Dantethegolden
04-13-2010, 10:36 PM
I finally got around to drawing up a list that I'm ready to playtest. Gonna try it this weekend. Let me know what you guys think.
HQ
The Sanguinor 275
Reclusiarch (combi-melta) 140
ELITE
Sanguinary Priest (Lightning Claw, combi-melta) 75
Libby Dread (Blood Lance, Shield, EA, searchlight) 191
TROOPS
Assault Sq. (Fist, Razorback w/EA, HB, searchlight) 161
Assault Sq. (Fist, Meltagun, Rhino w/EA) 165
Tactical Sq. (+1 Marine, Meltabomb) 111
Death Company (+3 DC Marines, Rhino) 170
Death Company Dreadnought 125
FAST
Baal Predator (HF sponsons, searchlight) 140
Baal Predator (HF sponsons, searchlight) 140
Vanguard Vets (Jump Packs & Lightning Claws) 225
TRANSPORTS
Drop Pod (Locator Beacon) 45
Drop Pod 35
The idea behind this is:
-Reserve everything
-Reclusiarch rides with the DC. I tend to roll poorly, so having re-rollable hits/wounds is good
-Sang Priest rides in the Rhino with the assault squad, buffing them.
-Libby Dread lands in the drop pod (with the locator beacon) turn 1, uses Blood Lance on vehicles
-The vets use the locator beacon to accurately deep strike near squads that have just been evicted from their rides, and using heroic intervention, cut them up a bit.
-The DC Dread rides in on the other pod where needed, Baals outflank, etc.
-The Sanguinor comes down and wrecks ****, and also makes one of my Sgts. Str. 10 (powerfist), basically a dreadnought riding in a Rhino
-The tactical squad walks onto an objective in the backfield to claim it, hopefully drawing little attention.
On a side note, I've heard people talking a lot about giving their Sanguinary Priests power weapons, and giving the whole vanguard squad power weapons. Why would you not instead give them the Lightning claws? (as I have done) The claws are the same price, but they re-roll to wound. No brainer, right?
HQ
The Sanguinor 275
Reclusiarch (combi-melta) 140
ELITE
Sanguinary Priest (Lightning Claw, combi-melta) 75
Libby Dread (Blood Lance, Shield, EA, searchlight) 191
TROOPS
Assault Sq. (Fist, Razorback w/EA, HB, searchlight) 161
Assault Sq. (Fist, Meltagun, Rhino w/EA) 165
Tactical Sq. (+1 Marine, Meltabomb) 111
Death Company (+3 DC Marines, Rhino) 170
Death Company Dreadnought 125
FAST
Baal Predator (HF sponsons, searchlight) 140
Baal Predator (HF sponsons, searchlight) 140
Vanguard Vets (Jump Packs & Lightning Claws) 225
TRANSPORTS
Drop Pod (Locator Beacon) 45
Drop Pod 35
The idea behind this is:
-Reserve everything
-Reclusiarch rides with the DC. I tend to roll poorly, so having re-rollable hits/wounds is good
-Sang Priest rides in the Rhino with the assault squad, buffing them.
-Libby Dread lands in the drop pod (with the locator beacon) turn 1, uses Blood Lance on vehicles
-The vets use the locator beacon to accurately deep strike near squads that have just been evicted from their rides, and using heroic intervention, cut them up a bit.
-The DC Dread rides in on the other pod where needed, Baals outflank, etc.
-The Sanguinor comes down and wrecks ****, and also makes one of my Sgts. Str. 10 (powerfist), basically a dreadnought riding in a Rhino
-The tactical squad walks onto an objective in the backfield to claim it, hopefully drawing little attention.
On a side note, I've heard people talking a lot about giving their Sanguinary Priests power weapons, and giving the whole vanguard squad power weapons. Why would you not instead give them the Lightning claws? (as I have done) The claws are the same price, but they re-roll to wound. No brainer, right?