BlindGunn
07-22-2010, 11:15 AM
So, I have a list here I've used a few times. It's not done bad so far so I thought I'd share it with you all and get your opinions.
While it's probably going to see the light of a tournament in a couple of months, the list is designed around (mostly) models I already HAVE (and mostly have had for years). I don't expect to win a tournament with it, mainly because I can't roll dice worth beans. I'm looking more to play against the "fun" crowd who know they're not in the running for the big prizes! :cool:
Wolf Lord (Will join Grey Hunter Pack #1 in a Drop Pod)
- Frost Blade
- Belt of Russ
- Saga of Warrior Born
Wolf Priest (Will join Blood Claws in a Drop Pod)
- Plasma Pistol
9 X Grey Hunters (Grey Hunters #1)
- Melta Gun
- Plasma Pistol
- Drop Pod
10 X Grey Hunters (Grey Hunters #2)
- 2 X Plasma Rifles
- Power Fist
- Mark of the Wolfen
- Drop Pod
5 X Grey Hunters (Grey Hunters #3)
- Optional - Flamer
- Razorback w/ Lascannon TL Plasma Guns
9 X Blood Claws
- Power Fist
- Drop Pod
5 X Long Fangs
- 1 X Lascannon
- 3 X Missile - er, "Rocket Launchers" (It works - don't ask me why)
- Razorback w/ Lascannon TL Plasma Gun
Vindicator Tank
- Extra Armor
Reason for 3 drop pods? So I can drop 2 at the same time in the 1st turn! Usually the GH will screen the Blood Claws and try to take out a tank or transport with the Melta/Plasma Pistol. (So far, the Plasma is doing the better job!) :eek:
If he charges the Grey Hunters - he's got problems. If they survive the Grey Hunters, the Blood Claws will help wrap it up the next turn.
2 Old-Style Razorbacks - just cause I got 'em and they're Cool! :cool:
(Main reason I took the 3rd GH Squad!) Also, plan is to protect the side-armour of the Vindicator if I can't find the protection it needs in terrain.
Lascannon with the Long Fangs? Well, I appreciate the versatility of the "Rocket Launchers", but when you're facing Armour 13, you need the extra punch of the Lascannon.
List lets me use 3 lascannons per turn to take out vehicles and transports and if the GH squad doesn't deviate too badly, the Melta/plasma will take out another. When the last GH squad lands - the Plasmas are great against Marines and other light vehicles. They've also taken out 2 dreadnoughts in one game, just by maneuver and shooting plasma.
While it's probably going to see the light of a tournament in a couple of months, the list is designed around (mostly) models I already HAVE (and mostly have had for years). I don't expect to win a tournament with it, mainly because I can't roll dice worth beans. I'm looking more to play against the "fun" crowd who know they're not in the running for the big prizes! :cool:
Wolf Lord (Will join Grey Hunter Pack #1 in a Drop Pod)
- Frost Blade
- Belt of Russ
- Saga of Warrior Born
Wolf Priest (Will join Blood Claws in a Drop Pod)
- Plasma Pistol
9 X Grey Hunters (Grey Hunters #1)
- Melta Gun
- Plasma Pistol
- Drop Pod
10 X Grey Hunters (Grey Hunters #2)
- 2 X Plasma Rifles
- Power Fist
- Mark of the Wolfen
- Drop Pod
5 X Grey Hunters (Grey Hunters #3)
- Optional - Flamer
- Razorback w/ Lascannon TL Plasma Guns
9 X Blood Claws
- Power Fist
- Drop Pod
5 X Long Fangs
- 1 X Lascannon
- 3 X Missile - er, "Rocket Launchers" (It works - don't ask me why)
- Razorback w/ Lascannon TL Plasma Gun
Vindicator Tank
- Extra Armor
Reason for 3 drop pods? So I can drop 2 at the same time in the 1st turn! Usually the GH will screen the Blood Claws and try to take out a tank or transport with the Melta/Plasma Pistol. (So far, the Plasma is doing the better job!) :eek:
If he charges the Grey Hunters - he's got problems. If they survive the Grey Hunters, the Blood Claws will help wrap it up the next turn.
2 Old-Style Razorbacks - just cause I got 'em and they're Cool! :cool:
(Main reason I took the 3rd GH Squad!) Also, plan is to protect the side-armour of the Vindicator if I can't find the protection it needs in terrain.
Lascannon with the Long Fangs? Well, I appreciate the versatility of the "Rocket Launchers", but when you're facing Armour 13, you need the extra punch of the Lascannon.
List lets me use 3 lascannons per turn to take out vehicles and transports and if the GH squad doesn't deviate too badly, the Melta/plasma will take out another. When the last GH squad lands - the Plasmas are great against Marines and other light vehicles. They've also taken out 2 dreadnoughts in one game, just by maneuver and shooting plasma.