Tombworld
03-02-2010, 12:14 PM
Hi all
Here's a modification of a list I posted earlier. This has more mobility, more varied units, more troop choices, and it'll hopefully be more fun AND more competitive! An explaination of how I'll use the units is included below the list:
HQ:
CCS w/3x Melta Guns (MG's), Voxcaster (Mounted in Valkyrie )
Troops:
Veteran Squad W/3xMGs, Voxcaster (Mounted in Valkyrie )
Veteran Squad W/3xMGs, Voxcaster (Mounted in Vendetta)
Platoon Command Squad W/2 Flamers, Chimera w/Hull and Turret Heavy Flamers
Infantry Squad W/Auto-cannon (AC)
Infantry Squad W/AC
Infantry Squad W/AC
Infantry Squad
Heavy Support:
Leman Russ Demolisher,
Leman Russ Demolisher,
Leman Russ Eradicator
Fast Attack
Valkyrie W/Rocket Pods
Valkyrie W/Rocket Pods
Vendetta
Here's the plan:
The plan is for the planes to drop off the CCS and Vet squads right in front of the biggest 'big bad(s)' the enemy has, making use of the scout move for the 4+ save (The valks can still fire their Rockets). The Valk with the CCS advances up the centre, with the other valk and the vendetta no more than 12" away so that the CCS can issue a vox-casted order to each of the vet squads. The planes fire whatever they can, and the vets and CCS deploy and start shooting ASAP at whatever needs to be melted. If there are three such targets, no problem. If there's less, the units can converge and concentrate their fire as needs be. Hopefully, the movement cover-save will help protect the planes if the enemy does get the first turn. The CCS are not in the vendetta because that'd be an especially tempting target, but the Vendetta's lascannons should be able to reach across the board and shoot what it needs to pretty much wherever it's placed. Obviously, I intend for it to survive more than one turn so it can sit still and fire off all its guns!
The Tanks keep the pressure on, and deploy within range of the Demolishers' lovely cannons. Demos are a threat to ANYTHING, esp 'unkillable' units like termies and Plague marines, but also characters and vehicles. The Eradicator makes it so the enemy can't just cower amongst cover. The Demos have to get relatively close to use their cannons, but the enemy should be distracted by the planes and troops that have deployed amongst their lines. The Idea is that the enemy has two insanely dangerous threats; the planes and their troops, and the advancing tanks, and neither is easy to deal with, nor can they be ignored without that costing him dearly.
The Platoon Squad will be able to rush to where ever it's needed on the board, but is again designed to deny the enemy cover, ideally burning them out of objectives.
The Infantry squads will ideally sit back and pop transports or shoot at anything that moves. There should also be enough redundancy with that many squads that they could go for objective grabs/objective babysitting if there's a dearth of targets. Their other task is to protect the tanks from assaults or other attacks by deep-striking/reserve enemy forces, jumping in the way of such attacks if needs be. Hey, it's tough bein' a guardsman.
Any comments are welcome!
Here's a modification of a list I posted earlier. This has more mobility, more varied units, more troop choices, and it'll hopefully be more fun AND more competitive! An explaination of how I'll use the units is included below the list:
HQ:
CCS w/3x Melta Guns (MG's), Voxcaster (Mounted in Valkyrie )
Troops:
Veteran Squad W/3xMGs, Voxcaster (Mounted in Valkyrie )
Veteran Squad W/3xMGs, Voxcaster (Mounted in Vendetta)
Platoon Command Squad W/2 Flamers, Chimera w/Hull and Turret Heavy Flamers
Infantry Squad W/Auto-cannon (AC)
Infantry Squad W/AC
Infantry Squad W/AC
Infantry Squad
Heavy Support:
Leman Russ Demolisher,
Leman Russ Demolisher,
Leman Russ Eradicator
Fast Attack
Valkyrie W/Rocket Pods
Valkyrie W/Rocket Pods
Vendetta
Here's the plan:
The plan is for the planes to drop off the CCS and Vet squads right in front of the biggest 'big bad(s)' the enemy has, making use of the scout move for the 4+ save (The valks can still fire their Rockets). The Valk with the CCS advances up the centre, with the other valk and the vendetta no more than 12" away so that the CCS can issue a vox-casted order to each of the vet squads. The planes fire whatever they can, and the vets and CCS deploy and start shooting ASAP at whatever needs to be melted. If there are three such targets, no problem. If there's less, the units can converge and concentrate their fire as needs be. Hopefully, the movement cover-save will help protect the planes if the enemy does get the first turn. The CCS are not in the vendetta because that'd be an especially tempting target, but the Vendetta's lascannons should be able to reach across the board and shoot what it needs to pretty much wherever it's placed. Obviously, I intend for it to survive more than one turn so it can sit still and fire off all its guns!
The Tanks keep the pressure on, and deploy within range of the Demolishers' lovely cannons. Demos are a threat to ANYTHING, esp 'unkillable' units like termies and Plague marines, but also characters and vehicles. The Eradicator makes it so the enemy can't just cower amongst cover. The Demos have to get relatively close to use their cannons, but the enemy should be distracted by the planes and troops that have deployed amongst their lines. The Idea is that the enemy has two insanely dangerous threats; the planes and their troops, and the advancing tanks, and neither is easy to deal with, nor can they be ignored without that costing him dearly.
The Platoon Squad will be able to rush to where ever it's needed on the board, but is again designed to deny the enemy cover, ideally burning them out of objectives.
The Infantry squads will ideally sit back and pop transports or shoot at anything that moves. There should also be enough redundancy with that many squads that they could go for objective grabs/objective babysitting if there's a dearth of targets. Their other task is to protect the tanks from assaults or other attacks by deep-striking/reserve enemy forces, jumping in the way of such attacks if needs be. Hey, it's tough bein' a guardsman.
Any comments are welcome!