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View Full Version : 1500 Marines to play MC heavy nids



Brambleten
08-02-2009, 10:18 AM
I have a game sometime within the next week that will be against nids, and they will quite probably include:
A hive tyrant, broodlord and retinue, 2 fexes and 3 zoanthropes, all rounded off with a healthy number of stealers.

so onto the list:

Chapter Master - 180
- Artificer Armour, Relic Blade and Hellfire rounds

10 Man Tactical Squad - 170
- Flamer and Missile Launcher

10 Man Tactical Squad - 170
- Flamer and Missile Launcher

Dreadnought - 125
- Heavy Flamer and Assault Cannon

Dreadnought - 125
- Heavy Flamer and Assault Cannon

6 Assault Terminators - 240
4 Thunder Hammer and Stormshields, 2 Twin Lightening Claws

10 Devastators - 300
Plasma Cannon and 3 Lascannons

Land Raider Redeemer - 240

total: 1500

- Im working on the principle that things work better in pairs, which i have picked up from various places. hence 2 dreadnoughts.

- Hellfire Rounds on the Chapter Master are there as the last time I killed a fex, it was a Captain with that wargear combo that did it, putting a bolter shell in its brain.

- Devastators will hopefully at least put wounds on the expected MCs, and if the tactical squads are split into combat squads, thats 2 squads to flame stealers, 2 squads to put missiles into zoanthropes.

- Land Raider Redeemer for its lovely flamestorm cannons, with its cargo of CC Termies to hopefully take down any remaining MCs

TheKingElessar
08-02-2009, 10:39 AM
Because Nids struggle vs Armour, I'd suggest DakkaPreds over Devvys.

If you MUST, then ML all round.