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View Full Version : TIE Punisher preview; or how I learned to stop worrying and fly green banks



0rph3u5
07-07-2015, 10:04 AM
(online since yesterday)

TIE PUNISHER:
https://www.fantasyflightgames.com/en/news/2015/7/6/obliterate-your-enemies/
https://images-cdn.fantasyflightgames.com/filer_public/c8/a4/c8a46c5c-17e3-4c8d-8010-88ff9f1a8be2/cutlass-squadron-pilot.png
https://images-cdn.fantasyflightgames.com/filer_public/8a/0d/8a0d517e-edb0-4900-8f11-66a912898f38/deathrain.png https://images-cdn.fantasyflightgames.com/filer_public/4e/67/4e67913d-89c0-4b19-80fb-8aa28ce37e1d/redline.png
"Deathrain" has two seperate pilot abilites, a first in the game - since both require you spend extra points on bombs, it is not as weird as it sounds.

https://images-cdn.fantasyflightgames.com/filer_public/50/96/50965308-ab01-4bea-958d-4604848464ca/swx34-dial.png

https://images-cdn.fantasyflightgames.com/filer_public/c7/84/c784eea2-4511-4073-8ad1-1932de49822f/cluster-mines.png
Cluster Mines are 2 red dice per Token, one set are 3 Tokens - so, 6 red dice if they blaze through all of them

https://images-cdn.fantasyflightgames.com/filer_public/fc/7e/fc7e074c-b452-437b-8ff9-4020d01ff88d/twin-ion-engine-mk2.png
UNHOLY LADY OR LORD OF UPGRADES BE PRAISED!
While adding a 1 point charge on the base cost on many cheap TIEs won't be worth it, the TIE Defender, Advanced and Phantom-pilots as well as Night Beast and Lt. Lorrir will want some of that action. While it won't make them stress-clearing machines like the Interceptor (but hey theoretically you can give your royal guard T/I now Autothrusters and green 3-banks in addition to PTL; won't that be fun? ;) ) it will make several stress-costed abilites viable for a broader array of ships.

Note to self: Bring back the 2 Defender Lists!

Brenlak
07-07-2015, 10:15 PM
Maybe its time to get back into X-wing...

Wizzardx3
07-22-2015, 08:55 AM
I don't see any reason to take a punisher over a bomber for cheaper. My Defender will love the Engine card, however :D

0rph3u5
07-23-2015, 04:59 AM
I don't see any reason to take a punisher over a bomber for cheaper.

About 11 Points* of free Upgrades and a slower dial (greens are the 1s not the 2s; 4K instead of 5K) like to disagree*; and the combo of bombs and systems might be a nice in Epic...

* 3 Shield Upgrads and an Engine Upgrade sum up to 16 Points, the cost difference between the PS2s is 5 points.

Cutter
07-23-2015, 05:05 AM
Thanks for the info, we played X-Wing last weekend and it was hilarious.

0rph3u5
07-25-2015, 05:22 AM
New things keep happening - FFG spoiled the PS4 TIE Punisher pilot, breaking the rule of keeping at least one pilot card per ship unspoiled before release

https://images-cdn.fantasyflightgames.com/filer_public/1b/ea/1beab0ed-a79e-4c7e-ae21-308173495613/black-eight-sq-pilot.png

From the Wave VII tactics Article by Doug Kinney
https://www.fantasyflightgames.com/en/news/2015/7/24/wave-vii-imperials/

Brenlak
08-06-2015, 10:41 PM
New things keep happening - FFG spoiled the PS4 TIE Punisher pilot, breaking the rule of keeping at least one pilot card per ship unspoiled before release


These guys at Fantasy Flight, they keep making up the rules!!!

Mr Mystery
08-07-2015, 06:48 AM
Just can't get that excited about this Wave.