BigRedOne82
05-21-2010, 12:15 PM
OK, without having seen the scenarios (which will likely necessitate some small changes in my list), I have come up with the following:
Lord, MoN, Plaguebringer, combi-melta = 160
Kharn = 165
GD = 100
4x Termie w/ HF, PF, 3x combi-melta = 150
4x Termie w/ HF, PF, 3x combi-plas = 150
9x Plague Marine w/ champ, PF, 2x plasma in Rhino w/ HL = 327
9x PM w/ champ, PF, 2x plasma, Icon in Rhino w/ HL = 332
9x PM w/ champ, PW, 2x melta, Icon in Rhino w/ combi-bolter = 302
9x PM as above = 302
3x Oblits = 225
Vindi w/ combi-bolter = 130
Defiler w/ HL = 155
TOTAL = 2498
A couple of thoughts on the list:
I have used DPs in the past, but have found their lifespans to be extremely short, and 150+ points is a lot to lose for nothing. That's why I've switched to foot HQs that I can hide in the Rhinos filled with T5, FNP PMs. Although the foot lords tend to die easily in HtH (5+ I and no EW), at least they should most likely get to take something with them first. And the GD provides almost as much killing power as the DP (although isn't as survivable), but is much more reliable in making it into HtH.
The termies aren't true termicides; I intend for them to DS off the PMs' Icons and lend their fire in support. Five melta/plasmas plus 14 bolter shots and possibly the HF can see off just about anything. Their PWs also are extremely useful in helping the PMs through tough assaults in the following turns.
I like the solid core of PMs for Troops to take and hold objectives, but I'm considering swapping the two plasma squads for two CMS squads with a lascannon to try and pop opposing vehicles if I get first turn. Otherwise, I will keep the whole army in reserve against a mech IG, or shooty SM or Eldar list. Thoughts?
The heavies are just an eclectic mix of the shootiest stuff I own. Since they can all move and fire, I will keep them in reserve against a shooty army if I go second, otherwise just start leveling stuff. Hopefully they will also draw fire away from the Rhinos, which are my primary threat IMO, especially when they start dropping termies in.
What do you guys think? Btw, I won my local pre-lims with a 4th ed. style foot only PM/Berserker/NM army, but I have no doubts that it wouldn't stand up to what I will likely face in the semis so I'm hoping for some help with this new, hopefully improved list. Please try to format criticisms more along the lines of "I would take more Troops" or "take AC Havocs instead of the Vindi" (btw, both thoughts that I'm currently entertaining), and less along the lines of specific weapons load-outs or really drastic changes, because I'm working from a fixed pool of models and don't have infinite resources to improve this thing (ie, I would have already put 9x Oblits in the list if I had them, but I don't). Thanks.
Lord, MoN, Plaguebringer, combi-melta = 160
Kharn = 165
GD = 100
4x Termie w/ HF, PF, 3x combi-melta = 150
4x Termie w/ HF, PF, 3x combi-plas = 150
9x Plague Marine w/ champ, PF, 2x plasma in Rhino w/ HL = 327
9x PM w/ champ, PF, 2x plasma, Icon in Rhino w/ HL = 332
9x PM w/ champ, PW, 2x melta, Icon in Rhino w/ combi-bolter = 302
9x PM as above = 302
3x Oblits = 225
Vindi w/ combi-bolter = 130
Defiler w/ HL = 155
TOTAL = 2498
A couple of thoughts on the list:
I have used DPs in the past, but have found their lifespans to be extremely short, and 150+ points is a lot to lose for nothing. That's why I've switched to foot HQs that I can hide in the Rhinos filled with T5, FNP PMs. Although the foot lords tend to die easily in HtH (5+ I and no EW), at least they should most likely get to take something with them first. And the GD provides almost as much killing power as the DP (although isn't as survivable), but is much more reliable in making it into HtH.
The termies aren't true termicides; I intend for them to DS off the PMs' Icons and lend their fire in support. Five melta/plasmas plus 14 bolter shots and possibly the HF can see off just about anything. Their PWs also are extremely useful in helping the PMs through tough assaults in the following turns.
I like the solid core of PMs for Troops to take and hold objectives, but I'm considering swapping the two plasma squads for two CMS squads with a lascannon to try and pop opposing vehicles if I get first turn. Otherwise, I will keep the whole army in reserve against a mech IG, or shooty SM or Eldar list. Thoughts?
The heavies are just an eclectic mix of the shootiest stuff I own. Since they can all move and fire, I will keep them in reserve against a shooty army if I go second, otherwise just start leveling stuff. Hopefully they will also draw fire away from the Rhinos, which are my primary threat IMO, especially when they start dropping termies in.
What do you guys think? Btw, I won my local pre-lims with a 4th ed. style foot only PM/Berserker/NM army, but I have no doubts that it wouldn't stand up to what I will likely face in the semis so I'm hoping for some help with this new, hopefully improved list. Please try to format criticisms more along the lines of "I would take more Troops" or "take AC Havocs instead of the Vindi" (btw, both thoughts that I'm currently entertaining), and less along the lines of specific weapons load-outs or really drastic changes, because I'm working from a fixed pool of models and don't have infinite resources to improve this thing (ie, I would have already put 9x Oblits in the list if I had them, but I don't). Thanks.