CouchViking
07-20-2010, 09:48 PM
Company Command Squad 85pts
regimental standard
lascannon
Psyker Battle Squad 165pts
Chimera w/ heavy bolter
Platoon Command Squad 60pts
x2 plasma guns
Infantry Squad 100pts
grenade launcher
autocannon
commissar
Infantry Squad 65pts
grenade launcher
autocannon
Heavy Weapons Squad 75pts
x3 autocannons
Vet Squad 135pts
x2 melta guns
chimera w/ heavy flamer
Vet Squad 135pts
x2 melta guns
chimera w/ heavy flamer
Scout Sentinel Squad 80pts
x2 autocannon
Scout Sentinel Squad 80pts
x2 autocannon
Total 1000pts (I think, my math is poor)
So, the basic idea is to keep the Psykers in reserve (keep the buggers safe) and outflank the sentinels to pop transports. All the while the vets are moving up to capture objectives or pop heavy armor, and the firing line is kept from running like school girls by the commissar. Please let me know if there is anyway I can improve my list.
regimental standard
lascannon
Psyker Battle Squad 165pts
Chimera w/ heavy bolter
Platoon Command Squad 60pts
x2 plasma guns
Infantry Squad 100pts
grenade launcher
autocannon
commissar
Infantry Squad 65pts
grenade launcher
autocannon
Heavy Weapons Squad 75pts
x3 autocannons
Vet Squad 135pts
x2 melta guns
chimera w/ heavy flamer
Vet Squad 135pts
x2 melta guns
chimera w/ heavy flamer
Scout Sentinel Squad 80pts
x2 autocannon
Scout Sentinel Squad 80pts
x2 autocannon
Total 1000pts (I think, my math is poor)
So, the basic idea is to keep the Psykers in reserve (keep the buggers safe) and outflank the sentinels to pop transports. All the while the vets are moving up to capture objectives or pop heavy armor, and the firing line is kept from running like school girls by the commissar. Please let me know if there is anyway I can improve my list.