want to get the idea of the young, idealistic Arbitrator. Of course, as Arbites, he'll treat Regia like an extension of his arm, often casually gesturing with a double-barrelled shotgun. Because he's an Arbites.

Edit: He's also got a devotional scar because he's *hardcore*

Sangre
12-17-2009, 04:29 PM
Incidentally, the play-by-plays of Cormix's adventures in the campaign will be chronicled in his Journal, also on this board. Enjoy!

Loki73
01-31-2010, 10:08 AM
I have A Temple Calix Sanctioned Imperial Psyker. The dice gods have recently been good to me as me and the Tech Priest have put together a Good quality Lathe Forged force sword! We have been playong for over a year now in my group. And ahve come close to a TPK three times now. MY Psyker also has white skin and no hair. This was a random generation belive it or not. So we call him Powder!

We usually meet on wed and play till store close! I didnt think I would like playing a psyker but its become really fun.

Sangre
02-25-2010, 01:27 AM
So Mike, the guy who plays the assassin in our Dark Heresy group, is starting a RT five-sessional.

Guess who's playing.


You are Farrell Cormix. Gifted with a firm grasp of facts and figures, you began life as a savant in the service of a respected Imperial Commander on the paradise world of Astraea, capital world of the Astraea sector in the Segmentum Tempestus. Unfortunately, when said Imperial Commander chose to rebel against the authority of Terra, you found yourself on the wrong side of a civil war between the vast regiments of the Astraean Home Guard, and the elite forces of the Adeptus Arbites courthouses on the planet - and, as a result, rising to the position of an insurgent ringleader against your better judgement. Barely managing to escape your home world during the retaliatory Imperial crackdown, you have earned yourself the undying enmity of the Adeptus Arbites, who have hunted for you most of your adult life. You survived by fleeing from planet to planet, taking up a life of professional thievery to finance your travels. You are a relatively recent addition to <Rogue Trader’s name>’s crew, the dynasty having kindly agreed to shelter you from law enforcement in return for your loyalty and formidable social skills. Now, you can find riches you only dreamed of - if only you can keep ahead of the Arbites... especially that one Arbitrator who swore to never rest until he brought you to the light of the Emperor's Justice: Your brother, Larn Cormix, Defender of the Imperium.

Yes, he will have a journal. Yes, it will be indescribably awesome.

Irdion
02-25-2010, 04:31 AM
So, who are your characters, and what are the things they've accomplished thus far?


I've had quite a few characters, myself. The most awesome one, however, has been Selena Pelanor. She is a Blank, born on a Paradise World. She was thrown out of her home because she felt unnatural, and eventually came across an Inquisitorial Psyker whom detected her and realized instantly what she was. Summoning the Inquisitor to take this rare child in, it was quickly discovered that she had a mental aptitude for scholarly knowledge, and by the age of fifteen she had reached a level of knowledge that surpassed almost all scholars of the Imperium, ranging from common lore about the Imperium and its organizations to scholarly lore about heraldry and history to more forbidden lores as allowed by the Inquisitor, including cults, daemons, and so on. She has developed an incessantly positive attitude, and is annoyingly optimistic and carefree seemingly regardless of the situation . She is also hopelessly innocent, believing in the Emperor so purely and so truthfully that it frightens others and shakes the faith of those that are not as true and pure. Her personality clashes severely with the world around her, and along with her peculiar Blank aura it causes people to almost instantly dislike her, despite being an attractive, well-behaved, and indeed generous young girl.

Right now, she has 17+ lore skills (And so when she says she knows everything, she's not too far off-- I take every chance I can to get more Lore skills!), and a custom-built best-quality hand cannon revolver which has done such amusing things as blow a fist-sized hole through a Dark Eldar Raider's head, helmet included, and then blow through a wall afterwards, destroying a set of computers, and then crashing thorugh ANOTHER wall after that and destroying another computer. She has an intelligence close to fifty and a fellowship close to fifteen. Her BS and perception are close to fourty, and she has the talent that will let her target specific parts on the body with a reduced penalty. Combined with aiming for half a turn, she has no penalty for firing a single shot at an enemy's head. And with her gun, that's almost always been fatal (only once has it actually not been, and that was because the target wore a Rosarius). Selena's Gun is almost its own entity in the game, thus why I capitalize the letters-- I'm thinking of naming it after a death deity, because if it wants something or someone dead, their fate is sealed.

She has a tendency to rant on any specific subject, and I am forced to constantly ask the GM for details on things like what the state of the corpse is, the shape of scars and tattoos, the general culture of this specific section of the underhive, the history of a specific battleship and its captains, and so on. Despite her annoying tendency to get a blade to the gut every adventure we go on, she hasn't actually managed to die yet, despite having only ten wounds. Apparently, the Emperor loves his young bas**** know-it-all blank and wants to keep her alive for now. Certainly, she's accomplished some amazing things for someone her age-- the teammates are just barely beginning to respect her.

This is, without a doubt, one of the flat-out most insanely over the top characters I have ever heard described. Why in the world would your GM allow even half of this? How would people actually like the character enough to sit down and teach the vast expanse of Imperial knowledge, let alone by the age of 15? They actually have a name for that kind ofeducation package, by the name of the Schola Progenium plus or minus the odd bit of lore. I can tell you right now that no 15 year old, barring the most EXTREME cases, is ever going to be an academic savant by that age. On top of that, I want you to really try to dedicate yourself to more than one discipline of academic thought. For the purposes of this example, lets say astrophysics and biology, just for simple(ish) items of discussion (not going into how the girl has 17 lore skills). Now I want you, in the space of a normal educational lifespan, to teach your normal (read: no aura of sick disgust in her presence) child these two subjects in all of their breadth and depth, plus 38k years of development. Good luck with that. Now extrapolate that example to 17 fields of study. And add on gun-slinging. And a personality that surely has everyone else in your party rolling their eyes while you waste time talking about totally irrelevant and unimportant information.

/rant

Sangre
02-25-2010, 05:30 AM
Irdion, clearly never having encountered Melissia before.

Irdion
02-25-2010, 06:52 AM
Irdion, clearly never having encountered Melissia before.

More like:

Irdion: Doesn't care in the slightest about internet personalities.

or

Irdion: Opinionated, and too dumb to keep his damn mouth shut.

Take your pick.

Irdion
02-25-2010, 07:20 AM
To be fair, here I am ragging on a construct I dislike without providing anything useful in turn.

I am far and above a member of the minimalist school of role-play character creation and development, believing that a character is not a set of numbers, but an oulet for an alternate personality.

My most recent character went by the name of Hector "Loosy" Vasquez, a Penal Legionnaire for dereliction of duty, fraternizing with the public, and cowardice in the line of duty. I decided with the character that I'd take a totally different route from my normal white knight types, and play a utter slimeball with little to no positive qualities whatsoever.

Suffice to say I succeeded admirably, caring little for personal property, making a general disgrace of the uniform, and somehow managing to accomplish the assignment objectives with minimum havoc or fuss and generally with a benefit to the native population.

Our group had a pretty good dynamic going; with an Arbitrator who held my leash gradually realizing I wasn't a total raving maniac, a Guardsman who's disgust in my actions began to fade as he realized that I did, in fact, care what happened to people despite my criminal record, and an Adept whose general level of reaction varied between romantic interest and bitter enemy.

We had a nice run exploring throughout Scintilla, breaking up a Nurgle-run medical clinic and food distribution center, having the places purged by Inquisitorial kill teams, and tracing the conspiracy to the top of the hive hierarchy. Loosy managed to meet his end here, where he held off the private security forces with heavy stubber while the party escaped. Burned his last fate point to avoid dying horribly to several shots to the torso by lasgun fire (for a little while at least) , and walked out of the impromptu barricade with frags clutched in both hands. Ended his career by providing the party an escape route, and eventually breaking up an outbreak of Nurgle's Rot in the lower hab blocks from the party which survived the day.

Fun character all told, wish he'd lived a bit longer to flush out his true character a bit more. Working on a Scum right now, and thinking of turning him into the ultimate dirty space lawyer. No idea really how to do it yet, but the prospect entertains me greatly.

Prometheus
02-27-2010, 07:49 PM
In this thread I will attempt to document the trials and tribulations of Inquistor Criteion and his montley retinue.

Like all good stories this one started out with a massive prison riot and ensuing chaotic fight.

While gathering intel on the location and workings of a possible choas cult on the small planet of Messa Prime, Inquisitor Criteions became interested in a prison adjacent to the main hive of the planet. The hive borrowed its name from the planet it was located on and the prison was known as "The Stone Box".

The prison got its imposing name from its giant stone walls, ericted hundreds of years ago. It provoked Inquisitor Criteions attention based on the fact that all the intel he had gathered suggested that it was a recuiting station for the cult. A large, well guarded, secure facility filled with the worst the planet had to offer; it was a perfect starting point to his investigation.

The investigation did not go as smoothly as planned.

While interrigating the prison warden, Inquisitor Criteion recieved a warning from one of his spies that his prey, the elusive General Salo had discovered his presense on the planet. General Salo (or at least thats the title he is calling himself this week) was the Imperial High Commander of Messa Prime and had also been the subject of at least two Imperial Investigations to date. Both where headed by Critieon himself. He had always seemed to purge his name of any doubt of heresy rather conviently right before he was to be ordered killed by the Inquisiton.

Salo was the true reason Critieon suspected this planet of possible heresy, and the true reason he was on Messa Prime and why he was in the prison [and how this campaign got started]. While interrigating the warden Critieon was interruprted by a staged prison riot designed to masked his assassination. Salo had lured Critieon to the prison by having the guard purposely arrest and torture three high functioning pyskers to the point of madness. Their latent anger and rage was like a homing beacon to Critieon, who himself is a high functioning psyker.

Once Critieon was inside the prison the trap was set and the spring was coiled. All that was left was to pull the cord. Salo ordered a bombardment of the prisons inner wall to spark the riot, the prisoners inside did the rest. Within moments of the wall collapsing the prison was in chaos. Prisoners and guards where running for cover and runnings for thier lives.

Rumble and blood burst into the air and then rained down like hail on the surviors. This was when Salo ordered the assassin he had planeted in the prison to strike. Standing in for a mundane gaurd, who conviently was escorting Critieon through the prison, the assasin made his move just as the bombardment began. Fortunitly... or unfortunitly, depending on which side you are on, he failed.

The assassin was dead before he could even pull out the venomous blade he had hidden in his sleave. Salo had misjudged Criteion. He had known of Critieon impressive pysker abilities but he had not factored in Critieons other abilities. Those of recruiting. Critieon has always prided himself on those he surronds himself with. And that day, actualy since landing on Messa Prime, Critieon had been in the company of Ella. Ella is "unique".

Ella is a Daemonhost.

With the help of Ella, whos true name must not be repeated lest you grant her power, Critieon easily fought his way free of the guards and prisoners. While engaged in combat Criteion and Ella found themselves inside Section 3 of the prison complex. It was inside this building where Critieon first meet the member of his new retinue.

That was all backstory. I will post the 1st weeks story later, as I am tired of typing right now.]

Freefall945
04-11-2010, 10:31 PM
My primary character is my feral-world guardsman, my secondary a Schola-progenium cleric, but my favorite character lasted three sessions, emperor rest his soul.

Mithras Marr was an Imperial-world Sanctioned psyker who was assigned to a group of very skeptical acolytes. I rolled up dreadful intelligence and fellowship scores. His willpower was acceptable, as was his ballistic skill, but mostly he was very bad at being a psyker and even worse at getting along with people.

I roleplayed him as a kind of aloof bumpkin with the irritating habit of unconsciously mimicking the voices of his comrades and frequently using Weaken the Veil to make psychic casting (and phenomena) more frequent. I spent his entire allowance at character creation on sixteen frag grenades, which I noted to the storyteller were linked by a string tied through the pins of each. Needless to say, he was universally reviled by the characters around him even as he cheerfully followed along and added what he could to the investigation.

One day, the inevitable happened: Psychic Phenonema became Perils of the Warp, and Perils of the Warp yielded a full-blown demonic summoning. Right after the cell had had the fight of its lives against a pair of greenskins, a hideous demon of Tzeench, all eyeballs and tentacles, exploded into being.

Mithras aced his fear and initiative rolls, moved adjacent to the creature, and pulled the ripcord, obliterating himself and the demon in sixteen close-range frag blasts.

The string with the pins miraculously survived the explosion, and is now carried around by the cell of acolytes as a sort of relic or charm; the instrument of Mithras Marr who, in never hesitating to destroy himself to save others from the perils of his curse, became the very ideal of what an Imperial Psyker should be.

Sister Rosette Soulknyt
01-13-2011, 09:20 PM
Irdion, you should never trash someone's idea of a pc, it doesn't matter if its logical or not. Its the 41st thousandth year, anything is possible, maybe she is a genetic Prodigy that has more than just human level intelligence, maybe she uses 50% of her brain.
I know of children who make Lecturers look like high school level, you hear about them every now and then, there the ones movies are actually based off, who can play the violin better than grown adults, and their only 6. Or kids by the time their 14 have finished university, yes it really does happen.
So to say its impossible..is it?
I personally have met an aspiring woman, so innocent i was confounded, yet all day she reads, and she can tell you of every book she read. With a perfect flawless memory and passion, she has read ten of thousands of books so far, and quize her on a page number and watch her recite it to you. She loves doing that :) She gets a kick out of peoples expressions of being dumb-founded.
Guess her age...20.

Pesonnally i think the character would be amazing to play, so hard, yet complicated, with an innocence of childish, how intriging. I bore easily with stereotypical grunts.

Personnally im playing a SoB, raised in the shadow of Terra itself, a orphan after her parents were Martyrd in a bloody conflict kilometres below ground in long lost passageways of the Imperial Archives. Raised by a kind lady, and placed in the care of the Schola Progenium and groomed for life as a dedicated servant of his Holy Emporer.
At the age of 15 she took her first steps from the Convent Prioris, gazed upon the sights of Holy Terra once more and as she stood there, was met by the same Lady, seemingly unaged by time.
Shortly later she would walk the path of accompaning this Lady for she followed an Inquisitor Lord. So it was my sacred duty to protect her, bring spiritual guidance to the other followers and lend my Faith to the adversaries of the Inquisitor. Being a bastion of light, faith and devotion.

She is Innocent of worldly matters, is troubled by viewed sins everywhere, slowly has she learnt hold her tongue and bolter in check. And view the scenes before her before judging everyone as guilty of Sin.
But on times of Heretical behavious, she has been inspirations, fearsome to behold. An avenging angels singing battle hyms leading to battle, never flinching and bringing death to true enemies.

Commissar Lewis
12-18-2011, 05:12 AM
If I can ever find a group to play one of these games, I want to make a Catachan Guardsman using the Deathworld homeworld stats from Rogue Trader.

Psyfer
10-03-2012, 07:30 AM
I've only played two characters in WH40K RPG, Domanic Baltasaar and The Solitaire, and both of them for only a couple of games. I'd like to revisit them at some point, if I get the chance.

Dominic Baltasaar is a Cadian born Astropath with a long and storied history of loathing the forces of Chaos, not in the least because his lover was slaughtered by Traitor Marines during the 13th Black Crusade. Scarily enough, he was the best melee character in that playgroup, and I was working on him forging his own Force Blade in game. The Rogue Trader in our party was a youngish woman who had watched her dynasty fall to chaos-spawned treachery, and a nice mentor-student dynamic was forming between the two characters. He was also the party's moral compass and voice of reason in many regards, which was useful given how obsessed our Tech-priest was with touching Big Red Buttons and how hell-bent on vengeance our Rogue Trader was.

The Solitaire was an Alpha Legion Chosen focused on heavy weapons and ambush tactics. He was a veteran of the Long War, having been in the Alpha Legion since before for the events in the Horus Heresy novel Legion (which if you haven't read, I heartily recommend). Equipped with Mk 4s Stealth Armour (Basically regular Power Armour with built in Cameleoline and Stummer systems), he was the party's scout/assassin. What the other characters weren't aware of so much was that he was still loyal to the ideals of the Emperor, his hatred of the Imperium stemming from how far from those lofty ideals man had fallen. I had a personal goal of never gaining Corruption points on the character, and admittedly in the short time I played him, he didn't gain any taint at all. The best moment I had with him was a philosophical debate with an Eccleasiarch preist the warband had taken prisoner. Another trait that was fun to play with was playing up the whole 'we are Legion' angle. He never removed his helmet in the presence of others, and his armour was deliberately kept as bland and 'average' as possible. Even if he did remove his helm, his features and voice were distinctly unremarkable (as in he had the Talent Unremarkable).

Imraphel
02-27-2013, 10:48 AM
I like your alpha legion concept.

I do have a question - and maybe some GMs might care to answer it too. How did your GM cover the 'been at war for ten thousand years' problem?

Simply put, any Heresy-era marine still living has to have accumulated enough experience to almost break the game. And even if you take the approach of the Soul Hunter trilogy, where warp distortion meant that First Claw are, from their point of view, only a few centuries removed from
the Heresy, that's still three hundred years extra experience, not to mention the Crusade and Heresy themselves - the two greatest wars in human history. And, of course, all implants etc work perfectly yadda yadda. Ergo, any genuine veteran of a traitor Legion should be at least half again as good as even a quite experienced PC, if you look at it logically. They've simply been there, done that, so many times.

Playing a character with that sort of background sytrikes me as being difficult to balance without his abilities dominating the game.

Legoklods
04-24-2013, 02:52 PM
This is, without a doubt, one of the flat-out most insanely over the top characters I have ever heard described. Why in the world would your GM allow even half of this? How would people actually like the character enough to sit down and teach the vast expanse of Imperial knowledge, let alone by the age of 15? They actually have a name for that kind ofeducation package, by the name of the Schola Progenium plus or minus the odd bit of lore. I can tell you right now that no 15 year old, barring the most EXTREME cases, is ever going to be an academic savant by that age. On top of that, I want you to really try to dedicate yourself to more than one discipline of academic thought. For the purposes of this example, lets say astrophysics and biology, just for simple(ish) items of discussion (not going into how the girl has 17 lore skills). Now I want you, in the space of a normal educational lifespan, to teach your normal (read: no aura of sick disgust in her presence) child these two subjects in all of their breadth and depth, plus 38k years of development. Good luck with that. Now extrapolate that example to 17 fields of study. And add on gun-slinging. And a personality that surely has everyone else in your party rolling their eyes while you waste time talking about totally irrelevant and unimportant information.

/rant

You sir are a scholar and a gentleman.
What we see here is the case where a player creates an unrealistic fantasy, and not a plausible alternate character or person, with which the player can fool around with in another universe.