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View Full Version : 11th January 2014, Event Horizon Games, Garner (Raleigh) NC



Karvala
12-02-2013, 09:08 AM
Event Horizon Games and Lords of War will be running a Warhammer 40k tournament at the Event Horizon Games store venue in Garner (Raleigh) NC.

We have plenty of tables available and will be able accommodate up to 30 players, so expect to face a wide range of opponents!

The tournament format will be as follows:
Entry fee: $10
Points Limit: 1850 points
Allowed armies: The latest versions of all codexes and Warhammer 40k army supplements as of December 2nd 2013 (This DOES include the Iyanden, Farsight, the various Space Marine, and Black Legion Supplements and Codex: Inquisition). Forgeworld units are not allowed.
Allies are allowed as per the normal BRB rules.
Fortifications are allowed as per the normal BRB rules with the exception of the Skyshield Landing Pad. This includes the Firestorm Redoubt and Vengeance weapon batteries. If you are bringing a Fortress of Redemption it will be allowed, but your deployment options will be limited as players are not permitted to move pre-positioned terrain.
If Games Workshop releases a FAQ clearing up the rules for the Skyshield Landing Pad before December 15th 2013 we may allow the fortification to be used.
CURRENTLY WE ARE NOT PLANNING TO ALLOW RULES FROM ESCALATION, STRONGHOLD ASSAULT, OR THE CURRENT CROP OF DATASLATES TO BE USED. THIS MAY CHANGE ONCE THE RULES ARE RELEASED BUT AT THIS TIME DO NOT PLAN ON USING THESE RULES.



Prize Awards:

Best Overall

Best General (highest Battlepoint score from missions only)

Best Painted Army

Best Sportsman

Additional prizes as participation permits!


Format: 3 games, overall ranking determined by accumulated battlepoints from the missions and soft scores, with highest destroyed killpoint ratio as the tiebreaker.

NOTE: Any reference to models or units 'killed' also includes models that are off-board or falling back at the end of the game.

Each game provides a maximum of 24 Battlepoints to be acquired. These are earned as follows:
Alpha Missions: 12 points if won, 6 points to each player if tied.
Beta Missions: 6 points if won, 3 points to each player if tied.
Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive

First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)

Linebreaker: 2 points to a player if he has a scoring or denial unit in his opponent's deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring or denial units in their opponent's deployment areas.
0 points to each player if neither player has scoring or denial units in their opponent's deployment areas.

Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints 'killed' will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15.

Night Fight, Reserves and Mysterious Objectives are in use. Mysterious terrain rules are not in use.


Round 1:
Deployment: Hammer and Anvil
Alpha Mission: 5 objectives. One is placed in the center of the table (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Players take turns placing one objective each in their own deployment area and one objective each in their opponent's deployment area. Objectives must be at least 6" from the board edge and 12" from any other objective. The player controlling more objectives at game end wins this mission.
Beta Mission: Kill points - the player who has killed more enemy units wins this mission.
Gamma Missions: As above

Round 2:
Deployment: Vanguard Strike
Alpha Mission: 4 Objectives. One objective is placed in the center of each table quarter (12" in from the long table edge, 18" in from the short table edge). The player controlling more of these objectives at game end wins this objective.
Beta Mission: Relic. Place the relic in the center of the board (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Follow the BRB rules for control and movement of this objective. The player in possession of the Relic at game end wins this mission. If no model is holding the Relic at game end, this mission is tied.
Gamma Missions: As above

Round 3:
Deployment: Dawn of War
Alpha Mission: 2 Objectives. One is placed by each player in his table half. The player controlling more of these objectives at game end wins this mission. Objectives must be placed more than 6" from the board edge and 12" from any other objective or the board center.
Beta Mission: 3 objectives. One is placed in the center of the table (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Players take turns placing one objective each in their opponent's deployment area. Objectives must be at least 6" from the board edge and 12" from any other objective. The player controlling more objectives at game end wins this mission.
NOTE: A unit can control only 1 objective. A unit can contest multiple objectives.
Gamma Missions: As above


Soft Scores:

There will be two categories of soft scoring. These will be part of the 'Best Overall' award and have their own prize categories.



Appearance:
In addition to a 'Best Painted Army' award, a battlepoint bonus will be awarded based on your army appearance. Note that we are not putting any 'hard' rules here about painting quality - slapping 3 colors on different parts of models won't count as 'base standard'. A reasonable effort to put colors on the appropriate parts of a model will count. 'Good tabletop standard' includes appropriate base painting along with basic shading (washes or dry-brushing done to a reasonable standard would count for this). 'Wow!' level means you are going to be in the running for the 'Best Painted Army' award.

Army not all painted, or below base standard: 0 points
All models painted to base standard: 3 points
All models painted with at least base standard, at least 50% to good tabletop standard: 6 points
All models painted to a good tabletop standard, all models based: 9 points
WoW! 12 points



Sportsmanship:
The round 3 results sheet will include space for you to rank your opponents in order of how you rank their sportsmanship. (Note that this may be different to how much you enjoyed the game!). Your score from your three opponents will be multiplied by 2 and added as bonus battlepoints to your tournament score (generating a score between 6 and 18).
There will be an award for the highest sportsmanship score. In the event of a tie, the tiebreaker will be the highest battlepoints among the tied players.

If you have any questions, PM me, or just post them here.
Let me know if you need to have a space reserved for you.