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Gorin
08-14-2009, 01:04 PM
I got some ideas in my head on certain strategies and tactics that seem to fly in the face of conventions and I'm looking at possibilities to improve them.
Tau Online helped me tweak it and Warseer seemed to not even bother. Now I wanna see what you guys can do. Here goes:

HQ - 342
Command Squad - 342 [objective protection/deep strike response]
Shas'O w/ plasma rifle, missile pod, shield generator, HW mulit-tracker, HW target lock,
bonding knife
2 Shas'vre w/ TL plasma rifle, shield generator, shield drone


ELITE - 324

Crisis Suit - 51 [Official Cadre Cook]
Shas'ui w/ TL flamer, shield generator

Crisis Suit - 63 [artillery hunter]
Shas'ui w/ TL fusion blaster, shield generator

Stealth team - 210 [multitaskers]
6 shas'ui w/ Shas'Vre, bonding knife, marker light, HW multi-tracker


TROOPS - 770

6 Fire Warriors - 75 [objective grabbers]
w/ pulse carbines, Shas'ui, bonding knife

6 Fire Warriors - 75 [objective grabbers]
w/ pulse carbines, Shas'ui, bonding knife

12 Fire Warriors - 150 [fire base]
w/ Shas'ui, bonding knife, markerlight, HW multi-tracker

12 Fire Warriors - 182 [objective defense]
w/ photon grenades, Shas'ui, bonding knife, 2 gun drones, markerlight, HW-multitracker

12 Fire Warriors - 288 [multitasking/fish of fury]
w/ photon grenades, EMP grenades, Shas'ui, bonding knife
Devilfish w/ multi-tracker, disruption pod, sensor spines


FAST ATTACK - 569

Piranha squadron - 180 [tank hunter/drone deliverer/missile carrier]
#1 w/ fusion blaster, targeting array
#2 w/ fusion blaster, targeting array, 2 seeker missiles

Piranha squadron - 180 [tank hunter/drone deliverer/missile carrier]
#1 w/ fusion blaster, targeting array
#2 w/ fusion blaster, targeting array, 2 seeker missiles

8 Pathfinders - 249 [anti-tank/snipers/markers]
w/ photon grenades, 3 rail rifles, Shas'ui
Devilfish w/ multi-tracker, disruption pod, sensor spines


HEAVY SUPPORT - 495

Hammerhead - 165 [Anti-tank/long-range support]
w/ railgun, 2 burst cannon, disruption pod, multi-tracker

Hammerhead - 165 [Anti-tank/long-range support]
w/ railgun, 2 burst cannon, disruption pod, multi-tracker

Hammerhead - 165 [Anti-tank/long-range support]
w/ railgun, 2 burst cannon, disruption pod, multi-tracker
TOTAL - 2500

Notes:
Yes, I'm using Multi-trackers with my marker lights. The idea here is to fire the full unit and have the markerlight (hopefully) help give the survivors a nice big helping of Hammerhead Pie.

Yes, some units have Photon grenades. It may be just me, but they've worked far better for me than most people claim they do.

As for the EMP grenades, I've twice considered removing them from play. Both times they did something wonderful the next time I managed to play. (destroyed a Monolith and neutered a Baneblade, respectively)

As for my stealth Sha'vre, when all was said and done I had 5 points left over. Upgrading team leader to Shas'vre cost 5 ponts ponts, so why not?

My only real regret on this list is that I've got no one to play against out here in Middle-of-Nowhere, IL to properly run the experiment. :(