TSINI
03-22-2010, 05:28 PM
With a day of 500 point Patrol Force games coming up, I figured I would revise the list I last used for a 500 point patrol force doubles.
The last list I ran was
Platoon Command - missile launcher, 2x grenade launchers, power weapon - 65 points
Infantry Squad 1 - Autocannon, Grenade Launcher - 65 points
Infantry Squad 2 - Autocannon, Grenade Launcher - 65 points
20 Conscripts - 80points
Heavy Weapon Squad 1 - 3x Heavy Bolters - 75points
Heavy Weapon Squad 2 - 3x Autocannon - 75points
Armoured Sentinel - Plasma Cannon - 75 points
total = 500 points
But this list was used in a doubles tournament.
so I figured I would try and beef it up, remove a couple of units, and replace them with some heavy armour (as heavy as patrol force allows) without losing too much hitting power.
after a bit of thought, I think I've found a way.
Platoon Command - Heavy Bolter, 2x grenade launchers, power weapon - 60 points
Infantry Squad 1 - Autocannon, Grenade Launcher - 65 points
Infantry Squad 2 - Autocannon, Grenade Launcher, (Transport below) - 65 points
Chimera - Autocannon, Hull Heavy Bolter - 60
20 Conscripts - 80 points
Heavy Weapon Squad - 3x Autocannon - 75 points
Scout Sentinal - Autocannon - 40 points
Salamander Scout - 55 points
total = 500 points
so by losing 6 men, I've gained 2 vehicles, I've gained 3 more autocannons with only a loss of the plasma cannon
by removing the plasma cannon I've got rid of my anti MEQ gun, AP3 is hard to come by when ordnance is a no no, but i think by upping the number of autocannons will actually push my force closer to killing hordes, and hard hitting power for tougher enemies.
and obviously, a second chimera would actually be the vehicle of choice instead of the salamander, I just plain don't have a second one - its just not my style :)
for those that don't know, patrol force rules are as follows.
- Any Codex/army list (inc Forgeworld lists) permitted.
- 500pts limit
- You must have at least one Troops choice.
- You may include a single HQ choice, but no more than one.
- You may spend remaining points on anything else in the codex.
- No model can have more than 2 Wounds.
- No special or Unique characters.
- No model can have a save better than a 3+ or 4+ Invulnerable.
- Vehicles cannot have a total Armour Value greater than 33. Calculate this by adding the Front, Side and Rear armour values (only count the side once).
- No Ordnance weapons.
oh and we always allow forgeworld gear - because we're cool :D
any suggestions/feedback welcome
Cheers, TSINI
The last list I ran was
Platoon Command - missile launcher, 2x grenade launchers, power weapon - 65 points
Infantry Squad 1 - Autocannon, Grenade Launcher - 65 points
Infantry Squad 2 - Autocannon, Grenade Launcher - 65 points
20 Conscripts - 80points
Heavy Weapon Squad 1 - 3x Heavy Bolters - 75points
Heavy Weapon Squad 2 - 3x Autocannon - 75points
Armoured Sentinel - Plasma Cannon - 75 points
total = 500 points
But this list was used in a doubles tournament.
so I figured I would try and beef it up, remove a couple of units, and replace them with some heavy armour (as heavy as patrol force allows) without losing too much hitting power.
after a bit of thought, I think I've found a way.
Platoon Command - Heavy Bolter, 2x grenade launchers, power weapon - 60 points
Infantry Squad 1 - Autocannon, Grenade Launcher - 65 points
Infantry Squad 2 - Autocannon, Grenade Launcher, (Transport below) - 65 points
Chimera - Autocannon, Hull Heavy Bolter - 60
20 Conscripts - 80 points
Heavy Weapon Squad - 3x Autocannon - 75 points
Scout Sentinal - Autocannon - 40 points
Salamander Scout - 55 points
total = 500 points
so by losing 6 men, I've gained 2 vehicles, I've gained 3 more autocannons with only a loss of the plasma cannon
by removing the plasma cannon I've got rid of my anti MEQ gun, AP3 is hard to come by when ordnance is a no no, but i think by upping the number of autocannons will actually push my force closer to killing hordes, and hard hitting power for tougher enemies.
and obviously, a second chimera would actually be the vehicle of choice instead of the salamander, I just plain don't have a second one - its just not my style :)
for those that don't know, patrol force rules are as follows.
- Any Codex/army list (inc Forgeworld lists) permitted.
- 500pts limit
- You must have at least one Troops choice.
- You may include a single HQ choice, but no more than one.
- You may spend remaining points on anything else in the codex.
- No model can have more than 2 Wounds.
- No special or Unique characters.
- No model can have a save better than a 3+ or 4+ Invulnerable.
- Vehicles cannot have a total Armour Value greater than 33. Calculate this by adding the Front, Side and Rear armour values (only count the side once).
- No Ordnance weapons.
oh and we always allow forgeworld gear - because we're cool :D
any suggestions/feedback welcome
Cheers, TSINI