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View Full Version : What powers should I give my sorcerrer?



foostoofoo
08-04-2009, 06:09 AM
This is like my 3rd post on my in progress DeathGuard army, so this time I'm after this; what power should I give my Nurgle sorcerrer? Nurgles rot? Warptime? Wind of chaos? I'm hoping for some good ideas and the justification of why you'd choose them.

RocketRollRebel
08-04-2009, 10:26 AM
I'm not a huge fan of sorcerers but I suppose I would go with wind of chaos since it can be a nasty little surprise for when he hops out of his rhino and cooks a squad.