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ThePov
08-04-2009, 03:08 PM
Right, I know a lot of you out there have custom armies (Space Marine Chapters, Chaos Warbands, IG Regiments, Tau Enclaves, and the like) and if you're anything like me, you like to have a good running background for them. So, whats your story? Why is your particular band of Orks ravaging the galaxy, what worlds has your Hivefleet devoured?

Personally, my Space Marine chapter is called the Angels of Retribution. The story behind them is that they are a space-based chapter, and sometime in the Chapter's early history, a freak Warp mishap caused one of their Battlebarges to be lost in the Warp, seemingly forever. The Chapter spent centuries rebuilding, and thousands of years serving the Emperor boldly. They often worked with the Inquisition, and have several contacts within the Imperial navy, so they can usually count on Navy support for their operations (mostly, that bit is to explain why I use the Battlefleet Armeggeddon list in BFG).

Several centuries ago, the lost Battlebarge emerged from the Warp, inexorably changed. The Marines on board had been taken over by Daemons, and the ship began a wave of pillaging and conquest, drawing other Chaotic vessels towards it. Upon hearing this, the Angels of Redeption dropped all other operations and began to hunt down their lost brothers. They have continued this chase ever since, and every day, every battle draws them closer to reclaiming their honor.

So there it is, my Angels of Retribution. Currently, I only have a small Angels 40K Force and a large BFG fleet, but I have plans to expand it, further plans to creat a Khornate CSM army to represent their fallen brothers, and even FURTHER plans to maybe one day do an IG/DH force to represent IN Marines, but all of that is dependant on Cash.

So, what's your story?

Lord Inquisitor
08-04-2009, 04:30 PM
All of my Guard belong to my Inquisitor. So he has his own personal army that he has recruited.

MrMike85
08-04-2009, 04:37 PM
For my Nids I just picked a hive fleet and went from there.

JuiceSpringsteen!
08-04-2009, 07:36 PM
The 81st Penal Legion jumps from warzone to warzone, picking the degenerates from every world they stop at and smashes them into the meat grinder. A few convicts always seem to survive, whether by bravery, cowardice, or just sheer luck. These survivors are formed into a seperate company, which lead any assault and storm every wall and trench. If these men survive for 30 years or more they are granted a full pardon and are sent to join a rogue trader fleet and colonize a world.

Asymmetrical Xeno
08-04-2009, 07:46 PM
We hate chaos cos they like corrupt our awesome realm the warp, so we try to get rid of the imperfections by cutting it off at the source - those damn material beings. We like to enslaver peoples minds too so we can send more troops through into that material realm. We once nearly wiped out all life in the galaxy 60 million years ago, but we kinda did a poor job cos it all kinda came back again. We still keep it goin' and enslavin, dominatin' though.

gwensdad
08-04-2009, 09:10 PM
My guard army is based on the merging of 3 different army groups:

The 14th Necromundian (which forms the core)

http://farm4.static.flickr.com/3570/3790455133_533aa3297c.jpg

(the really old RT era figs)

The Gwen's World 6th

http://farm4.static.flickr.com/3540/3791267732_6cef4ca6d4.jpg
(Mordians painted to appeal to my 5 year old daughter and piss off people I play against. Planet backstory is that they are based on the army of a Rogue Trader who claimed their homeworld centuries ago. These figures may get moved to my new Witch Hunters army)

Tormarian 10th Regiment

http://farm3.static.flickr.com/2519/3790455969_46ca83db0b.jpg]

(Cadians, these guys actually do form the majority of the army now, plus they have 5 LRs in this color scheme)

Ace
08-04-2009, 10:13 PM
Da' Wolfhuntaz!

Once upon a time there was a Red Sunz speed freaks garage. This garage was home to many many orks who loved their trukks and their three battlewagons, The Basha, The Smasha, and The Mork's Pride. Then one day, some space wolves showed up and destroyed the garage! The poor Basha and Smasha were crushed to nothing and the Mork's Pride barley escaped (crushing several Space Wolf blood claws into a fine mist). Well, this made the Warboss of said garage very, very angry. He vowed that he would rebuild his garage and his entire fleet of vehicles and get revenge on "Dem Wolf 'Umies." From that day on, the new "Wolfhuntaz" have made it their goal to crush Space Wolves where they find them.

Man, I am long winded. Good thing I didn't go into detail about my IG....

Valdore
08-04-2009, 10:33 PM
Taken from the best of the best, the 21st Joint Assault Group is renowned for their skill in urban fighting. They include fighters from the Cadian regiments, Steel Legion regiments and are rumoured to have been recruiting from the Cadian Kasrkin and Death Korps of Krieg in latter months, though these have rarely been sighted on the battlefield.

The group was founded by Inquisitor Lord Hector Rex as his own personal fighting force, though he rarely uses them himself, they will always fight for him over any other request, he has been seen on the battlefield with them but once so far in a critical defence against an Eldar attempt to make a beachhead on one of their old planets, now an Imperial Stronghold, combined, the force was said to be an outstanding example of the Guard at its finest.

Not only drawing from the regiments above, the assault group is believed to have links with the rightly feared 23rd Urban Cavalry, aka the Stray Dogs Company. Comprised of Leman Russes specialised in urban fighting, and with the backing of the Mechanicum and a detachment of super-heavy vehicles, they leave none behind, whether it be one of their machines, tank crews, or a squad of men stranded on the battlefield. They recover their lost tanks at all costs, reportedly only having lost one beyond hope of recovery.

Together the forces are nigh unstoppable, and though there have been no official reports of their fighting together, they have often been seen in the same conflicts, and unofficial reports of their combined might are few, but present nonetheless. Woe betide the xenos that cross paths with Hector Rex, for with these forces at his call, he does not let them live long . . .



Hope you enjoyed it ;)

Emperorsmercy
08-05-2009, 02:28 PM
The Emperors Eyes chapter was founded under mysterious circumstances, though they date back to at least the 35th millenium and recruit from their 'home' planet Eyundra. they are a solitary chapter, prefering to work alone unless the supporting army has gained their respect. The White Scars, Inquisitor Lord Kryptman and the Vostroyan Firstborn 52nd are all often requested by The Eyes for assistance.

The Eyes prefered method of warfare is deep infiltration, followed by massacre as the surprised foe suddenly finds himself sythed down from behind their wn ranks. This is mainly because they own very few drop Pods, Rhino's and thunderhawks, and almost no naval fleet. Led by the legendary Chapter Master Unthrush and the Ancient Ironclad Dreadnought Tranacus, the Emperors eyes lurk in the shadows, just waiting for the unseen signal that triggers the death of their foes.

i use the white Scars, Demonhunters and Vostroyans in large games as allied forces, making their background affect battles more directly. Plus, I can have an army of cool bikes.

Rangerrob
08-05-2009, 02:40 PM
http://img.photobucket.com/albums/v499/rmarden/Greenhouse/100_4432.jpg

Jed was a simple man from the hills. He had worked his whole life with the soil of Terra. He knew the secrets of growing the various forms of plant life indigenous to Terra. For generations his family was responsible for the care of the Emperor’s courtyard in the gargantuan Imperial Palace. The courtyard was an impressive display of the flora of Terra, with at least one specimen of every form of plant-life that still existed in the immense courtyard.

Jed was the head grounds keeper in charge of the over one hundred keepers of the courtyard. Each species of plant had specific rules for their care. These rules which were kept in massive Tomes called The Rules of Flora. The tomes and passed down from generation to generation and stored a small vault in the keepers housing hidden under the center of the courtyard.

When Horus Heresy came to Terra, the keepers continued to do their work. Throughout the shelling of the Imperial Palace, Jed kept his crew busy for the work in the courtyard was never done.

Kharn the Betrayer, paced impatiently on the teleport pad, waiting for the shields protecting the Imperial Palace to fall. He and his squad would be among the first in the palace and he knew would be the first to find combat. When the shields protecting the Palace fell, an instant later Kharn and his group of Berserkers were teleported to Terra.

Seeing only green plants and trees, Kharn screamed out in rage fearing he and his squad had been teleported to the wrong location and would miss the taking of the Palace entirely.

Jed heard the scream, and sensed many new beings in his courtyard. The throaty buzz of numerous chainswords revving up to speed, confirmed his senses. The Berserkers quickly began slashing through flora and grounds keeper alike. Jed’s quick thinking at this time secured his legacy. Jed ordered all the keepers to leave the courtyard and flee to the Marine barracks in the palace gates. Doing this had three fold impact. First the blood thirsty Berserkers were lead away from the Rules of Flora. Second, Jed knew if the loyalist marines found the berserkers in the courtyard a firefight would ensue and destroy much of the precious flora. Finally, by leading the Berserkers to the barracks by the gate they were being led away from the throne room and the Emperor. Jed stayed behind and using the courtyard he had lived in for all his life to mask his presence used hit and run tactics to lure the few remaining Berserkers away from the hidden entrance to the keepers housing and more importantly from the Rules of Flora.

The keepers were slaughtered to the man in the flight to the barracks. The last falling just as the first Loyalist Marines began shooting at the Berserkers. Jed was slain as well, shot in the back as he was sprinting out the main archway of the courtyard.

The deeds of Jed and the Keepers of the Rules of Flora were overlooked during the aftermath of Horus Hersey. The death of Horus, the Emperor becoming entombed in the Golden Throne, the loyalist Space Marines counter offensive against the forces of Chaos had the historian attention and Jed’s tale was quickly forgotten.

It was a minor clerk in the Administratum that rediscovered what happened at the courtyard. The tale reached the High Lords of Terra and after much debate, a special founding of a single chapter of space marines was ordered to represent the deeds of Jed and the keepers of the courtyard that day. Geneseed was taken from just the Librarians every chapter of Loyal Space Marines, to honor the sacrifice made to keep the Rules of Flora safe. Historians discovered that in ancient times those that did the same work as the keepers had temples called Greenhouses where they practiced their arts. With that discovery the space marine chapter of the Greenhouse Guardians were formed, with the motto “The Keepers of the Rules”.

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So some of you are thinking what the hell was that?

Bear with me for a minute...The local gamestore (Greenhouse Games) asked me to paint up some of the new Space Marines that came in the new 40k demo box, Assault on Black Reach. I could have done the basic Ultramarines, Blood Angels, Dark Angels etc. But I decided to do something a little different. I wanted to paint them fast so I thought I would try the dipping method. As I'm painting them up I notice the little arrow on the right shoulder pad kinda looks like...well...a little house. I thought to my self...yeah why not.
http://img.photobucket.com/albums/v499/rmarden/Greenhouse/100_4405-1.jpg

Drew da Destroya
08-05-2009, 03:31 PM
Rukkuz Blitzwizza is not so much a Leader as a Focal Point. A total Speed Freak, Rukkuz was uninterested in Wazdakka Gutzmek's interplanetary Highway, preferring to take "da backroads". As such, Rukkuz and his small group of drinking cronies have ridden their bikes across a vast number of worlds, with no particular destination in mind.

Seeing as the most interesting worlds tend to be populated, Rukkuz and his small group of biker nobs often end up fighting a wide variety of enemies. Other Ork groups keep an eye on Rukkuz, knowing that where he goes there's always a good fight. As such, it's not uncommon for Rukkuz to ride through an Imperial City followed by a seemingly random assortment of other orks following in his wake.

RandomX
08-05-2009, 03:50 PM
I have written pretty extensive fluff for my Templar Crusade, based around my Marshal. I have basically based it off of the old World Wide Campaigns, and how my collection of Templar has grown since the late summer of 1999.

They have fought on Tabletopicus 4 (oh yeah, the good old dinner table), the Wastes of Armageddon, Fortress World Keep (My old store was the Keep Games, played there for 6 years), The Eye, and have soldiered on since then, the Crusade continually getting larger.

My Orks are going to be a Kult of Speed, the very first model has been painted for that. Based on Deathskullz and Red Sunz clans.

My Dwarves are from Barak Varr. I have sculpted shield bosses, etc, to help keep that theme, as well as the solid blue base for my paint.

Themes really tie the army together. And as you play the army, keep track of things, its fun to "flesh" out the army based on how it actually performs. The little metal and plastic men become more then just that when you give them a character and history of their own.

-Eric

evil_bryan
08-05-2009, 03:54 PM
I have a team tournament coming up this weekend where I wanted a quick background write up for my multi-god Chaos Daemon army.

Three Powers Unite
A collection of souls will always call to the warp like meat to a feast. Zylixus knows this far too well. As the Harbinger of Change, this loyal servant of Tzeentch heralds the onslaught of demonic assaults that transforms worlds forever. His warp spawned cadre is never far behind. The Horrors of the Prismatic Essence and Phantasma eagerly contribute to the process while the Flamers of Tzeentch preach the gospel of change. Words from the Searing Mist, Burning Wind and Storm of Fire deliver the blazing message to all who would hear it.

This transformation should prove particularly interesting as multiple powers are descending on this world. Molluscipox, the Virulent Father has come to spread the gifts of disease and pestilence lovingly crafted by Grandfather Nurgle. Led by the Plague Warden Tricosis, the Plaguebearers of the Infected Children and the Sons of Contagion will distribute their pox to every living thing.

The siren call of war and death has also brought warriors to claim the prize for the blood god. Va’Tuhan, the Warbringer of Khorne demands skulls for his master and will not be denied. Joined by the Bloodletter squads Visceral Hatred and Goremongers, his wake of slaughter and death can never be enough to satisfy the thirst for blood.

With the stage set, the players will soon arrive to perform their act of death. Encore after encore will deliver new souls to the warp as the forces feed their insatiable hunger. Will any foe dare question their fate?

Madjob
08-05-2009, 05:27 PM
The planet known by Imperial designation as Zeati XIV is a death world. Possessing a hydrogen-rich atmosphere and unusual planetary electromagnetic field, it is wracked by constant disaster - violent lightning storms continually torment and reshape the landscape as a result of these unique conditions. Miles of rock melt down and resettle after countless lightning strikes, resulting in gentle glass-like slopes and flatlands that last as long as it takes for strong tectonic shifts to break them apart once again, sometimes giving rise to volcanic activity and warping the terrain even more. 'Safe' zones across the surface of Zeati XIV are spared the stronger storms and earthquakes momentarily, but they are ever moving along with the planet's whims. Few native fauna exists on this death world, the most important qualities for surviving being the ability to travel swiftly to avoid the natural dangers and reach the aforementioned havens, or in the case of most plant life, to grow quickly and then spread thousands upon thousands of seeds in hope of them being carried to a fertile area.

In the first category belongs a familiar and violent race, who have come to refer to the planet on which their space hulk crashed ages ago (by their reckoning) as 'Zagrokk': the Orks of the 'Thunda Crunchaz' warband. Obviously taking their clan name from the conditions of the world they inhabited, the actual origin of the Orks before their crash-landing is lost, as only the greenskins themselves were in any position to make note of it, and their kind are not particularly reknowned for their historical scholars. As such, they have always been the Thunda Crunchaz and will remain so until the next time they change their mind. For as long as they lived on Zagrokk, the Orks continued in their usual habits of fighting amongst themselves thanks to a lack of anything else to direct their primitive urges at. The Ork ecology was relatively well adapted to this particular death world, being as hard to root out as weeds, benefiting from a spore-based reproduction cycle (Ork fungi in particular grows hardy and heat-resistant on Zagrokk, resulting in many outcroppings emerging even outside of safe zones for long periods of time until a strong series of lightning strikes sets the whole lot ablaze, scattering their spores to the wind once again) as well as their advanced technology, thankfully recovered from their hulk before it became a pile of molten slag. Affairs on Zeati XIV progressed like this for quite a while until, in a pattern familiar to Xenologists well versed in the social nuances of the greenskins, a certain Ork emerged from the crowd and rallied the whole lot into a planet-wide clan. Warboss Ruddz Badtredd, a rather jovial Ork by the standards of his kind, united the squabbling warbands under his banner. With aspirations that seemed to come out of nowhere, he convinced the Mekboys and Big Meks to gather all the ork technology scattered across the warbands and construct a new hulk to launch into space and conquer new worlds. The project was completed at the expense of many Mekboys who had the misplaced bravery to question what might happen if the spacecraft didn't work. Their fears would turn out to be justified - the hulk floundered just short of escape velocity when it launched thanks to an engine malfunction and nearly fell back to the surface. Perhaps what followed was inevitable given the nature of Zagrokk, but Ruddz afterwards insisted it was because Gork and Mork smiled on his 'Waaagh!': the space hulk was struck by numerous lightning strikes which nearly fried all the support systems aboard, crude though they were, and ignited the craft's massive fuel tanks. The resulting explosion hurled roughly 3/4s of the hulk free of Zeati XIV's pull (as well as countless of Orks unfortunate enough to have been in the remaining fourth of the craft).

Finally in space, but stuck on the trajectory fate had provided them, there was not much for the Thunda Crunchaz to do. Ruddz continued his rule over the warbands, but unrest and general boredom meant that there were the occasional uprisings and riots to quell, which he took to settling with his characteristic glee. The Warboss was known to laugh loudly and often in battle or when tearing through the narrow corridors of the space hulk on his warbike (his earlier missive of reclaiming all technology for the sake of building their current residence of course had not applied to his personal belongings). While he would enforce his position forcefully whenever it was needed, his underlings were roughly amicable with him and such instances were rare. As they continued on their course, one notable exception to this emerged. A young mekboy had swiftly gained strength and influence among his peers ever since they had gone spaceborne, having a reputation for a snide attitude and an uncanny knack in his craft. By then he was Big Mek Gogbitz, and while he had never outright contended for dominion over the Thunda Crunchaz, he and his allies were no doubt a faction of their own within the clan. More problematic was that he had every single mekboy aboard the craft under his grease-covered thumb, and as such Ruddz had no choice but to deal with the Mek 'dippermatikally' as he would put it. Gogbitz himself shared a love of the vehicles and engines of death that they had all relied on back on Zagrokk, however he and Warboss Badtredd were forever at odds over the particulars of what was a proper mode of transportation for an Ork. Ruddz of course favored neck-breaking speed over everything else, in order to 'get to da fight fasta'. The Big Mek on the other hand enjoyed hardy war machines bristling with all manner of deadly weaponry, perhaps owing this preference to a protectiveness of his masterpieces. Putting aside the divide between meks and regular boyz, they would still often engage in loud, extensive debates over the matter on nearly a daily basis. In the end, Gogbitz remains deferential to Badtredd, providing him and his followers with maintenance and new machinery as per the Warboss' specifications, though he demands a spoils tithe afterwards as well as regular payment for each time his services are incurred.

It took a while, but eventually fortune smiled upon the Thunda Crunchaz again. After escaping the Zeati solar system and drifting across the sector, their space hulk was pulled into a natural Warp rift and cast across its aetheric currents, emerging close to the eastern fringe of Imperial space. Since then, Waaagh! Badtredd has been rampaging at frightening speed carelessly throughout the Lorven sector, encountering Tau forces as well as malicious Dark Eldar raiders, stalwart Imperial defenders, elusive Eldar strike forces, rival Ork warbands, and even splinter fleets of Tyranids. Once again armed with their beloved trukks and warbikes repurposed from looted technology, the Thunda Crunchaz can be heard roaring their battlecry even above the clamor of engines - "We is fasta than lightnin' an' 'arda than thunda!"

Grabnutz
08-07-2009, 09:28 AM
"To some the call to corruption is a blessed release, a chance to lay down the painful obsession with perfection and order, and become one with decay, with entropy and with that which claims all living matter in the end. We call it vitiation."
Vitiator Le Tharge at Komarr IV.

Even the most vital and committed scions of the Imperial Cult will some day become worn out through their devotion to the Golden Throne. Even the giants of the Adeptus Astartes can weary from endless battle. It is at this point that they may hear the call to corruption, a tiny worm of doubt that grows in the mind, that feeds on the realisation that the struggle will never end, except in death.

For most this worm retreats quickly as love, duty, honour and obedience bring the careworn servants of mankind back to the fight. But for some it continues to grow. The victim becomes lethargic and neglects his duties, coming to resent those that urge him to conform and expend his life in the unrelenting pursuit of an impossible dream. Some self-justify their neglect by telling themselves that decay and entropy are the ultimate reward for all living things.

It is only a small, and often unrealised, step from this lethargy and resentment to heresy, rebellion and the corruption of Nurgle. All across the Imperium the call to corruption results in reduced productivity, endless acts of petty sabotage and active neglect, and eventually to subversion, the subborning of rightful authority and thence to open rebellion.

This is why the procurators of the Imperial Cult are so fierce in their dedication to discipline. Why Commissars reward disorder with swift death and you will find Inquisitors decimating workforces on hiveworlds where productivity has fallen. But their actions often only hasten the path from doubt to heresy. For amongst the billions of unnamed and forgotten subjects of the Imperium are agents of corruption who use these harsh penalties as recruiting sergeants for the cause of vitiation.

No ordinary man becomes such an agent. It takes great strength of body and mind to sing the call to corruption. Indeed often only former Inquisitors, Commissars, Priests and Space Marines have this strength. These agents are called Vitiators and form a renegade legion in the service of Nurgle.

The core of the legion are Traitor Marines. They form the fighting force that aids the corrupted once they are in rebellion, and then fade away as the Imperium brings its might to bear and exterminates the unfaithful. The other agents are those that sow the seed through the call to corruption.

Some might disbelieve that members of the Adeptus Astartes can fall so low. The truth is though that the legions, and latterly the chapters, have always had a regular, if very small, desertion rate. This is how such forces as the Red Corsairs came to exist. Some Space Marines desert to pursue dreams of glory and power, others fall to madness, and a steady few heed the call to corruption.

These last few are often the most experienced, the most devoted and thus the most disappointed. Those that have given everything and more, but seen no end to their struggles, no reward for their pain, only an ungrateful humanity that does not deserve their sacrifice. When such heroes as these fall they become some of the most dangerous enemies of the Imperium. Utterly corrupted, they embrace entropy and Nurgle with a truly horrifying totality, bending their considerable skills, power and minds to the destruction of everything. Nothing is safe, nothing is sacred to such men.

Most of the Imperium has no knowledge of the Vitiators. Even if a world is aware of the war against Chaos, and has shown that it is dedicated to defeating it, there are Puritans within the Inquisition that would snuff it out rather than allow even the name of this legion to escape.


The Legion of the Corrupted - The Vitiators.
This legion is a brother organisation to the Death Guard. Although formed after the Great Heresy it has grown so large that it no longer merits the term 'chapter'. Unlike their brothers, the Vitiators never took refuge in the Eye of Terror. Instead they have created a number of fleets, each based around an ancient space hulk, that hide in the warp between missions. Being under the protection of Father Nurgle they have nothing to fear from the empyrean, and will even carry out acts of piracy upon Imperial and other ships travelling through it that are unlucky enough to cross the hulk's path.

Each fleet is called a 'Source'. This is because as soon as it emerges from the Warp the hulk begins emitting a low power psychic broadcast, the source of the call to corruption. This mingles with all the usual low level communications clutter and seeps unnoticed into the consciousness of those who are otherwise unaware of it. Only the most skilled astropaths and psykers can sense the call, and those that do frequently fall prey to it.

Sources will often sit for years, even decades, in deep space, but just within reach of a number of Imperial worlds. Most of the hulk's systems and inhabitants lying in hibernation, while the call to corruption slowly does its work. Once the time is right individual Vitiators will visit the affected worlds, stirring the cauldron of disillusionment and heresy. Only when the rebellion is ripe will the hulk awaken its Traitor Marines and their engines of war.

On the field of battle Vitiator squads will often form the hard edge of a Lost and the Damned Army, though the legion does deploy alone as a coherent Chaos Space Marine force where this is tactically advantageous.

Where they are deployed alongside rebels, the legion seems happy to work with the locals' leader, often referring to him as 'Recusant No1'. But wherever they go the legion spreads the corruption of Nurgle. Rot and Plague Zombies are common in theatres of war where this legion operates.

What is not common are daemons. Other than the occasional Great Unclean One and a few spontaneous Nurgling infestations, the legion rarely attempts to actually summon daemons. As they operate far from the Eye of Terror this is just as well as few demons are capable of maintaining their form at that distance. That said many of the more senior Marines seemed to have been blessed with individual Nurglings as pets or servants.

A disturbing (well for the victims anyway) aspect of the legion is the happiness of its Marines. The Vitiators often go into battle chuckling and laughing. As they have embraced corruption and death so thoroughly they no longer seem to have any fears or woes, and so are blissfully happy. Squads of Vitiators are frequently reported as having not advanced after wiping out their foes due to the Marines falling about in joyous histrionics.

The most recent contact with a Source was during the Vitiation of Komarr IV. This Source was led by the Daemon Prince Vir Venaliter (Corruption of Man). The Source's Hulk was called The Fall of Man. In this incursion the Vitiators fought both alone and as leaders of a number of corrupted Imperial Guard regiments. The Legion left before the Space Wolves and Bloodtearers arrived leaving the Guard regiments to fight a hopeless battle against such fierce opponents. After several attempts to wipe out the Zombie Plague they left behind, Inquisitor Qualtus declared the world unclean and authorised full Exterminatus.

Thranquil
08-07-2009, 05:00 PM
For the past few years I was aiming to create my own background for a Space Marine Chapter. I came up with different themes (The Desert Scorpions - a highly mobile, desert themed force, and the Stone Condors - a Salamanders successor force). Test minis were painted and much fluff was written.

However the background of the army I have spent the past year collecting, painting and gaming with can all be found in a certain book by a Mr Dan Abnett. Brothers of the Snake for me blew everything else away. Here was a force that combined the humanity of the Wolves with the martial/ancient world references of the Ultramarines. Here was a force that could be just as cool sending a single marine to save a planet as it could with a whole host of marines, fighting 300 style, arrayed against a vast Ork horde.
So that is my background. The writing of one of the best 40k authors around. Thats not to say I won't add or embelish on the work already done, but rarely has an exisiting fluff spoken to me so strongly. ( not to mention the ease of the paint scheme!)

Inquisitor McSagington
08-08-2009, 03:05 AM
Name: Golden Brotherhood
Founding: 17th founding
Status: Excommunicate Traitoris
Homeworld: (Former) Malachina (Current) Vexnus
Leader: (Former) Chapter Master Domnaq Vellus
(Current)Rasscare 'The Imperious' Vallax
Founders: Unknown
Warcry: "Impefection is Death!"
Colour scheme: Golden armour with Black Trim. (Pre-fall) Burnished gold and vermillion (After rebellion

Many believe the Astartes arrogant. The Golden Brotherhood were the very pinacle of disdain. Working poorly with other Imperial forces, even fellow Astartes, The Brotherhood were often un officially censured for their attitude. Officially however thier record dismissed all such thoughts. Notable action include the Cleansing of the Baphron System and the anhilation of WAAAAAGGGHH! Gragsnikt.
The Brotherhood's disdain continued to grow however and 2000 years after their founding The Brotherhood ceceded from the Imperium.
The Imperial forces in the area reacted far quicker than the Brotherhood could have imagined. The entire 51st Cadian Rifles and 16th Varda Scourgers along with 2 companies from The Night Hawks Chapter came to teach the upstarts a leson.

Fighting raged for 20 years with The Brotherhood launching deadly thrust attacks deep into enemy territory. However even The Brotherhood realised this was a war they could not win. Towards the end the Brotherhood allowed the Loyalists to come closer and closer to their Fortress Monastery. During the final attack the attackers encountered only drone servitor and serf resistance. It was then that The Brotherhood pulled it's most spectacular maneuvere. Using the ancient Teleporter devices provided by the Adeptus Mechanicum the remains of the Chapter teleported to the Orbiting 'Gaze of Justice'. The Marines quickly slaughtered the
crew who would not surrender, comandeered the ship and jumped to Warp under heavy fire-But only after detonating their Monastery's stockpile. The loss of the entire 51st and 100 marines was the Brotherhoods last 'defiant gesture to the Imperium.
It was 100 years until the Brotherhood reappeared. Lurking in the warp they developed their organisation and 'philosophy'. The Brotherhood seek Perfection-but this has several meanings. As a Chapter Perfection means total rulership of the galaxy-a sure sign they are truly mad.
But each marine is encouraged to pursue his own 'Perfection'-be that perfection of his mind, body, combat etc. The Brotherhood also seem to embrace Meritocracy. Any brother can challenge another to take his place ie a simple marine can challenge his sergeant, a lieutenant the Leader etc. However the challenger better be damned sure of himself-a successful sergeant or leader is often succesful for a reason.
Recriutment: The Brotherhoods recruitment process is unusal to say the least. They seek those who have high standards and seek thier perfection-mainly in battle. Often 'The Pinacle of Humanity' (As the 'Gaze' has been renamed) is often found orbiting worlds where civil war has broken out. The Brotherhood watch the fighting, aiding the rebels and choosing those who show exceptional prowess. Although the Brotherhood are aware of the problems with implantation of geneseed after puberty they dismiss the high washout rate-stating "It is merely a sign of Imperfection that they cannot overcome the changes wrought."

The Golden Brotherhood are not Chaos worshippers however-seeing reliance on anyone other than themselves or their Chapter as weakness.. Most mutations are scorned and removed-or the unfortunate killed if it cannot be. However if a mutation is deemed to be bringing an individual closer to his perfection then it is allowed. It is this contradictory nature that puzzles the Inquisition. Not courting Chaos but almost coexisting with it.
In thier pursuit of perfection nothing will stand in the Brotherhoods way...Not the Imperfect Imperium, The deluded Tau ,corrupt Chaos or any of the other races of the Galaxy.

It shall be a perfect humanity that inherits the galaxy...even if it must be dragged kicking a screaming towards the Golden future.

tl;dr-******* Marines.


And now for some loyalists

Name: Vexker Penal Battalion (The Hellions)
Founding: 21st founding
Status: Active on operations
Homeworld: (Numerous. All members have passed through Vexker Prime Prison
Leader: Chief Judge Kaine
Warcry: "Pray for forgivnes-for we offer none!!"
Colour scheme: Black/red prison uniforms with grey flak armour

Vexker Prime is a large planet in the system of the same name. Located in Segmentum Pacificus it has but one function-to contain those whose crimes, though not heretical
are too monstrous to be believed. Millions of Rapists, serial killers and worse are sent here to atone for their sins in the only way possible for such animals-producing ammunition and
Sewing uniforms until too weak. They are then rendered into servitors, to further try and unburden themselves of their sins. However Chief Judge, Hecate Excruciatus deemed even this too good for such filth.
Liasing with contacts in the Administratum and Imperial guard Excruciatus was given the go ahead
to create a Penal legion. Before it had been too dangerous to contemplate letting these madmen out of the atmosphere of Vexker. But the Chief Judge assured his critics there would be no problems-all squads would be, not only attached to the usual bomb collars, but also would be lead by Arbiters. They were under strict instructions to shoot at ANY perceived slight or deviation from orders and NEVER to turn their backs on the men.
21 times has an army been raised from Vexker. 20 times it has been annihilated. Each man fights to the death, a brutal savage monster, not for the Emperor’s glory, but merely to murder destroy and
torture. Many consider them little better than Heretic cultists and most guard units will refuse to even travel near them. Tales of their ‘victories’ are sickening to most, and many are the stories of missing women and children around their camps. And yet their sheer ferocity has allowed them to win many victories until, inevitably, they are slaughtered to a man.
Now lead by Chief Judge Kaine the 21st has seen combat several times already-including serving as ‘cover’ for Cadian commando’s during the 14h Black Crusade.
Though their methods are highly questionable, their ideals corrupt and their very existence disgusting, The Hellions will keep killing in the Emperor’s name.... At least until someone figures out how to crack the explosive collars....


Leadership-Arbites, Commisars
Special troops-Conscripts,Penal Legionaries, Ogryns
Preferred weapons- Flamers, Missile launchers
Armour- Hellhounds (Hellhound variant) Leman Russ (Erradicator variant)

Dan-e
08-10-2009, 10:29 AM
Story for my army of Space Marines, the army is based around using the Legion of the Damned unit but since i have to field normal HQ and troops and all that, this is the story for those Units who fight along side these cursed warriors. sorry if its hard to read, grammar and i never got along really well.


The Forsaken Heralds of the Legion


In their mission of redemption, The legion of the damned guide themselves to battles where brothers stand shoulder to shoulder against certain death. Battlefields where Angels of Death, Weapons of the Emperor, know above all else that the end is near and so prepare themselves for a death to honor Him. Only death never comes, only those of The Legion of the Damned, warriors cursed to fight on in the Emperors Name long after their own death. Seeking only his redemption and mercy, they throw themselves into the fray of battle certain of defeat. Only to be victorious, saving the life of the Battle Brothers who now stand alone on a field with little signs of their savior .

Those who they leave behind, those of forgotten chapters, broken companies, are left only in confusion and awe. For some they thank the emperor and wait for others of their chapter to find them or they leave seeking their fellow brothers. Others though are driven made by the images they saw in the night, bitter over the honor of dieing for the Emperor stolen from them at the pinnacle of the battle. They are mocked by banners left behind on the battlefield, Words that remind them of what was taken from them, "Memento mori" Remember you shall die.

They grouped together with other brothers, from others chapters, who feel driven to find the legion that drove them mad. At first they fallowed the legion, finding more brothers to join them, more signs of the Angels of death that mock them. Their pattern of attack is all but random until a Librarian, so crazed to call himself Legion, discovered the secret to tracking down the Legion of the Damned. After long study through divination with the Emperor's Tarot, he found he could predict the sites of battle on worlds as forgotten as themselves where the legion had fought or will.

At first, they would warp to reach the planet quickly, often time even before the start of the battle that would predict the legions presence. Fighting would commence but they would fail to show. Surely the legion saw that battle was not lost with the presence of these extra battle brothers.

During one battle that all changed, Legion, the Librarian who discoved the means to track the legion was dueling a Chaos Sorcerer when his psychic hood failed to protect him, the Force blade quickly destroyed him. All seemed lost when the legion showed, fighting back the forces of chaos, they routed the enemy quickly but remained. Their they stood, the legion and those who they had stolen the glory of an honorable death. They seemed to have no formal rank, no captain or chapter master, but one who stood tall and who had seemed to have the respect of the others stood forward. Appearing only to be a sergeant.

He walked over to the body of the Librarian with a skull in his hand that glowed with energy unknown to mortals, and finally spoke. "Sum quod eris; fui quod es" I am what you will be. I was what you are.
Then the body of legion stood up, his armor empty but his hood formed as if his body still filled his armor. From that day, those forsaken living and those of the legion of the damned would fight together. As those of their mortal brethren fell, they would return as legionnaires, as Legion himself did. Together, seeking a battle to earn redemption, seeking to finally rest with the Emperors blessing.

UnionJackal
08-17-2009, 03:04 PM
Bayern XVI Panzergrenadiers
The industrial world of Bayern is no stranger to warfare, having seen internecine conflicts between its great Houses Industrial on a near-constant basis since the Horus Heresy. Such brushfire wars have hardened the armed forces of the world, and those Imperial Guard regiments raised from Bayern are famed for their indomitable fighting spirit.

Most common are the Panzergrenadier regiments, formed primarily of mechanised infantry mixed with heavier armour in a mobile yet flexible force. Traditionally a Bayern regiment recruits from a single House Industrial; the XVI, however, is a composite regiment containing troops from a number of other depleted regiments. Previously such amalgamations have been avoided- the old rivalries between the Houses have caused infighting within the ranks and a reluctance to accept command. Such regiments have only been kept combat-effective through constant supervision by the Commissariat, and as such have a short life expectancy. In the XVI, however, the mix has proven successful- good-natured rivalries balanced by a common cause have led the component parts of the force to drive each other to greater feats of valour.

The Bayern XVI's core fighting force is based around a cadre of veteran troopers, grizzled survivors of the regiments that preceded their founding. A standard Bayern squad eschews embedded heavy weapons, riding to battle in a Chimera so that their flamers and grenade launchers may find the enemy's range quickly. The infantry are supported by assault tanks with chem-sprayers and heavier flame weapons, and heavier tanks loaded for street-to-street combat. Outside the main line of battle, weapons teams use mortars and artillery vehicles to provide barrage support to the advancing troops, while special weapons teams rove forward, seeking out high-value targets for their longrifles and meltas.

The standard battledress of the XVI is a three-colour lightweight desert fatigue set, using a combination of multiple lightweight layers to aid temperature control in Bayern's deep deserts. A standard Imperial Guard respirator is issued to all troops and standard combat drills call for it to be worn whenever combat is expected; chem-shells are frequently employed by the regiment's artillery sections. The fixed-stock full-length lasgun is based on the Ryza-M pattern, favoured for its reliability in the arid or otherwise inhospitable climates that Bayern warriors often find themselves warring in.

imperialsavant
08-18-2009, 10:56 PM
Right, I know a lot of you out there have custom armies (Space Marine Chapters, Chaos Warbands, IG Regiments, Tau Enclaves, and the like) and if you're anything like me, you like to have a good running background for them. So, whats your story? Why is your particular band of Orks ravaging the galaxy, what worlds has your Hivefleet devoured?

So, what's your story?


;)Well my Imperial guard Army is Caiphus Cain & the 597th Valhallans & continues Caiphus's adventures (& misadventures) in an ongoing trip through the Galaxy. I have his Salamander transport & of course his faithful batman Jurgen. I have special stats for both with suitable points & Jurgan has a Psychic Hood to equate with him being a Blunt.

My other Armies are Black Templars who need no special back story, Sisters of Battle are the Order of the Clensing Flame & are an off shoot of the Order of the Argent Shroud & finally 2 Inquisitors Daemonhunter & Witchhunter with Grey Knights & Storm Troopers respectively who each have their own names & Retinues & back Stories.

Oh & bye the way all my Templars & Sisters have individual names under their bases but only the main charactors & Sargents & Commisars in the 597th have names. In the IG you die too quickly to have your name remembered!

Savark
08-20-2009, 12:39 AM
My ork Army is Ghaz's WAAAGH
at the mo' it's only 2000 points, i plan to expand this to an 8ooo point army, 4000 points of goffs, then Ghaz's Speed freak/red sunz allies lead by gutzmek, a 1000 point force of bad moons including Nazdreg, then 1000 points of cunnin' blood axes simply cause' i can and finally 1000 points of Deathskullz for that DAKKA DAKKA DAKKA

TSINI
08-21-2009, 06:12 PM
The Royal planet of Borlina is just off the Cadian gate, once a thriving hive planet with a high percentage of royal and rich descendants from Terra itself. Now a diseased, war torn hell hole, home to a twisted secret the Inquisition would rather not recount.

Germanicus Outskirt Planets
To the North East of Warp Storm Germanicus, lie three Outskirt planets; Raye, Lacerta and Borlina.

Raye
Raye is a Military Imperial world tasked with the recruitment and training of Stormtrooper regiments. The Commissariat has close links with Raye, many Commissars currently serving in the region of the Cadian Gate were selected and trained on Raye.

Lacerta
A Secretive planet, known to be the location of the Dragon Marines’ Chapter Fortress

Borlina
Before 959.M41 Borlina was always designated a “Safe Zone” protected from alien threat by the Horrors of the Cadian Gate and in turn protected from the Gate by the joint military might of Raye and the Space Marines of the Dragon Chapter

http://1.bp.blogspot.com/_dKzBWK8cqBI/SaajS1vdfNI/AAAAAAAAACE/PT7O3RVlqfI/S660/cadian+gate.jpg

The Curse of Borlina
During a Chaos incursion (Blood & Bile of the Rich Invasion 960.M41) Inquisitor Payne ordered the Orbital Bombardment of the entire planet, choosing Viral Bombing as the means of execution of the foul beasts and corrupted Governors.
Unfortunately the Borlina PDFs were also sentenced to death, whilst deeply in conflict with the Chaos forces.

Under pressure from Inquisitor Rayvenn (of the Black Storm), Inquisitor Payne mercifully ordered areas with high concentrations of loyal forces to be bombed with a weaker strain of the virus. Whilst the planet was bombed with Virus 1, a highly corrosive airborne agent which subsides after 1 day. Virus 13 (a Plague like virus with no corrosive element) was deemed legal for use over loyalist troops, who were forewarned, advised to find cover and don gas equipment. Low on supplies, deep in conflict and without gas equipment the lucky 88th miraculously fought off Virus 13 as if it was a bad case of flu.

Affirmation
A nearby Commissariat fleet jumped at the opportunity to put together their own personal force and made planet fall to gather together the pockets of loyal troops into a fighting regiment. This proved quite difficult, requiring the aid of the nearby Space Marine chapters (“Dragon Marines: Emerald” and “Black Storm”) to seek out loyal forces.

http://2.bp.blogspot.com/_dKzBWK8cqBI/STxer4TorzI/AAAAAAAAABk/lmC-8-8sQHs/S220/lucky88thsoldier2.jpg

The largest surviving regiment had barricaded themselves in the Master Palace, which impressed the commissariat no end, for it was a disease ridden nightmare, the very palace itself was a Nurgle infested monstrosity.
Having already adopted the name “Lucky 88th” due to the large amount of survivors from the 88th regiment the troops added a Lucky Ace symbol to their armour and vehicles, much to the annoyance of the commissariat who view it as graffiti and unofficial. In return the more senior commissars keep their gas-masks on when in combat to stir anger into the men, making them fight harder for the injustice caused to them. Lower Commissars tend not to test such practises, wary of the men turning on them when cut off from high command.

Recruitment: The Virus Run
Any outsider making planetfall to Borlina virus attacks must first be inoculated from the infectious version of the virus which can be fatal to weaker immune systems. New Recruits however are not so lucky. Firstly they are put through a year of heavy training wearing gas masks. Graduation into the Lucky 88th is only complete after a gruelling month fighting through the Virus Run, a heavily infected area of the former Borlingrav Palace, now a Bastion of pestilence and disease. The survivors of this infamous death zone gain the respect of the rest of the regiment, except for the veterans who hate all outsiders including the commissariat.



by the way, its still not finished, so if there are any comments or critiques you want to leave me, let me know on my blog BLATANT BLOG ADVERTISING http://lucky88th.blogspot.com

i've also come up with some basic fluff for the dragon marines mentioned above, one half of the chapter is in white armour, called the diamond dragons, they are extremely codex astartas like the ultramarines and specialise in spacebourne actions, boarding and drop assaults. the other half, in green armour are called the emerald dragons. they will be much more like the space wolves, but mounted on giant lizard beasts, using dinosaur like monsters as tanks and titans etc.

Schnitzel
08-21-2009, 06:29 PM
Name: Imperial Light (loyal name)
Later Name: The Eclypsed Light
Founding: Unknown
Status: Excommunicate Traitoris
Homeworld: Actium (Ceded in act of repentence)
Leader: (Former) Chapter Master Lucius Sulla
(Current) Antony 'the Marked'
Founders: Unknown
Warcry: "We Carry The Torch of Enlightenment!"
Colour scheme: Turquis armour with Crimson trim.

Chapter Master Sulla was a man of extremes. For him life was a matter of black and white. When ther was a battle to be fought, commitment to it was to be absolute. He shaped the chapter into a more assault unit based organization and encouraged the use of any and all methods required to accomplish the mission. He was overly proud and terribly ambitious, and for reasons unknown one day lead the chapter in open rebellion against the Imperium.

Sulla's rebellion failed miserably. None of the handful of chapters he attempted to sway to his side answered his call. He was alone and unwilling to back down from the path he choose. He met his death at the battle of Actium when his Battlebarge "The Lords Beacon" was boarded by Inquitorial Forces.

Following the death of Chapter Master Sulla, a new leader had to be chosen on the spot for purpose of negotiations of surrender with the Inquisitor at hand. None of the chapters senior members were present to elect the new Master, and thus he was chosen by the common battle brothers in arms. Brother Sergeant Antony was elected to take the mantle.

Antony and the Inquisitor spoke at lengths in private, none can be to sure the specifics. The result of which was that the Chapter would live, but must repent. Their homeworld of Actium was to be ceded to the Inquisitor, one tenth of the chapters geneseed given up, and the chapter was to embark on a hunder year penetence crusade in the eastern Austian sector.

Upon arrival in the Austian sector, Lord Antony found himself besieged by another Space Marine chapter; 'The Legion of Titans'. He was accused of being a traitor to the Imperium and was attacked at every enconter. A nine month campaign between to two chapters took place focused primarily in the Billas and Krottenbach systems. It concluded with the Legion of Titans purposefully awakening a Necron Tomb underneat the city of St. Marie as part of a trap to eradicate the Imperial Light chapter. The entire population of Billas and close to 900 battle brothers where lost as a result. The Legion of Titans escaped unscathed.

Lord Antony and the survivors of his chapter barely managed to escape with their lives. Their honor and pride had be dirtied by those who'm were of the same caste. Battle brothers had fought and killed battle brothers and the Imperial Light had be betrayed by most diabolical means. Enraged by the insult done to them, Antony and his brothers cast aside the mantle of Imperial rule and declared themselves renegades.

Since the conclussion of the Austian Incident, Antony has been a wanted fugitive. He now holds the title of 'the Marked' and has accepted into his ranks renegades from the many other chapters he has crossed paths with. To this day he has under his command detachments of Alpha Legionaires, Dark Wolves, and Reavers. They have taken to piracy with an emphasis of Space Marines as targets. They search the galaxy for Cruisers of loyalist chapters traveling alone. Easy prey with great rewards whether it be power armor, weapons, gene seed stores or willing converts to their cause. Antony the Marked has become a force to be reckoned with.



The Legion of Titans is a friends chapter of Space Marines. The planets named are based off of stores and streets in Vienna, where I was living at the time I started playing. The chapter's history is all based off of the games I played in that short span of time.
Antony the Marked, the chapter home world, and the previous chapter master are all based off of historical figures and places.

imperialsavant
08-21-2009, 09:59 PM
[QUOTE=TSINI;9697][LEFT]The Royal planet of Borlina is just off the Cadian gate, once a thriving hive planet with a high percentage of royal and rich descendants from Terra itself. Now a diseased, war torn hell hole, home to a twisted secret the Inquisition would rather not recount.

;) Great post, mate!
I never fail to be impressed by the imagination 40K players use to really "fluff" out their Armies. Congratulations! & I love the Map!

Chaosgerbil
08-24-2009, 01:52 PM
The Necromundan 23rd started as a regiment of gangers and hive workers pressed into service. Men were badly needed in the sector and the standards for genetic purity were lowered, and many subtle mutations made it past the screeners. The recruits were used to a life of violent brutality, but the gangers despised their freedom being taken away. Insubordination, gang feuds and stolen supplies were a constant problem. Dozens of sergeants and three commissars were discovered murdered. Lord Commissar VunHeklu was dispatched to enforce discipline. Summary executions were held for the worst offenders, and the Commanding Officer was publicly hung as a traitor. Everyone in the regiment from the lowest grunts to the highest officers lived in fear of the firing squad, or death by a sudden bolt pistol shot to the head. After a shaky order was imposed, VunHeklu was called away to another sector and Vezz Dragasta was appointed Commander.

The 23rd had not completed their enroute training aboard their transport ship, but were dispatched to their scheduled warzone anyways. They fought against pirates who had seized the Jonvok asteroid mining operations. The inexperienced grunts who began life as laborers fell prey to pirate ambushes and traps, while the more savvy gangers were generally able to survive. Unbeknownst to the 23rd's officers, at the end of the conflict many pirates donned looted Necromundan uniforms and mixed themselves in with the regiment. The 23rd had completed their assignment but their numbers were depleted.

Commander Dragasta was ordered to report to a new world to fight against an Ork invasion on Blett’s World, although his regiment was seriously depleted. He turned to recruiting beastmen laborers from the Jonvok colonies to replenish his ranks. When the 23rd arrived at Blett’s World Dragasta was met by an Inquisitor, and subsequently ordered by his superiors to execute all mutants and heretics within his unit. Dragasta knew that to comply would destroy his already shaken regiment through further infighting. He desperately pleaded his case, but was demoted and once again given the order. He agreed this time, but it was a lie.

Dragasta met with some of his more devious advisors, a former Delaque gang leader named Kurgan the Younger and a former Goliath leader named Slaughter. The three of them devised a plan to steal a space going vessel and escape the Imperium. Kurgan and Slaughter snuck into a section of the spaceport that was poorly guarded, silently murdering sentries and planting explosive charges. Dragasta ordered his men to approach as far as possible but they were stopped by dozens of Adeptus Arbites. The signal was given and the 23rd opened fire on the Arbites. The charges were detonated from inside the spaceport, disabling critical defenses and sensory arrays. Dragasta orderd artillery barrages to cover his flanks and moved his men aboard the largest vessel they could find. Imperial response to their treachery was swift, and only a small segment of the regiment escaped with the cruiser. Dragasta saw the slower of his units gunned down by Imperial Fist marines as the cruiser lurched into space.

The 23rd now fights for survival in a hostile universe. They will raid any place where food, fuel, and arms can be looted. Having turned renegade there is no going back. Other guardsmen or civilians are gunned down without hesitation. Mutants are freely accepted into the force if they can take an order and have the strength to kill. Since their escape the 23rd have since fallen under the sway of the Word Bearers, who cynically use the regiment as both cultists for their rituals and “meat shields” in their conquests. Morale and hierarchy are maintained by Kurgan, who lives in the shadows to listen for plots and execute disloyal fools. He selects former gang leaders and pirate captains as sergeants. Chaos is openly worshipped by the devout in the regiment, although most do not understand the cause they are fighting for. The more fervent believers are inducted into a cult: The Brotherhood of the Yellow Eye. Brothers are always the first to eat and answer only to Dragasta, now their spiritual leader.


(The Necromundan 23rd is my traitor guard army, which could also be fielded as a Lost and The Damned army.)

Dark_Templar
08-28-2009, 12:14 AM
I am gonna keep this short: Black Templars crusade, designated "Dark Templars", who are charged with following the Dark Angels to the ends of the universe in order to get answers to their heretical behaviour (seeCodex:BT for more info).

As time goes by, I see their hatred and isolation consuming them and when money permits, I would like to create a Chaos version of them, showing the effects of extended periods across space with nothing but hatred in their hearts.

Levitas
08-28-2009, 08:12 AM
I play Raven Guard 8th company. Yeah, try finding fluff on that!! So I made a ton fluff of my own up for individual squads and the company as a whole. Based on the almost total destruction of the company and its captain wounded and placed into a dread. My story follows the new captain, who makes mistakes and is somewhat of a renegade in the chapter. I wanted to avoid the gnarled veteran, and thought it fitted with the mistakes I would make with a new army.

There is a lot, so heres a link to my blog with pics and fluff. My HQs have the most fluff.

Before RG I had red talons, who I based on Incas/mayan loosely (icons etc) I made them into treasure seekers who were borderline renegades. My HQ wielding a re-forged eldar weapon he could barely control.

Creating fluff is one of the most fun aspects of the hobby. Nice subject :)

Raven Guard fluffy blog link:

http://levitas-master-artificer.blogspot.com/

Blue Beetle
08-28-2009, 12:31 PM
I play Ultramarines 3rd Company, but that doesn't limit me to not adding to the standard lore of the Chapter. as I've been playing for about 15 years, my marines had been several DIY chapters prior. During the Chapter traits rules of the last codex, I called my army the Last Sons. They were designed to be the remnants of destroyed Chapters, chapters that had been reduced to a handful of squads from run ins with Chaos, Tyranids and Orks, such as what nearly happened to the Crimson Fists. With the new Codex, I fully embraced the Ultramarines Chapter, as I had always hovered around it anyway. What I ended up doing was adding this bit of backstory:

After the Tyrannic Wars, the Ultramarines were in a severely weakened state having lost scores of marines and the entirety of the 1st Company. Another Chapter, the Last Sons, made up of the remnants of fallen chapters had aided in the Defense of Ultramar and faced a sadly all to familiar fate. The Last Sons were so crippled that the Chapter was no longer viable. Yet duty for both Chapters remained and under the guidance of Chapter Masters Rogers and Calgar the 3rd Company and the Last Sons were merged. The Chapter Master of the Last Sons accepted a new, lesser rank of Captain of the 3rd Company was assumed and the Last Sons were allowed to add their previous Chapter Symbol to their new Ultramarines iconography.

And that's what I did, added additional symbols to the armor of my Ultras to denote which marines had fought valiantly under their previous colors. It adds more character to what others like to refer to "vanilla" marines, although I also argue that they really need nothing extra as a Chapter.

ThePov
08-31-2009, 07:26 AM
Okay, here's the story behind my other army, a Vet-heavy IG force called the Caananite 42nd Storm Regiment.

The Hive World of Caanan is best known for raising large, expendable Siege Regiments for the Imperial Guard from it's copious criminal-, under- and lower-class population. These regiments are usually quite effective at their job, but the high attrition rate makes morale a problem, and so there is, on average, one Commissar for every 20 men, which, in a regiment of 30,000 men, translates into a very heavy presence of political officers in Caananite Regiments, and a correlatingl low number of desertions (Field Executions being another matter all together).

Every few decades, however, Caanan will break from the tradition of Siege Regiments and raise a Storm Regiment instead. Caananite Storm Regiments are well trained, well drilled, and well equiped to do one particular job, and do it well: Break sieges and storm citadels quikly, in one lightning strike. They are generally much smaller than the Siege Regiments, usually havinng fewer than 10 companies including their (copious) armour support. They get the best, export-only grade weapons, armor, and communications equipment Caanan produces, and Caanan's relatively close proximity and ties to a near by Forge World allows them to procure a good amount of specialist equipment and tanks. However, Caanan's mistrust of it's own military forces run deep, and Storm Regiments maintain, if anything, a higher level of Commisariat-trained officers than the Siege Regiments.

One such Storm Regiment is the 42nd Caananite Storm. It has served with distinction for well over 200 years, a much longer life-span than any Siege Regiment. Most recently, they were succesful in breaking the decade long Siege of Jericho less than three months after arrivng on-world. This exceptional performance caught the eye of the Tech-Priests of the Mechanicum, who decided to induct the 42nd Caananite to serve as a defense force for an expedition to the long-dead Forge World of Kato. While they are out of their comfort zone with their current mission, the men of the 42nd are apllying themselves admirably to their new mission. Of course, it helps that their new mission with the AdMec has granted them access to rare technology beyond the wildest dreams of even other Storm Regiments.

The 42nd has three noteable non-standard companies with-in it's composition. The 6th Company, 42nd Storm, is the cream of an already veteran crop, a company of elite Special Operations and Tactics troopers. During Siege-breaking missions, the specialise in air-dropping into the areas of thickest resistance and smashing them with their superior firepower. They recieve the bulk of the best equipment the regiment recieves, although they are becoming less unique in their technology and firepower now that the whole Regiment has almost unlimited Mechanicum support.

The 7th Company, also known as the Lucky Seventh, is the Scout and Pathfinder Company. Unlike the heavily armoured, air-mobile 6th, the 7th Company is more along the lines of light infantry. Their job is to sneak into the enemy fortress on the night before the entire Regiment assaults it and set up deadly firezones along lines of supply and retreat. This mission is so vital, the Regiment will often postpone an assault on a citadel indefinately until a suitable method of infilitration and insertion can be found for the 7th. Equipment standards in the 7th are lax, with many pathfinders forgoing the bulky armor favored by the rest of the Regiment in favor of camo-cloaks. The Commissars attached to the 7th are not happy about this, but in general disipline is still exceptional within the company, and with the results the 7th puts out, they often turn a blind eye to "minor equipment infractions."

The final company of Note in the 42nd is the 8th Company, which is the regiment's reinforced armoured support company. Consisting of a full company of Leman Russ tanks and a number of Basalisk artillery vehicles, the 8th is often found at the spearhead of the Regiment's assaults, blasting away fortifications and crushing resitance beneath it's treads. The 8th has gained the most from the mission with the Mechanicum, being granted access to several rare variants of the Leman russ and other vehicles.

Andrew283
08-31-2009, 02:55 PM
I play The salamanders with a mix of the second company,Scout( 7th company) and some Fire Drakes(1st company) with an empasis on speed.

My tyranids are painted as were Behemoth and were the outcome of a single Norn Queen that managed to avoid the Impeial massacare. The queen then driffted out of Ultramar before landing on a lush world populated by a primitive Kroot-like race. Now hive fleet Behemoth is back with a vengence.

My Tau are a battle worn Tau'n Sept that have been fighting on a desert world during the 3rd expansion phase with the aid of Comander ShadowSun

Sitnam
09-02-2009, 11:07 PM
I currently have just an Ork army right now, but I also have some SM im planning on. The background for my Orks is that my warboss, when he was but a young Boy, witnessed a Grey Knight behead a Bloodthirster in a single stroke. Seeing as how Orks respect strength and power, he was amazed by what he saw. He responded by striving to become like a Grey Knight. He kept his armor a very reflective silver, and when he grew in size he began ordering the Boys under his command to do the same. He became interested in 'Skourging the Oonivorse of the Damon spawn.' So he and his silver clad Boys would take a special interest in fighting Chaos. By the time he grew to be a warboss he became glad in brilliant silver Mega-armor, and led a Waaaagh! across the galaxy, using Weirdboyz to help him find Chaos infested planets. These moves at first seemed quite random to the Imperials, and a crusade was almost launched against him because several of the worlds he invaded were Imperial held, they simply had a very large amount of cultists. Chaos Marines would often arrive to exploit the Ork's invasion Imperial worlds, but would often find themselves crushed by Orks rather then fought off by Imperials. When several Chaos worlds were invaded by his Waaaagh!, one inquisitor put the facts together and was able to call off the crusade. Instead, the Inquisition helped lead the warboss to Chaos planets, leaving him clues even a Ork can understand.

I have two ideas for my SM. They will either be the Imperial Dragons, a turquoise and purple chapter centered around armored warfare. They use lots of Razorbacks and Predators, kind of like a SM version of an Armored Company. The other idea is the Dancing Scythes (my gf's idea). They will be black/gray/maroon, and will focus on speed and close combat. Bikers and jetpacks will be a big focus.

Lexington
09-03-2009, 12:32 AM
My Aurora Chapter Index Astartes can be found here:

http://aurorachapter.com/indexastartes/the-aurora-chapter/

In short: The Auroras are "good guys." Did I do this just to drive the "everything's gotta be grimdark!" fanboys crazy? Well, not entirely. ;)

Lanparth
09-04-2009, 01:28 AM
My first post here, so I thought I'd try to make a good one!


I've got about 5 armies, but I'll post my army in progress.

I play the 9th Blood Raven's Company, lead by Captain Nereus Artemis. He is a Tyranid war survivor and his men have been recently in battle fighting Orks and Heretics on the fringe of the Chapter's space. The Company has a long history of serving until the last seemingly, and it is an honor to die in the defense of the Imperium. Nereus himself has been wounded a dozen fold. Under the command of his comrade Gabriel Angelos as well as several others throughout his career, he is a hardened man, fully intent on stubbornly holding out, or taking any objective needed.

The 9th company is currently only at half strength, due to the final battle of Nordus Hive, on Trackus, and many suspect that Nereus will toss his men into the fray once more, and jeopardize their strength even further.

Whitehorn
09-04-2009, 03:01 AM
My Daemons hail from the Forge of Souls. I've taken the Soulgrinder background further by extending the concept of an independant daemonic force that works for the Forge in return for being supplied with mechanical constructs and bodies for the daemons to inhabit. These allow the daemons to dwell in the material realm longer and get a foothold against mortals. Lead by a dark magus from the mechnicus, I hope to blend in lots of Admech imagery.

miteyheroes
09-04-2009, 03:56 AM
My army are Blood Axe rebel gretchin, supplied with weapons and equipment by a Radical Inquisitor, who is using them as a tool to attack the Eldar. Which in turn is part of a larger plot to allow a region to become over-run by Chaos. Which in turn is part of a larger plan, to defeat a Necron incursion that the Emperor's Tarot predicts will come to the region.

I do love complexity...

Nedark
09-04-2009, 07:58 PM
This one is rather lengthy.

The year is 008 M.31. The main force of the Emperor's expedition into deep space to reconnect an empire come upon a feral world. Tribes fighting tribes in thick forests and icy planes. However, there is one tribe that stands out a the most powerful, Oron's. No one is sure where he came from, but one day he appeared in a camp and everyone instinctively look up to him as their leader. He led this tribe to war against many others, each campaign more successful than the last. Slowly, his tribe grew.
He and his tribe named "Ockingshteir Condient" or "followers of the tall one," now controlled more than half the land and a total of three of the four continents. However, when they reached the fourth continent, they found no enemies. They did not even find any allies. The landscape was dotted with barren patches of dirt and ash. Upon reaching one such spot, they saw odd creatures. Built like the tribesmen, but with a skin of metal. Oron approached one of the taller figures. He meet this creature eye-to-eye and bowed. He had figured out that the creatures were not only his masters, but his brothers.
What happened from there is unclear, however, the basic understanding is that the tribal world slowly advanced in technology through Imperium's help and thusly, agreed to join the Imperium.
The world expierienced the Horus Heresy relatively unscathed, but were still a prime target for the enemies of the Imperium. After several near fatal assaults on the world, that the inhabitants fought back themselves, it was deceided that this world should have its own chapter. The best fighters from this planet were transformed into space marines in the fourth founding. They unanimously agreed to be called the Sons of Orion, with Oron as their first chapter master.
After about 15 years of prosperity, an unknown chaos force launched a massive assault on the world. Greater than any before it. At the time, only 5 companies were defending the planet. The rest were en route. However, the others were too late. By the time they had gotten there, the planet, companies 1,2, 4,6, and 9, and Chapter Master Oron had all vanished.
Trough some unknown ritual, magic, or piece of technology, the traitors managed to cast the world into the warp, making a recovery near impossible. There was but one survivor of this incident, a young marine named Nedark, was found unconscious in a fighter near the once site of Orion.
This marine recovered, and regaled the rest of the chapter with the horrors of this fight, and the depressing end. Eventually, the chapter recovered to full strength, and thusly had to choose a new chapter master. They choose the one marine who could preserve Orion's legacy, and hopefully lead them to reclaim it. The one Orionist; survivor of the Battle of Orion, Nedark.
There has been much speculation with the loyalties of the Sons of Orion. At certain points, the Inquisition had performed certain investigations into this chapter to see if they had plausibly committed treason. These results were undisclosed to all but the highest in the Inquisition. During one such investigation, the Inquisitor that was that accompanied the chapter on a space-hulk expedition, failed to return. Nedark and the rest of the marines had reported that they had encountered a large infestation of genestealers. The Inquisitor was cornered and ripped apart. However, the Sons of Orion took no casualties.
There are still many rumors floating about that say the chapter would betray the Emperor and the Imperium if the reward was their planet. They seem to also only fight wars in which they believe that the outcome will help them find their lost home-world. They seem to be obsessed in finding Orion, even making their one battle cry 'Servo cruor plagiarius ' or 'Serve the Blood Planet.'
They believe that if they find Orion, they will be able to accomplish many things, but most important of all, will be able to find out they're origins.

papa smurf
02-28-2010, 08:20 PM
Well, my Space marine chapter is called the Shadow Hunters, whose majority of their history is unknown even to themselves, save for some of the older members and the 1st company. The more common knowledge among the chapter and some members of the inquisition however is that early in the chapter's history around the time of its founding the traitorous Night Lords dealt a mighty blow to the chapter, stunting its growth.
Since that fateful incident the Shadow Hunters have sworn on their honor to hunt down the Night Lords wherever they appear, challenging them on their own level, using infiltration tactics and fast reaction forces to corner their enemies. Although the Shadow Hunters respect any allies they work with, they will always prefer to engage in campaigns against the forces of chaos, so they have better chances of finding the elusive Night Lords. They have a dark blue armor with purple trim, blending into the cold darkness where they bring the Emperor's light to the shadows.
Thats the short story for my chapter's history, but i'll probably expand it greatly in some fluff stories that i'll post in its own thread.

Splinter Fleet Nausea
Splinter fleet nausea has been an increasing problem for imperial forces. along with the most obvious threat of invasion that a splinter fleet poses, Nausea has an adaptive perk of generating greater numbers of genestealers. That threat alone is potent, but the truth is much more sinister: the number of genestealers that instinctively flee the fleet is also greater, and Imperials have learned the hard way that larger, more numerous genestealer cults are growing at much faster rates in front of the path of the splinter fleet. dozens, maybe even hundreds of planets have found themselves besieged by massive genestealer cult uprisings, only to have Nausea follow in their wake.

My tau are a coalition of many sects into one cadre, dedicated to desert fighting. Although they are often put under the command of a Shas'o in many engagements, Shas'el "Longreach" is the ever present and undisputed figurehead of the cadre. using the prototype positional relay, he efficiently calls in his troops to perform deadly strikes from the sky, adding an element of surprise to seemingly vast and normally predictable wastelands. Longreach lost his arm in an engagement against the Eldar, but was saved due to the prototype ejection system in his now-repaired suit. although he lost his arm in the engagement, he now swears on the use of the ejection systems and is lobbying for full inclusion of the ejection system throughout the battlesuits of the Fire Caste.

Melissia
02-28-2010, 10:19 PM
My IG army is the one with the most fleshed out background, with its background based around Captain Melissa Taylor. It isn't complete yet, but it goes at around its captain's misadventures in the land of trying to not die as she rises from unwilling conscript to the officer ranks.

I can't seem to find it though, for some reason... sucks, too, I had quite a few pages of fluff about her life.

Melissia
02-28-2010, 10:41 PM
Ahah, found it.

http://commissar.proboards.com/index.cgi?action=display&board=one&thread=7156&page=1

Now that I have I'm gonna have to continue wrecking her life.

Madness
02-28-2010, 11:37 PM
But there's no such thing as a female IG commander!

Melissia
02-28-2010, 11:45 PM
There were at least two in the Ciaphas Cain books. One of whom became a Lord General (or would it be Lady General?).

Madness
02-28-2010, 11:50 PM
Impossible!

P.S.:
Ok, Melissia got me, I was pulling her leg. It's a rare occasion but indeed possible that a IG officier is a woman.

It's just that I got bored of discussing rules. :(

But I apologize.

Melissia
03-01-2010, 01:27 AM
Lol, I know you were, I just thought it more amusing to point out that your leg-pull wasn't even remotely correct :P

Technically speaking the main reason we don't see many female Guard characters is because Black Library doesn't have any more than a single female writer, whom is just her husband's assistant. There are many female-only regiments, which are led by females (very few combined regiments in comparison).

Madness
03-01-2010, 01:56 AM
That's hardly a valid point, I mean it's not that only girls can write about girls. We just have to introduce Milan Kundera to the wonderful world of 40k.

Melissia
03-01-2010, 03:37 AM
True, but men do tend to write about men more often than women, and vice versa. Writing what you know, if you will. I know that I tend to put female characters in my fluff, myself...

Fellend
03-01-2010, 04:12 AM
The Hamlstadt Crusade:

Marshal Fellend became a Marshal against his own wishes, as the strongest warrior in the severly weakened Crusader Fleet the other sword brethren elected him despite his unwillingness.
Marshal Fellend pushed the beaten Fleet into battle again and again fighting the emerging chaos cults on the forge world of Gothburg where they triumphed without casualties. The fighting took them deeper into the tunnels beneath the manofactorioums where they found Emperor's children traitor marines.

Fierce battles broke out but in the end the Templars stood victorious. They found what the traitors had been looking for. A battle barge commissioned before the heresy. Filled with pre-heresy artifacts and symbols of the Emperor's Children, grand and extravagant it fit the arrogant and vain Fellend.
With the help of the now freed population of the Gothburg the Battle Barge was launched and renamned Rigtheous Fury.

The Chaplain worried about the state of the marshal and conducted several trials and interrigations to see if Fellend was falling but could find no fault except a maybe well deserved arrogance. Still many of the marines had taken to wearing Fellend personal heraldry instead of the Black Templar. More worrying was the fact that the Gothburgians had started to celebrate Fellend as their personal saviour instead of thanking the Emperor.
Fellend recieved all the supplies he needed and new recruites to train into his crusade.

Having lost their Emperor's champion during the first battles Fellend went to reclaim the Black Sword and the Armor of faith only to find that a Canoness had taken the sword and used it to defend against cultist, winning several important victories for the Emperor. They refused to hand it back sending Fellend into a rage. This started a chase through the sector ending with the boarding and proceeding slaughter of the Sisters cruiser as well as the destruction of several Navy Ships as Gothburgian cruisers had sided with Fellend.

Before the event could be acted upon by the infuriated Chaplain distress calls from the nearby sector of Halmstad was recieved and Templars set off. The frozen planet was under a full scale assault by a Tau invasion force. Fellend immidiantly ordered planetfall only to be denied by the Planetary Govenor Oppenheimer who believes all that tresspasses upon his planet are invaders.

Fellend ordered Oppenheimer to relinquish command and put the Defense forces under the Templars command. Oppenheimers reply was to fire the defense lasers at Fellend instead of the Tau.
And thus the Halmstad Campaign was started. To which Two different Tau forces, a misplaced Ork Waagh, the Endless troops of the Halmstadt PDF, the Black Templar crusade, Forces of the Inquistion and order of the Ebon Chalice, The Soul Drinker chapter and a very confused Eldar forces are engaged.

Currently, The Black Templar stands undefeated marsching steadly against the HQ's of the PDF, The Tau and The Soul Drinkers.



Short introduction. All sides in this campaign has an ongoing fluff-campaign on our personal forum =) there's a couple of yards of text and descriptions of battles =)

rbryce
03-01-2010, 09:22 AM
as y'all know, im a sisters player, so here we go...

the orders history begins with the arrival of Sisters from the Order of the Ardent Shroud on Perdus VII, in the year 896.M37 during a crusade to reclaim some of the Imperiums former holdings. The Commandery was sent with orders from the eccleessiarchy to bring the local populations to the flock, protect those that did, and eradicate those who did'nt. A Mission of Sisters aboard the navel vessel Furioso Imperius were seperated from the rest of the fleet due to a warp-jump miscalculation, and arrived in the Perdus system 500 years before the crusade was launched. As the vessel exited warp-space, it was set upon by a small fleet of corsair fighters, who though defeated managed to destroy the Furioso Imperius when a damaged fighter crashed into the bridge. Most of the crew, along with the Mission of Sisters managed to escape before the star-engines went critical and tore the ship apart.

Once on the surface of the seventh planet, the survivors resolved to continue their origanl mission, and contacted the local population.The people of Perdus VII had reverted to a feudal society after being forgotten by the Imperium during the Age of Apostacy. Having entered a Rennaissance some 50 years before the arrival of the Furioso and its unlucky voyagers.
After several weeks it became apparent that the majority of the population were in fact Cultists dedicated to an entity they called The Lord of the Wheel. Several small clashes later, the survivors and loyal peoples of Perdus relocated to the remnants of an Imperial facility. Here they were besieged for a year and a half by cultist forces, but their faith remained strong. In what was to become the last, and largest of assaults, the Lord of the Wheel itself manifested on the battlefield, unfurling its long, bedraggled wings, wispering false prophesy and incantations into the minds of the loyal and heratic alike. Before the walls stood an immeasureably ancient Lord of Change, here then was the cause of all the woes that had befallen the Survivors of the Furioso and loyal peoples. As it called the charge, The sisterhood, under the guidance of Canoness Comander Ergaine Elvere raised a mighty Hymnal of Defiance which banished the Daemon back to the warp.
Upon seeing their False God destroyed by the Faith of those they fought, the Cultists fled, only to be hunted down by the victors and consigned to the Cleansing Flames of the stake. Within three years the Cult of the Wheel was eradicated completely, all traces of the heresy burnt by Holy Flamer.

As the years passed, with no way to maintain it, the technologies bought to the planet by the Survivors failed. Ammo started to run short, power-cells drained, Power Armour could not be repaired. The last Suit of Power Armour to fail, that of Ergaine(later beatified as Saint Ergaine), was placed in the Shrine of Rememberence along with all the last remnants of the Sisters Imperial Armoury.
The remaining Adepta Sororitas set about using local weapon-craft and those orphaned by the war to bolster their numbers, within six decades, they numbered over a thousand sisters, and were the Mistresses of horseback warfare, wearing plate armour modelled on the original power armour, and bolters converted to fire using black-powder.

572 years after crashing to the surface, the crusade arrived. Finding not only a loyal Imperial world governed by the descendents of The Survivors with a huge store of back-dated imperial tithe, but a large and formidable force of Sororitas, who, in recognition of their work and faith, were reorganised into a new Order Minoris: The Order of the Emperors Truth.

With access to technology again, it wasnt long before they were using standard arms again, though they converted the technology of powered armour to match the plate that had protected them for so long with the blessings of the Priesthood of Mars(Whom had discovered a fragment of STC on the planet). However, the elite elements of the Order are expected to fight in the traditional manner of horseback. In this manner the fast reaction force known as "The Furies" was born. Mounted on horse back with duel bolt pistols and Great-sword, it is their charge to protect The Shrine of Rememberence, and as such the arms and armour of their fore-bears.

In recent History the Order is plagued by the reemergence of The Lord of the wheel(now known amongst some in the Inquisition as J'Olivar Rig'ney, believed to have been born a man around 948.M2 from fragments of text discovered in the Librarium of Terra, and raised to daemonhood at his death for reasons unknown) from the Warp. He seeks Vengeance against those who "usurped" his kingdom, manifesting in a series of attacks from the Warp on the Perdus system as he seeks to reclaim his world and fulfill some false-prophesy only hinted at in the secret histories of the Order. The current Canoness, Agna Persephone, has sworn an Oath of Retribution against him, and with her order is tracking J'Olivar to banish him one last time.


There we have it, hope peeps enjoy, as it a WIP. Ive got a couple o' thousand years to fill in.

LoverzCry
03-01-2010, 09:49 AM
I play Pre-Heresy Emperor's Children, using a Black Templars dex because it's closest (I think) to how the old army would have behaved, combat-wise. I love that army alot, but I also had a custom army, The Blue Falcons, which were based around Captain Falcon (from F-Zero). It was awesome, I had all of my companies developed, and they all had characters from the game. I'm a total F-Zero *** xD haha It's the hardest game ever, and I love it!

Subject Keyword
03-01-2010, 04:07 PM
The story of my army is that it's sneaking up behind your army right now.

Renegade
03-01-2010, 04:15 PM
Could be interesting as I have read (most) of the others back ground.

The short story behind my BT is, they drive off the allien in a space battle and then go to a system with ship repair facilities to sort out the battered but victorius fleet. While the ships get repaired all warp breaks loose and it takes about 5k yrs to sort out. Fun and games happen in the mean time.

AirHorse
03-01-2010, 10:05 PM
Loving this thread so far, really enjoyed reading those backgrounds so thought I would give you my armies background as it currently is. I love the hugely varied backgrounds available to spacemarines and couldnt pick just one, so i created a chapter that encompassed many of these backgrounds and characters :D

The Venerators Ancient(formerly Children of Skadi) are a salamanders successor chapter founded in m35 in the mourae subsector. They adopted most of the salamanders organisational quirks when they were founded and as such operate in seven companies. However since their founding they have diverged a great deal from the traditions of their parent chapter. The Children of Skadi were named after their homeworld, Skadi, a moon orbitting a large gas giant. They operated using the traditions laid down before their founding for nearly two millenium until in late m36 extreme warp storms cut them and large area of local space off from the rest of the imperium.

Cut off from the assistance of the greater imperium the local sector quickly began to realise that the warp storms were going to last a long time. The children of skadi quickly stepped in to assist local governments to establish a new subsector capital after being cut off from the previous one. A new governing body was established amongst the various organisations within the area becoming known as the Council of mourae.

As the centuries passed many threats began to multiply within the region of space that was isolated together. The ork controled systems began to become increasingly aggresive, possibley aware of the vulnerabilty of the imperial systems, while uprisings and cults began to become more common, most likely as a result of the warp storms that isolated the region. Pressure on the children of skadi, as the only chapter within the region, becaming increasingly high and so recruitment demands began to grow.

Another change began to pass over the chapter too, extreme life span began to become increasingly more common amongst members of the chapter. The reasons for this change are unknown, but it is speculated(in particular by the inquisitors within the region) that the warp storms are responsible for the extended life spans. Age began to become revered as a greater symbol of wisdom and respect, and their beliefs in the emperor subtley changed to reflect this. They believed him the greatest of men, though just a man not a god, because of his great age and his accumulated wisdom. If they gained such power from living through a thousand years, then imagine a man who lived through tens of thousands of years! The emperor was shown in a new light to them.

All this came to a height with the death of chapter master Koran Mordei. He died at the mighty age of 1473 years in combat against the greenskin menace. With his death the new chapter master, Ordus Linn, reorganised the chapter on a massive scale to reflect the teachings of their fallen master. The chapter was renamed the Venerators Ancient and each company was seperated more fully from each other, becoming in effect minichapters. Each company adopted its own recruitment world and established itself as a more independant organisation from the main chapter, containing their own apothecarium, armorys and fleets.

The circle of ancients was formed, the elite heart of the chapter. Brothers were recruited into the circle if they reached the venerable age of six centuries and formed the chapters ruling body. Should a chapter master fall the oldest member of the chapter would take his place should he accept this honour. Members of the circle however were still members of their original company and as such took on responsibilities in its organisation while still fighting alongside his brothers.

Each of the seven companies adopted its own traditions and tactics becoming increasingly distinctive from each other. The first company remained on Skadi and continued the original traditions of the chapter. Often still refered to as the children of skadi the first company is still respected for its long traditions compared to the other companies and as such is looked upon as the wiser of the seven.

The second company adopted a mining world as its home. With the population spending the majority of their time in subterranian conditions the second company quickly became adept at close fighting environments, excelling at ship boarding actions amongst others.

The third company recruited from a large agriworld of large open plains. They quickly adopted lightning assault tactics and employ a great deal of transports, bikes, landspeeders and other transportation methods. Their world became a victim of the increased ork aggression and now constantly has to fight off ork infestation on an almost seasonal basis.

The fourth company bases itself on a moon orbiting a forge world, and recruits its members from the forge world itself. As such the fourth company contains a great many techmarines and has a far larger armory than the other companies. Increased tendency for bionic enhancement and dreadnought interment has been observed amongst its bretheren.

The fifth and sixth companies both recruit from sister moons around another gas giant in the sector. Both worlds are highly unstable death worlds of a very similar nature and as such the fifth and sixth companies share a much greater kinship with each other than any other company.

The seventh company is based on a hive world and recruits from the hives aristocracy. They have a noble character to them and are very well educated in many aspects of politics and other non-combat disciplines.

In late m40 the warp storms around the mourae sector finally abated after four millenia of isolation from the rest of the imperium, some how intact. The chapter that emerged with this sector was vastly different to the one that was lost with it. The inquisition quickly investigated the chapter after stories of their longevity made their way into the rest of imperial space, that investigation is ongoing as no evidence has been uncovered to indicate that it is of a sinister nature.

As the sector began to reestablish itself in the greater imperium it was also exposed to new dangers, such as the encroaching tyranid menance, or the increasingly awakening necrons and the chapter has been plunged into an even more demanding period in its histories. The fifth company itself has now been lost as an independant company following its tragic annihilation at the hands of a traitorous governor who called for their aid, only to ambush them as they arrived in orbit. The sixth company has taken on the fifths homeworld in addition to its own and is now reffered to as the fifth/sixth company despite operating as only one company.

Current Chapter master Erik Boren(currently 1797 years of age at the end of M41) has also attracted the attention of the salamanders. As rumours reach the salamanders of this chapter reemerging and at its head a "Giant who has traversed the ages" the forge father himself immediately departed along with three squads of the chapters fire drakes to investigate these rumours in the hopes that vulkan had returned. Upon meeting with their successors and dispelling their hopes for now, the forge father reestablished the old links between the founding chapter and its successor, and after fighting a breif campaign alongside the first company of the venerators ancient, returned to nocturne to deliver the message that a lost successor still lives on, and that they bring honour to vulkans legacy.

Now the chapter is involved deeply with fighting off the tyranid menace and as the fighting around the mourae subsector reaches new heights the future of both the chapter and the sector hangs in the balance...

Madness
03-01-2010, 10:12 PM
Really nice writing, the seventh company is the least convincing one, but I gues that non-combat matters could be scholar matters? Maybe with a hint of Librarians? The ages are a bit high too, Dante is said to be the oldest marine alive, and he's 1100 years old, so watch out.

AirHorse
03-01-2010, 10:17 PM
well I am kind of hinting that there is a warp born influence on their genetic herritage there now, subtle as it is. Infact its subtle enough that you missed it :D

Madness
03-01-2010, 10:21 PM
You mean for the age? Consider that Dante's age has a hint of mutation too in it. But it's just really a matter of scale, 600 is as high as 300 for what it matters.

AirHorse
03-01-2010, 10:36 PM
accepted :) though I thought the blood angels were the only chapter that really maintained the purity of its geneseed(apart from the whole black rage dealio though i guess you could argue that doesnt make it unpure :P), and therefore maintained the levels of extended lifespan that marines originally experienced back in the days of the great crusade?

None the less, I wanted to put in some scope for part of my chapter to become renegades for when I decide to build a force of the bad guys :D

Force21
03-02-2010, 01:29 AM
...


Cadian 8th...which is odd...I don't even have Creed lol. :D


& Grey Knights...


btw is there a Armored Company that just has a Olive drab paint scheme?


*Edit*

Oh and/or any Super Heavy Company that has Olive drab as well...

oldone
03-13-2010, 09:02 AM
Here goes (sorry i really bad at english/any langues)
hive fleet apollo;
in 905342.m41 a small fleet of tyranids was found near the ork emipre of Chardon. the imperuim didn't think much of this at the start until the fleet invaded an hive world but instead of just tyranids the was a serecte force that scared even the ultramarines....the orks where invading as well

it is uncertain why the orks are fighting with the nids the just seem to be the meat shields for the most basic gaunt. This shock the ultra marines so much that marneus calgar ask for one man alone to see what was happen, inquistor kyptman

soon after arriveing kyptman discoverd what had happen a weridboy was controling the warboss some how and it was appered that the weridboy was an hybrid of ork and gentealler dna. how this happen is not know all that is know. is that they must be stop at all costed

so thats my story for my orks and nids the ork clan is called iron elemphants becasue the warboss has a pet elanpthant which he rides in to battle some times ( i am convering for the elephant things form lord of the rings and useing squiggoths rules in apoc)

Captain Marcus
04-23-2012, 09:01 AM
My chapter is a dark angels successor known as the Angels of Devastation. Upon their founding in M34. the sacred standard of devastation was passed down to their chapter reliquary and held in honor on the flagship Devastations Angel they were given the terminator armor to make a first company of terminators, but were not given a jetbike or the bikes required for a full second company of bikers. The chapter instead kept a second company of their most righteous and furious marines to form the crusader company.The Angels of Devastation have fought many campaigns against the enemies of the emperor since its founding, and have fought with distinction alongside the Black Templars, the Blood Angels, and the Space Wolves. They adorn their armor with knightly iconography, and they are a fleet based chapter.
Custom second founding chapters are cool! :D

The angels are presently in operation in several areas, with their main force in the segmentum obscuris fighting off the great Waaagh! of Warlord Grimgul da metal 'ead. Still alongside the Black Templars.
The rest of my fluff is for my characters and squad leaders mainly, and since i play a full footslogging list i have a couple.

Kushial
04-23-2012, 11:16 AM
The Lions of Harlech were founded in M32 from the Imperial Fists' gene seed as a fleet based chapter to help rebuild the defenses around the Eye of Terror after the 3rd Black Crusade. They and other chapters lead numerous scouting missions into the Eye as well as sought to intercept and destroy any excursions from the Eye. Working in tangent with these other chapters as well as the other forces in position around the Eye, the Lions quickly established a reputation of honorable service.

Their first Chapter Master, Hemry Coatesworth, was killed fighting one of these incursions due to a devious trap laid by warriors of the Alpha Legion in the Denbolla System. As his Strike Cruiser, the Noble Cause, closed with a renegade ship to board and cleanse it, the trap was sprung. The target vessel suddenly exploded crippling the Noble Cause and enabling Alpha Legion warrios to board and kill the remaining crew. Nearby chapter vessels managed to save the remains of their Chapter Master from being taken back into the Eye as a trophy. Due to their own strict codes of honor as well as the devious tactics of their foes, the Lions of Harlech forever more view the Alpha Legion as their most sworn enemy and will expend any resources to foil and disrupt any plot they uncover.

In mid M33, the Lions of Harlech intercept a Dark Eldar cruiser in the Deimos System. Using some of the information gleaned from prisoners onboard, the Chapter tracked down the raiders to the asteroid belts of the Corriador System. A month long running battle ensues with the Lions finally driving the Dark Eldar from the system bringing it back into the Imperium's hold.

Following the Howling in 401.M34, the chapter, under it's Second Chapter Master, Vicarion Doucain, was then assigned to crusade along the eastern fringe of the Imperium along the arc along behind the Ghoul Stars. The crusade proceeded well at first, spending decades liberating dozens of worlds and scouring other planets barren of their threats to the Imperium. Several Chaos warbands were destroyed during this time period, most noteably an Alpha Legion contingent operating in the Delcius System seeking to undermind the planetary governor.

This action lead to the death of the Chapter's 4th Chapter Master in 204.M35. Euron Dhamphair and a bodyguard cadre of troops landed on the planet of Belltris III to meet with what they thought was the ruling class of the loyal planet. Instead they walked into a trap laid by the Alpha Legion which saw all of them killed. The Lions assaulted the planet and eventually drove the enemies from the system but a new reason to hunt down the operations of the Alpha Legion and destroy them had been given.

In M36 the crusade slowly ground to a halt as replacement parts, munitions, and various other vital necessities ceased to arrive. Due to the Age of Apostasy and several new warp storms, the crusade had been forgotten, and replacements and supplies were no longer being sent by the Adeptus Administratum. Sworn to their duty, the Chapter continued to press onward in their crusade to librate worlds for the Imperium and cleanse it's foes.

Arriving in the Cymru System early in M37 with their supplies of fuel, ammunition, men, and parts severly depleted, the Lions of Harlech found several inhabited ice worlds. Quickly asserting their authority over these lost bastions of humanity, the chapter began to disassemble some of its fleet to create factories to begin to supply itself and produce replacements. The chapter also began to recruit new initiates from among the ice worlds. The Lions of Harlech slowly replaced its losses and began to improve the industrialization of the ice worlds. The few remaining vessals, the chapter's battlebarge Caernarfon and several strike cruisers, were deployed as a system defense fleet against surrounding threats including orcs and eldar pirates.

Many years passed before the chapter was able to replenish what it had lost to attrition during the crusade in both material and new recruits drawn from the ice worlds. In late M38 when the chapter, under it's Eighth Chapter Master Colinn Firthain, was finally able to defend the system as well as several surrounding systems, they sent out a long range reconnaisance fleet of a pair of strike cruisers and escort squadrons. Establishing contact with a rouge trader fleet and then the Adeptus Mechanicus forge world Goedraen, the Lions of Harlech re-established itself with the Imperium.

After proving their continued loyalty and the stability of their geneseed, the Lions of Harlech were granted control of the Cymru system as their chapter home world in recognition of their perpetual faithful service. The Lions of Harlech then finished construction of their Fortress Monestary, expanding the main planetary defense fortress they had already established. The Llew Gyr, or Lion's Forge, was built as an imposing castle high atop a mountain at the end of a glacier covered valley. Forever covered in sleet, ice, and driving snow storms, the Lions of Harlech have come to believe that when sunlight falls upon Dreigiau Gyr that it is an omen of the fortress's imminent fall.

Since M38, the Lions of Harlech have begun to crusade once more, reaching out to systems and worlds around thier system to deter and defeat the enemies of the Imperium. The Chapter's current chapter master, Annwn Piet Moriarty, was elevated to his position when his predecessor was killed in a mysterious explosion while inspecting an orbital facility of Cymru III. Evidence uncovered have lead the Lions to believe they are once more up against their most hated enemies, the Alpha Legion, once more.

Kataklysm
04-23-2012, 11:15 PM
Currently running a few project armies.


Started this year with a small DE force "the Kabal of despair"

Not much of a story behind them, but trying something cool that invloves alot of haemonculous goodies...
also the haemonculous sept is "the Hex".


Second project is a larger 3-4k Necron force, havent decided an alliance yet.. will figure it out later.

most of my units are built and primed and waiting for some paint love.


My third and most exciting project has yet to coalesce through the mail.

It will be a battle company of the carcharodons space marines, Painted to far beyond table top standard. I have also purchased a ton of "blasted wetland" resin bases and a few kits of "magic water". The whole idea is that it is the carcharodon 3rd company deployed to a swamp world on a campaign against either necrons or the traitor legions.. havent decided what would look better on the bases as casualties lol.

-kataklysm

L192837465
04-24-2012, 08:05 AM
My dudes are not chaos, but not loyalist. Rallying around multiple squads of the fallen, after the Heresy, the men fled into the warp. However, during their escape, the warp was distorted heavily by a binary system of a black hole and a star going supernova. The time dilation that occurred had thousands of years rip past them and freeze simultaneously, driving every member mad. The future, past, and present all laced together, showing some the betrayal of the Horus, some the incidents that the Dark Angels keep hidden from wary eyes deep in The Rock, and to the once loyal Fallen, the utter betrayal of the Lion to his great father, his hesitation costing countless billions of lives.

As the marines wandered aimlessly and completely mad, Cypher rallied the troops, and with the aid of several mind-lock techniques stabilized the vast majority of leaders of the army. With a new heart, and the leadership focused and intent on slaying the Emperor, they march ever closer, aiding Cypher and sewing distress across the galaxy with the hope that they will set the Emperor free, earning his forgiveness and honor to fight alongside him once more.

Vostroyangen9072
04-24-2012, 02:23 PM
I Love this thread, My first army is my 52nd Vostroyan Firstborn Mechanized which took part in the Retaking of Khai-zan and specialize in fighting CSM and Tyranids on the urban battlefield and it stays true to the Vostroyan Fluff and i was also planning of making IG battlegroup of all Vostroyan fast attack and heavy support vehicles to back them up, which i was think of also having some iron hand space marines detachment in support of their battlegroup, due to their shared connection to the Machine Cult of Mars.

Their Order of Battle is:

52nd VFB Mechanized Aka "The Iron Grenadiers" earned due to they never retreat and make the enemy pay a lot for any ground taken from them. manpower about 120 vets left after Khai-zan

5th VFB Heavy Armoured Aka "The Steel Wolves"<looks really cool written in russian. this tank company is made of 3 LRBTs, 2 LRExt, 1 LREra, 3 LRDST and Commanded by a LRE(plasma cannon turret). earned due to the companies love of hunting infanty and bold strikes by demolishers on enemy bunkers in Khai-zan.

25th Hydra AD Battery Aka " Vostroya's Wardens" earned due to before in the Ig they were one of Vostroya's elite air- defense batteries guarding the capital.

85th Manticore battery only 1 manticore left after the other 2 were taken out by chaos termies on Khai-zan

90th Medusa Battery aka "Vostroya's Hammers" earned nickname due to if the 5th could not take out a target it fell to the 90th to get the job done

3rd Devil Dog Shock Company - made up of 2 DD and 1 HH

37th Stormtrooper detachment only made up of 18 Stormtroopers

82nd Cadian platoon made up of 5 man 10-man squads with Ac, back up by 2 AC HWSs, 1 Lc HWS and 1 Mortar Hws with 2 MG SWS

i'm still thinking about adding a 6 vehicle SH Company of 3 Baneblades,1 Banehammer,1 Banesword and 1 Shadowsword but they all would be part of the 12th Vostroyan Super-Heavy Tank Company.

Levitas
04-24-2012, 03:10 PM
My Dark Eldar Fluff

Viscount Vermillion of the Midnight Blades

The enigmatic Viscount had a promising career in the dark city until Vects uprising and rise to power forced him to search for new opportunities. Or rather thats the way he would spin it. The truth has twisted and turned throughout the decades, so much so that even the Viscounts own Dracons don't know the full horror of the tale.

The reality is that Vermillion was only able to escape by means of a shady pact with the ancient xenos organization known only as The Cabal. The ambitious Archon was hungry for power and revenge and sought to use the Cabals resources for his own. But it is the Cabal who holds all the power and Vermillion owes them more than he would ever admit. To that end he executes their plans with all the mastery and guile of his race, biding his time until he can return to Vect and utterly destroy him.

The Cabal supplies him what ever he needs, as long as he complies to their requests. Vermillion leads his Insatiable Blades on real space raids that appear to be random, but are part of a much bigger scheme. His kin care not of his secrets, for those that have dug deep have found themselves an unfortunate end.