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View Full Version : Yet Another BA list. 2000 points, casual.



murrburger
04-23-2010, 12:03 AM
Reclusiarch
Total: 130

Chills with Death Company.

9 Death Company: 2 Power Weapons, Power Fist
Total: 235

They hang out inside the Storm Raven. I'll try and send them to where they're needed the most.

Furioso Librarian: Blood Lance, Might of Heroes
Total: 165

Also inside the Storm Raven. Same deal as Death Company.

Sanguinary Priest with Jump Pack: Lightning Claw
Total: 90

Sanguinary Priest with Jump Pack: Lightning Claw
Total: 90

These go in the Jump Pack squads. I gave them Lightning Claws because they are (barely) more effective than Power Weapons. At least against Marines.

10 Assault Marines: 2 Meltaguns
Sergeant: Power Fist
Total: 235

10 Assault Marines: 2 Meltaguns
Sergeant: Power Fist
Total: 235

5 Assault Marines: Meltagun
Sergeant: Lightning Claw
Razorback: Heavy Flamer
Total: 145

I tried not to use too much Mech, because I've always wanted to do an army with lots of jump troops.

Baal Predator: Heavy Bolters, Storm Bolter, Dozer Blades
Total: 160

This will most likely outflank, and try and rip up artillery and the like.

Vindicator: Dozer Blades
Total: 150

Vindicator: Dozer Blades
Total: 150

Will stay in reserve, then rocket forward to and blast things to bits. They may start out on the board if the situation looks good.

Storm Raven: Twin-linked Mult-melta, Twin-linked Assault Cannon, Extra Armour
Total: 215

Will stay in reserve, then drop off the kids. I guess it will go tank-hunting/objective contesting if it survives.

Total: 2000

I've considered replacing the Death Company with some other type of hard-hitting unit, and if I did, I would probably get rid of the Chaplain for a Librarian or something like that.

Any comments, advice or criticism is welcome.

synack
04-23-2010, 12:14 AM
I think putting Lightning claws on the Priests is a waste as they can be picked out in combat easily and just as easily killed. Just give them a power weapon for just in case, but personally, I'd want to keep them out of combat (but near by!).

murrburger
04-23-2010, 12:38 AM
Oh, what I mean to say is that they each have a single lightning claw (which is the same price as a power weapon).

synack
04-23-2010, 12:47 AM
Oh, what I mean to say is that they each have a single lightning claw (which is the same price as a power weapon).

I don't know the math, but is the reroll to wound better than the extra attack?

murrburger
04-23-2010, 10:18 AM
Against WS 4 T4:
Sergeant: Charge
L Claw: 3 attacks (1.5 hits) -> 1.125 wounds (No saves) = 1.13 wounds
P Weapon: 4 attacks (2 hits) ->1 wound (No saves) = 1 wound

Sergeant: No Charge
L Claw: 2 attacks (1 hit) -> 0.75 wounds (No saves) = 0.75 wounds
P Weapon: 3 attacks (1.5 hits) -> 0.75 wounds (No saves) = 0.75 wounds

Sanguinary Priest: Charge
L Claw: 3 attacks (2 hits) -> 1.78 wounds (No saves) = 1.78 wounds
P Weapon: 4 attacks (2.66 hits) -> 1.77 wounds (No saves) = 1.77 wounds

Sanguinary Priest: No Charge
L Claw: 2 attacks (1.33 hits) -> 1.0 wounds (No saves) = 1 wound
P Weapon: 3 attacls (2 hits) -> 1.0 wounds (No saves) - 1 wound

Against WS4 T5:
Sergeant: Charge
L Claw: 3 attacks (1.5 hits) -> 0.83 wounds (No saves) = 0.83 wounds
P Weapon: 4 attacks (2 hits) ->0.67 wounds (No saves) = 0.67 wound

Sergeant: No Charge
L Claw: 2 attacks (1 hit) -> 0.55 wounds (No saves) = 0.55 wounds
P Weapon: 3 attacks (1.5 hits) -> 0.5 wounds (No saves) = 0.5 wounds

Sanguinary Priest: Charge
L Claw: 3 attacks (2 hits) -> 1.5 wounds (No saves) = 1.5 wounds
P Weapon: 4 attacks (2.66 hits) -> 0.88 wounds (No saves) = 0.88 wounds

Sanguinary Priest: No Charge
L Claw: 2 attacks (1.33 hits) -> 1.0 wounds (No saves) = 1 wound
P Weapon: 3 attacks (2 hits) -> 0.67 wounds (No saves) - 0.67 wounds

Ugh... I'm really burned out... so, my math might be a little off. I doublechecked it and couldn't find anything huge, though.

I mostly just did it because lightning claws look awesome. As you can see, the difference is barely visible at T4, but becomes more pronounced against T5.

Tynskel
04-23-2010, 10:36 AM
I like this list.

The only thing I would change is the Assault Cannon to a Lascannon on your stormraven.

If you are going anti-tank route, might as well take the range route too--- go in, drop your guys off, back off, blasting away-- last turn zip over to an enemy claimed objective.


EDIT: I would change one other thing---

Death co. really excel at flying (my personal opinion)-- dropping 4 guys buys jump packs for the squad, dropping the two lightning claws on the priest, buys a jump pack for the reclesiach.


The 10 points left over can get you Siege Shields (upgrading both dozer blades) on your Vindicators-- which is worth while--- The gun has such narrow fire angle, a immobilized result makes your 150 point tank worthless.