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GVEGames
06-08-2010, 04:39 AM
We just finished our last week of our two-month long Planetary Empires campaign. We drastically altered the core Planetary Empires campaign, adding a number of additional rules (including a Mordheim-esque leveling system for the army's commander). It went very well, and I figured I would share the document that we used to run the campaign.

GVE Games presents: Planetary Empires - Siege of Exodus Prime (http://www.gvegames.com/imgdrop/Planetary_Empires.pdf)

There were a few minor adjustments that were made over the course of the campaign:

Additions
- New Rule - Raiding: At the end of any battle, you may choose to raid the enemy's tile instead of Conquering it. You gain D6 Resource Points. If the territory contains forests, rivers, a building, or a spaceport, you gain 2D6 Resource Points instead. If you currently control no territories, you may roll an additional D6 and drop the lowest.

Errata
- No Stratagems were listed for Necrons. They should have access to Force Pylons, Terror Tactics, and Planetquake Bomb.
- Battle Cannon Turrets were missing several parts of their statline. They fire with BS 3 and have an armor value of 10.
- The difficulty to capture territories is increased by 1. Additionally, territories may only be captured if the game played was over 1500 points. Smaller battles may only result in a Raid.