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  1. 40K Roleplay Campaign: To Sakovhim - part 6.9 - Sakovhim and Its Demesnes

    The Harrows

    Every major city can expect to have some areas of extreme poverty; the more powerful the city, the more extreme the poverty. The Harrows is the name given to an expanse of abandoned industrial ground given over to the Banebdjet and their people. Made up almost exclusively of poor quality housing, shipper containers rudimentarily converted for living, and factories repurposed as living quarters, the Harrows are terrifying at the best of times, a nightmare, borderline demilitarised
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  2. 40K Roleplay Campaign: To Sakovhim - part 6.8 - Sakovhim and Its Demesnes

    West Street

    Sakovhim, like most cities in Phylolaem, boats a large population of students, and West Street is the area where they congregate. Despite its title, West Street is actually a borough, albeit a smaller than average one, with over 70% of the buildings owned by the University of Sakovhim, the city's oldest educational institution. The University itself has exceedingly lax guidelines about the kind of businesses it will allow within the confines of its properties, and as a
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  3. 40K Roleplay Campaign: To Sakovhim - part 6.7 - Sakovhim and Its Demesnes

    Dh'aerri

    Dh'aerri is a pleasant suburb, nestled quietly amongst reclaimed land. Originally an area of intense industry, the E'Krati who settled here quickly found the location held vast reserves of naturally occurring Tritium, a mineral the T'au use in everything from warp coil inductors all the way through to plasma conduits. What made things even better was that these reserves were extraordinarily close to the surface – a cautious Throne agent might say unnaturally so. However,
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  4. 40K Roleplay Campaign: To Sakovhim - part 6.6 - Sakovhim and Its Demesnes

    Sh'Arryw

    Sh'Arryw is a district of Sakovhim directly south west of the city centre.

    Typically of Phylolael inner cities, Sh'Arryw's has the familiar back to back terraced hab-units common to the Earth caste workers who made up the original inhabitants of the area. A largely working-class suburb for many decades, the population for the area was almost 100% Earth caste E'Krati from its inception. After several decades of decline and neglect due to the various economic
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  5. 40K Roleplay Campaign: To Sakovhim - part 6.5 - Sakovhim and Its Demesnes

    Dharnall

    One of very few areas in the Sakovhim area not originally inhabited by the ancient Necrontyr civilisation due to the mountains of flint which existed here, in the ensuing millennia of the long sleep, climate and geographical change have conspired to raze those mountains into the ground. Upon their arrival, the E'Krati immediately identified the area as one offering prime resources for the production of the rare earth metals needed for the construction of pulse weaponry. As
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  6. 40K Roleplay Campaign: To Sakovhim - part 6.4 - Sakovhim and Its Demesnes

    Khotyll

    Khotyll is a suburb on the extreme southwest of Savokhim. Lying within the historic Necrontyr province of Tyll, , Khotyll was amalgamated into the city proper in the time of Phaeron Phylolael's father, Phaeron Khoss and subsequently made a name for itself as a borough for the upwardly mobile Immortals of the city, situated as it was so closely to the contemporary county boundary of Vyss, a domain claimed for generations by Phaeron Khoss' bondsmen.

    Khotyll was
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  7. 40K Roleplay Campaign: To Sakovhim - part 6.3 - Sakovhim and Its Demesnes

    Khatterchlyph

    Historically a grand market and mercantile area which sprang out as a kind of favela alongside Phyl, Khatterchlyph is one of the most important areas of the city of Sakovhim to the Necron. In many ways the seat of Necrontyr working-class culture, if Phyl was the domain of the lords and ladies, Khatterchlyph was where the commoners lived out their lives. The vast central area, once an organic mess of merchant establishments mixing freely with suburban conurbations, since
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  8. 40K Roleplay Campaign: To Sakovhim - part 6.2 - Sakovhim and Its Demesnes

    The City

    The City of Phyl (pronounced 'FI-ull') is a separate city within the bounds of Sakovhim itself. Originally, it constituted most of Sakovhim during the early days of the Necrontyr settlements – well before even the days of biotransference, but the conurbation has since grown far beyond the City's borders. The City is now only a tiny part of the metropolis of the Sakovhim region, though it remains a notable part of central Sakovhim. It holds city status in its own right and
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  9. BONUS BLOG! Are the Eldar actually good guys?

    Quote Originally Posted by YorkNecromancer View Post
    I've noticed a few people on BoLS who regard the idea of the good Eldar allying with the evil Dark Eldar to be utterly beyond the pale.

    Why would the good Eldar work with their evil, evil cousins? That would never happen in real life. I mean, the idea that the Eldar and Dark Eldar could ally is as ridiculous as the CIA sponsoring the Taleban…

    Oh, wait.

    That happened, didn't it? Okay, poor example. But it's as ridiculous as heroically democratic Americans
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  10. BONUS BLOG! A Beginner's Guide: How to Kitbash a Man-Portable Lascannon

    Quote Originally Posted by YorkNecromancer View Post
    Ahoy-hoy.

    So, this week I was going to do a fairly extensive gun-servitor scratchbuild. Then my desk lamp blew, followed by my starting up at a gym, with the first session leaving my arms wracked with agony from overexertion.

    As a result, this week I present a much more modest effort to save both my arms from too much effort and my eyes from too much squinting; it's mostly a kitbash this time, although you could scratchbuild this with incredible ease if you were so
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