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Bigred
07-25-2009, 10:08 AM
OK, so I'm an Eldar junkie...sue me!

I'm looking at the Eldar fleet and noticed its broken up into the "Corsair fleets" which came out with the core game, and the later more organic "Craftworld fleets" with the big sails.

I would prefer to not mix these visual styles if possible so is one the sets just plain superior to the other?

Visually I love the Craftworld Dragonships/Shadowhunters more, but it seems like a pretty thin roster to fill out a fleet with, compared to the ton of ships the other style gets.

FirstLegion
07-25-2009, 10:34 AM
It's pretty clear that the corsairs have the fire power advantage over the craftworld ships. I also like the loks of the craftworld ships better.

We should play and figure it out.

CrusherJoe
07-26-2009, 02:22 AM
I have....well, several cruises, both Imperial and Chaos, and one HUGE Imperial battleship (Emperor-class, I think). Oh, and some assault boats.

Will this get me in the door? I want to play this game, badly. Capital ship combat has always intrigued me, probably since Return of the Jedi (yeah, I know).

Khestra the Unbeheld
07-26-2009, 06:02 PM
I have....well, several cruises, both Imperial and Chaos, and one HUGE Imperial battleship (Emperor-class, I think). Oh, and some assault boats.

Will this get me in the door? I want to play this game, badly. Capital ship combat has always intrigued me, probably since Return of the Jedi (yeah, I know).

We had this going at DLair every Thursday at 1900 until people's work schedules started getting in the way of each other. I'm still available during then for some (Chaos and SM fleets). We were averaging 2000-point fleets, but I think I could field about 3K for both if I trick them out a little.

Inquisitor Hate Machine
07-28-2009, 10:42 PM
I have....well, several cruises, both Imperial and Chaos, and one HUGE Imperial battleship (Emperor-class, I think). Oh, and some assault boats.

Will this get me in the door? I want to play this game, badly. Capital ship combat has always intrigued me, probably since Return of the Jedi (yeah, I know).

Yes, this is exactly what I have and you can play plenty a games with that. Word of Advice, dont play Brandon for your first game because he cheats. Takes the biggest Chaos battleship and three carnages that will just tear you up while he giggles because, you know, he has to be "that guy" ;)

I'll play you some time, I have all that you have plus a ton of orks that I need to get together...

Paul
07-28-2009, 11:44 PM
I could also play you sometime. I have a 1500 point Adeptus Mechanicus battlefleet.

Kaar
07-31-2009, 12:09 PM
Back to the OP... The Corsair list in the Big Blue Book is a little more powerful, and with a lot more different class choices, especially when the (Forge World only :( ) light cruisers from Armada are factored in.

Of course, with the Craftworld lists, you do have that ability to tweak your cruiser loadouts from game to game without needing new models, so you would be able to playtest a bunch of different configurations to find the ones that worked best for your style. The Craftworld ships are also a little more durable, with 5+ armour instead of the Corsair fleet's 4+.

Personally tough, I'll stick with my Corsairs. Aconites for the win.

King Wibble
07-31-2009, 12:24 PM
Sometimes it's not about having the firepower in the fleet, after all it has got to be something you want to pick up and play, so I say go for the fleet that you find more appealing and then build your list around that.

horizon
08-26-2009, 11:17 PM
The Corsair list has an edge in its fast and cheap destroyers (Nightshades & Hemlocks). A really strong fleet.

The Craftworld has the bonus of better armour which is especially handy on the effective Wraithship.

Both fleets have a centerpiece: Void Stalker for Corsairs and Flame of Asuryan for Craftworld.

Abominable Plague Marine
08-27-2009, 05:31 AM
I guess if you did a Prince Yriel themed fleet you could take a little from column A & B.

Ive got a copy of Matt Keefe's "Yriels Raiders" on PDF, which gives you the Flame of Asuryan (Yriel's flagship), and rules for combining BOTH fleets.................

............if you would like a copy, PM me your email.

Edit: you dont need to take Yriels flagship to be able to include both fleets.

horizon
08-27-2009, 05:39 AM
You can download that pdf on the GW site.

Oddly enough there are no rules given on how to take the Flame of Asuryan in a fleet. But in the past the High Admirality expressed that in order to take the Flame of Asuryan you need to have the Hero.

Having a Corsair fleet led by the Flame of Asuryan makes a good fleet.

Abominable Plague Marine
08-27-2009, 06:02 AM
Oh ok, I wasnt aware they (GW) had added in all the resources now. Good on em!

Yeah right, Ive always wondered about the rules too, my friend has the combined Corsair/Craftworld fleet and we just asumed Yriels Flagship + Hero.

Cheers for the info.

robertsjf
08-27-2009, 10:53 AM
Of course, with the Craftworld lists, you do have that ability to tweak your cruiser loadouts from game to game without needing new models, so you would be able to playtest a bunch of different configurations to find the ones that worked best for your style. The Craftworld ships are also a little more durable, with 5+ armour instead of the Corsair fleet's 4+.


This is why I prefer the Craftworld list. It has more variety that it looks like it has on the surface.