gannam
04-28-2010, 08:39 PM
Been playing this list for a while now with very good results. The only problem is that I still face problems with double mystic IG armies. Tournaments typically have not near enough terrain and heavily favor shooting armies.
The strategy is that this army has many deepstriking, outflanking options, that allows me to either run it like that, or do a full horde army if facing anti deepstrike counters. HIve tyrant gives 3 up reserve rolls, and if need be, I can actually outflank the tervigon and park him on an objective and poop out bugs on it. I use screening units both for MC's and for standard list. the screening units are then given feel no pain by the tervigon.
I know that some of you will warn against regeneration on MC's because of the high cost, but I can tell you that rolling 2 or 3 sixes has changed the outcome of games when they just can't bring down that trygon.
HQ
Tyrant w/ wings, stranglethorn cannon, scything talons, regen hive commander, paroxysm, pcychic scream.
This guy is screened with 10 gargoyles for cover saves. He is mobile, and drops str 6 templates on the enemy.
with gargoyle guard, 355
tyranid prime w/ adrenal glands, regen and with a hive guard brood x 3.
I use the IC attribute here and run it with a mobile gun platform. This allows you to play wound allocation, as hive guard tend to be a big target. This also allows for extra synapse on the table.
with brood total points, 250
Elites
doom of malantai with pod 130.
physiological unit that forces the enemy to deal with it.
Zoanthrope x 3 180
I run them with the horde and screen them with other units. This gives you a very good 24 inch range template that is extremely effective against infantry and I use them more as defensive unit.
Troops:
Tervigon w/ sything talons, regen, catalyst, onslaught 225
This unit's primary function is to hold objectives. the bug pooping ability allows you to leave clumps of termagaunts in your deployment zone.
Termagant x 10 50 points
This unit is simply to allow me to take the tervigon as a troop choice.
Hormagaunt x 23 w/ toxin sacs 184
Hormagaunt x 23 w/ toxin sacs 184
This is my primary screening unit. I force the enemy to make them a priority and spread out the wounds. I run 2 screening units of these. These are also extremely effective for counter charging terminators, beserkers, and taking out obliterators and such.
genestealer brood x 10 w/ broodlord
genestealer brood x 10 w/broodlord and scything talons
I run 2 of these. This is a great unit for outflanking applying pressure on the enemy. This is really the only counter I have against the turtled IG army with double mystics.
Heavy support.
Trygon prime w/ regeneration 265
Trygon prime w/ adrenal glands, regeneration 275
These are the big heavy hitters. I have the option to deepstrike, or against anti drop pod armies, I will walk them up with the horde and allow one to provide cover saves to the tervigon, and the other to receive cover saves from the hive tyrant.
The strategy is that this army has many deepstriking, outflanking options, that allows me to either run it like that, or do a full horde army if facing anti deepstrike counters. HIve tyrant gives 3 up reserve rolls, and if need be, I can actually outflank the tervigon and park him on an objective and poop out bugs on it. I use screening units both for MC's and for standard list. the screening units are then given feel no pain by the tervigon.
I know that some of you will warn against regeneration on MC's because of the high cost, but I can tell you that rolling 2 or 3 sixes has changed the outcome of games when they just can't bring down that trygon.
HQ
Tyrant w/ wings, stranglethorn cannon, scything talons, regen hive commander, paroxysm, pcychic scream.
This guy is screened with 10 gargoyles for cover saves. He is mobile, and drops str 6 templates on the enemy.
with gargoyle guard, 355
tyranid prime w/ adrenal glands, regen and with a hive guard brood x 3.
I use the IC attribute here and run it with a mobile gun platform. This allows you to play wound allocation, as hive guard tend to be a big target. This also allows for extra synapse on the table.
with brood total points, 250
Elites
doom of malantai with pod 130.
physiological unit that forces the enemy to deal with it.
Zoanthrope x 3 180
I run them with the horde and screen them with other units. This gives you a very good 24 inch range template that is extremely effective against infantry and I use them more as defensive unit.
Troops:
Tervigon w/ sything talons, regen, catalyst, onslaught 225
This unit's primary function is to hold objectives. the bug pooping ability allows you to leave clumps of termagaunts in your deployment zone.
Termagant x 10 50 points
This unit is simply to allow me to take the tervigon as a troop choice.
Hormagaunt x 23 w/ toxin sacs 184
Hormagaunt x 23 w/ toxin sacs 184
This is my primary screening unit. I force the enemy to make them a priority and spread out the wounds. I run 2 screening units of these. These are also extremely effective for counter charging terminators, beserkers, and taking out obliterators and such.
genestealer brood x 10 w/ broodlord
genestealer brood x 10 w/broodlord and scything talons
I run 2 of these. This is a great unit for outflanking applying pressure on the enemy. This is really the only counter I have against the turtled IG army with double mystics.
Heavy support.
Trygon prime w/ regeneration 265
Trygon prime w/ adrenal glands, regeneration 275
These are the big heavy hitters. I have the option to deepstrike, or against anti drop pod armies, I will walk them up with the horde and allow one to provide cover saves to the tervigon, and the other to receive cover saves from the hive tyrant.