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View Full Version : Help I dont know what list to take to GT



Drax
02-17-2010, 10:24 PM
Hi all local GT is coming (also it's GT is part of the circuit for GW's tourny in las Vegas) any way I cant decide on which 1850 list to take. My first is with my space wolves and would be the following list. Also just to note army builder has a bug with thunder wolf Calvary they charge almost double for the model so i used war gear that would enable them to have the rights points cost to have thunder hammer storm shield each (ie 110pts)

1850 Pts - Space Wolves Roster

HQ: Rune Priest (1#, 100 pts)
1 Rune Priest @ 100 pts (...in Power Armour)
1 Rune Priest in Power Armour (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Runic Weapon x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Jaws of the World Wolf; Living Lightning)

HQ: Rune Priest (1#, 120 pts)
1 Rune Priest @ 120 pts (...in Terminator Armour)
1 Rune Priest in Terminator Armour (Unit Type: Infantry; Terminator Armour; Runic Weapon x1; Storm Bolter x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Fury of the Wolf Spirits; Jaws of the World Wolf)

HQ: Wolf Lord (2#, 260 pts)
1 Wolf Lord @ 260 pts (...in Power Armour)
1 Wolf Lord in Power Armour (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Power Armour; Wolftooth Necklace; Thunderwolf Mount; Fenrisian Wolf; Storm Shield x1; Thunder Hammer x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Eternal Warrior; Independent Character; Rending in CC only; Saga of the Bear)
1 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)

HQ: Canis Wolfborn (1#, 185 pts)
1 Canis Wolfborn @ 185 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Fangir; Power Armour; Wolf Tail Talisman; Wolftooth Necklace; Wolf Claw x2; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Lord of the Wolfkin; Rending; Wrath of the Savage; Saga of the Wolfkin)

Troops: Grey Hunters Pack (11#, 210 pts)
9 Grey Hunters Pack @ 210 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Close Combat Weapon x9; Flamer; Power Fist; Flamer; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod)
1 Grey Hunter w/ Power Fist (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Bolter x1; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Drop Pod (Storm Bolter)

Troops: Grey Hunters Pack (11#, 215 pts)
9 Grey Hunters Pack @ 215 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Close Combat Weapon x9; Meltagun; Power Fist; Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod)
1 Grey Hunter w/ Power Fist (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Bolter x1; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Drop Pod (Storm Bolter)

Troops: Grey Hunters Pack (10#, 200 pts)
8 Grey Hunters Pack @ 200 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x8; Bolter x7; Close Combat Weapon x8; Meltagun; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod)
1 Grey Hunter w/ Power Fist (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Bolter x1; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Drop Pod (Storm Bolter)

Fast Attack: Thunderwolf Cavalry (1#, 110 pts)
1 Thunderwolf Cavalry @ 110 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Power Armour; Thunderwolf Mount; Storm Shield x1; Storm Shield; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only; Wolfkin)

Fast Attack: Thunderwolf Cavalry (1#, 110 pts)
1 Thunderwolf Cavalry @ 110 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Power Armour; Thunderwolf Mount; Storm Shield x1; Storm Shield; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only; Wolfkin)

Fast Attack: Thunderwolf Cavalry (1#, 110 pts)
1 Thunderwolf Cavalry @ 110 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Power Armour; Thunderwolf Mount; Storm Shield x1; Storm Shield; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only; Wolfkin)

Heavy Support: Long Fangs Pack (5#, 115 pts)
4 Long Fangs Pack @ 115 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon x4; Missile Launcher x4; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)
1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)

Heavy Support: Long Fangs Pack (5#, 115 pts)
4 Long Fangs Pack @ 115 ptsCombat Weapon x4; Missile Launcher x4;
1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon

Validation Report:
c-1. File Version: 1.05c For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Space Wolves
Roster satisfies all enforced validation rules

Total Roster Cost: 1850

The other would be my salamanders (and this probably my better painted army) I just finished my space wolves so i dont have much practice with them, however I have played my salamanders for the past couple months. Which list do you think I should take

Salamanders
1850 Pts - Space Marines Roster

HQ: Forgefather Vulkan He'stan (1#, 190 pts)
1 Forgefather Vulkan He'stan @ 190 pts (Frag Grenades; Krak Grenades; Artificer Armour; Digital Weapons; Kesare's Mantle; Bolt Pistol; Gauntlet of the Forge; Spear of Vulkan)
1 Kesare's Mantle

HQ: Space Marine Librarian (1#, 140 pts)
1 Space Marine Librarian @ 140 pts (...in Terminator Armour; Null Zone; The Avenger)
1 ...in Terminator Armour (Psychic Hood; Force Weapon; Storm Shield)

Elite: Terminator Assault Squad (6#, 465 pts)
4 Terminator Assault Squad @ 465 pts (Thunder Hammer & Storm Shield x4; Land Raider Redeemer)
1 Sergeant (Thunder Hammer & Storm Shield x1)
1 Land Raider Redeemer (Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Extra Armor; Multi-Melta; Flamestorm Cannons x2; Twin Linked Assault Cannon)

Elite: Terminator Assault Squad (5#, 200 pts)
4 Terminator Assault Squad @ 200 pts (Thunder Hammer & Storm Shield x4)
1 Sergeant (Thunder Hammer & Storm Shield x1)

Troops: Tactical Squad (11#, 220 pts)
9 Tactical Squad @ 220 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Flamer; Multi-Melta; Rhino)
1 Sergeant (Frag Grenades; Krak Grenades; Bolt Pistol; Bolter)
1 Rhino (Searchlight; Smoke Launchers; Extra Armor; Storm Bolter)

Troops: Tactical Squad (11#, 220 pts)
9 Tactical Squad @ 220 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Flamer; Multi-Melta; Rhino)
1 Sergeant (Frag Grenades; Krak Grenades; Bolt Pistol; Bolter)
1 Rhino (Searchlight; Smoke Launchers; Extra Armor; Storm Bolter)

Fast Attack: Attack Bike Squad (3#, 150 pts)
3 Attack Bike Squad @ 150 pts (Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol x3; Multi-Melta x3)

Heavy Support: Land Raider Redeemer (1#, 265 pts)
1 Land Raider Redeemer @ 265 pts (Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Extra Armor; Multi-Melta; Flamestorm Cannons x2; Twin Linked Assault Cannon)

Validation Report:
c-1. File Version: 1.05c For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules

Total Roster Cost: 1850

Tynskel
02-18-2010, 02:25 AM
I have a hard-on for Fire and Brimstone- so I say, Vulkan!

However, I am surprised you 1) don't have a Dreadnought in there, and 2) are using 2 Land Raiders.

That's ~465 points (including the second terminator squad. If you are dead set on Terminators, you can get an Ironclad with locator beacon pod, and teleport homers in the squads for the spare points. Ironclad + Thunder Hammer Termies = Priceless!

You could throw in an Ironclad (with Hv Flamer and Assault launchers) in a Drop Pod, and 2 Vindicators into that list too. And if you are frugal, maybe even squeeze some power weapons onto the Sgts.

I would also take the extra armor off the Rhinos, too. You don't need to worry about stunned. That is a 1/6 chance whether it is a glance or a pen. You need to worry more if your space marines can put out enough damage. You could replace those 'chainswords' with combi-melta/flamers from the 'extra armor' points.

As someone who loves only running 20 Marines at ~2000, the rhino transports are not for mobility anymore. They have one function- keeping your marines alive. A 10 Man marine squad in a Rhino sitting on an objective is almost impossible to stop. Unless they manage to pop the tank, you will always have the charge advantage if they try to come and remove you from the objective.

Last bit of rambling- Switching one of your Rhinos to a Razorback (if you end up dropping a land raider) will give your army a little bit more flexibility. You can slip Vulkan or the Librarian in there, and they can pop out, shoot (with avenger!), charge, and get backup firepower from the Razorback. Just hide the combat squad in a place that makes your opponent think they are wasting firepower to take them down. With the combat squad, do last turn objective grabbing.