MetalStorm4786
03-05-2010, 08:38 AM
I decided to come up with a competitive 2500 Point Daemon Force, but I also wanted it to be fun for me and my opponent to use...hense the HQ choices. If I wanted a more competitive build, I would save 93 points and have two Bloodthirster with Unholy Might. Skarbrand is a blast to have on the board for both players, and Fateweaver just throws people for a loop.
HQ
Skarbrand
Fateweaver
Elites
5 Fiends of Slaanesh with Unholy Might
4 Bloodcrushers of Khorne with Chaos Icon, Fury of Khorne and Instrument of Chaos
Troops
15 Daemonettes of Slaanesh
15 Daemonettes of Slaanesh
10 Bloodletters of Khorne with Chaos Icon
10 Bloodletters of Khorne
5 Horros of Tzeentch with Bolt of Tzeentch
5 Horros of Tzeentch with Bolt of Tzeentch
Heavy Support
Soul Grinder with Tongue
Soul Grinder with Tongue
Daemon Prince with Daemonic Flight, Iron Hide, Mark of Tzeentch and Bolt of Tzeentch
My own thoughts:
- Bloodcrushers are tough enough to hold the Icon and not die. Fury stops them from being bogged down by walkers. The Instrument is there for wound allocation.
- The second Icon is meant to a backup incase Wave 1 does not come in.
- Maybe drop Iron Hide from the Prince since he already has a 4+ Invul? Replace with Breath of Chaos?
- 5 ranged AA weapons plus MC's and Elites should be enough for Vehicle popping.
Daemons have the benefit of not having to walk across the table and endure rounds of shooting before getting those AA weapons and nasty CC beasts up close.
Let me know what you all think!
HQ
Skarbrand
Fateweaver
Elites
5 Fiends of Slaanesh with Unholy Might
4 Bloodcrushers of Khorne with Chaos Icon, Fury of Khorne and Instrument of Chaos
Troops
15 Daemonettes of Slaanesh
15 Daemonettes of Slaanesh
10 Bloodletters of Khorne with Chaos Icon
10 Bloodletters of Khorne
5 Horros of Tzeentch with Bolt of Tzeentch
5 Horros of Tzeentch with Bolt of Tzeentch
Heavy Support
Soul Grinder with Tongue
Soul Grinder with Tongue
Daemon Prince with Daemonic Flight, Iron Hide, Mark of Tzeentch and Bolt of Tzeentch
My own thoughts:
- Bloodcrushers are tough enough to hold the Icon and not die. Fury stops them from being bogged down by walkers. The Instrument is there for wound allocation.
- The second Icon is meant to a backup incase Wave 1 does not come in.
- Maybe drop Iron Hide from the Prince since he already has a 4+ Invul? Replace with Breath of Chaos?
- 5 ranged AA weapons plus MC's and Elites should be enough for Vehicle popping.
Daemons have the benefit of not having to walk across the table and endure rounds of shooting before getting those AA weapons and nasty CC beasts up close.
Let me know what you all think!