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  1. 40K Roleplay Campaign: To Sakovhim - part 6.13 - Popular and Famous Locations

    Places of Entertainment

    Entertainment in Phaelolaeum is largely a matter of class. Every species is different, but class determines the specifics. While it is fair to say that parties both polite and bawdy, evenings at the pub and nights in watching the Vid-screen are the most popular ways to pass the time, there are a number of other entertainments which have become popular across a variety of classes.

    Kinematographia
    Pict-vids and other visual media have long
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  2. 40K Roleplay Campaign: To Sakovhim - part 6.12 - Popular and Famous Locations

    Shopping

    A note on goods and services
    Within Phylolaem many goods and services remain illegal. Prostitution is illegal everywhere, as are narcotics of all kinds. Firearms are not allowed anywhere – even carrying the smallest pistol is a crime with a five-year prison sentence. Of course, prohibition will ever lose out to cold, hard, cash and whenever something is made illegal, someone decides to profit from it. Black markets thrive everywhere, especially in major cities. However,
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  3. 40K Roleplay Campaign: To Sakovhim - part 6.11 - Popular and Famous Locations

    Religious Centres Within Sakovhim

    The Church of The Emperor In His Aspect As Redeemer
    Since the terrible wars on Albitern, worship of the Emperor is not generally observed by the Bifrosti as a culture. Of course, this is not to say that they are not a spiritual or religious people; merely that they are, by and large, secular. The Church of The Emperor In His Aspect As Redeemer, which stands at the end of West Street, is probably the grandest of the official Ecclesiarchy buildings
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    Updated 10-12-2014 at 09:42 AM by YorkNecromancer

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  4. 40K Roleplay Campaign: To Sakovhim - part 6.10 - Popular and Famous Locations

    Nightclubs Within Sakovhim

    There are over one hundred separate nightspots, clubs and bars within Sakovhim proper, running the full gamut of everything from absolutely top-class establishments where the drinks cost more than an average worker's yearly income, all the way down to the sorts of seedy sex clubs enjoyed by the very worst of the Dark Eldar. As an industry primarily driven by fashions, most clubs blink in and out of existence all-too-briefly, beloved by their patrons, lamented
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  5. 40K Roleplay Campaign: To Sakovhim - part 6.9 - Sakovhim and Its Demesnes

    The Harrows

    Every major city can expect to have some areas of extreme poverty; the more powerful the city, the more extreme the poverty. The Harrows is the name given to an expanse of abandoned industrial ground given over to the Banebdjet and their people. Made up almost exclusively of poor quality housing, shipper containers rudimentarily converted for living, and factories repurposed as living quarters, the Harrows are terrifying at the best of times, a nightmare, borderline demilitarised
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  6. 40K Roleplay Campaign: To Sakovhim - part 6.8 - Sakovhim and Its Demesnes

    West Street

    Sakovhim, like most cities in Phylolaem, boats a large population of students, and West Street is the area where they congregate. Despite its title, West Street is actually a borough, albeit a smaller than average one, with over 70% of the buildings owned by the University of Sakovhim, the city's oldest educational institution. The University itself has exceedingly lax guidelines about the kind of businesses it will allow within the confines of its properties, and as a
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  7. 40K Roleplay Campaign: To Sakovhim - part 6.7 - Sakovhim and Its Demesnes

    Dh'aerri

    Dh'aerri is a pleasant suburb, nestled quietly amongst reclaimed land. Originally an area of intense industry, the E'Krati who settled here quickly found the location held vast reserves of naturally occurring Tritium, a mineral the T'au use in everything from warp coil inductors all the way through to plasma conduits. What made things even better was that these reserves were extraordinarily close to the surface – a cautious Throne agent might say unnaturally so. However,
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  8. 40K Roleplay Campaign: To Sakovhim - part 6.6 - Sakovhim and Its Demesnes

    Sh'Arryw

    Sh'Arryw is a district of Sakovhim directly south west of the city centre.

    Typically of Phylolael inner cities, Sh'Arryw's has the familiar back to back terraced hab-units common to the Earth caste workers who made up the original inhabitants of the area. A largely working-class suburb for many decades, the population for the area was almost 100% Earth caste E'Krati from its inception. After several decades of decline and neglect due to the various economic
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  9. 40K Roleplay Campaign: To Sakovhim - part 6.5 - Sakovhim and Its Demesnes

    Dharnall

    One of very few areas in the Sakovhim area not originally inhabited by the ancient Necrontyr civilisation due to the mountains of flint which existed here, in the ensuing millennia of the long sleep, climate and geographical change have conspired to raze those mountains into the ground. Upon their arrival, the E'Krati immediately identified the area as one offering prime resources for the production of the rare earth metals needed for the construction of pulse weaponry. As
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  10. 40K Roleplay Campaign: To Sakovhim - part 6.4 - Sakovhim and Its Demesnes

    Khotyll

    Khotyll is a suburb on the extreme southwest of Savokhim. Lying within the historic Necrontyr province of Tyll, , Khotyll was amalgamated into the city proper in the time of Phaeron Phylolael's father, Phaeron Khoss and subsequently made a name for itself as a borough for the upwardly mobile Immortals of the city, situated as it was so closely to the contemporary county boundary of Vyss, a domain claimed for generations by Phaeron Khoss' bondsmen.

    Khotyll was
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