If you controlled Wood Elves and Brettonians.
To Further Wildeybeasts very interesting points in a different thread I would like to know how you would fix Wood Elves and Brettonnians.
As pointed out skirmishers, elite units, an cavalry are pretty weak in 8th.
Whilst big units (lots of infantry, monstrous infantry and monsters) are very strong.
My few ideas would be more of 'buffing' armies for the two factions. Heroes that make units stronger so they can hold their own against the tough stuff.
E.g. an evil brettonian baron practised at peasant slaughtering and picking on the little guys. Maybe as a Knights of the realm upgrade and makes the unit good at killing massed infantry?
Quests for heroes? So beast-slayer quests buff the unit? Character slayer quests (killing blow even against monstrous infantry types)?
Lance formation can be made more deadly.
Maybe some good incentive to take loads of men-at-arms, grail pilgrims, and bowmen?
As for wood-elves a good incentive for tonnes of archers and maybe some new monstrous infantry. Maybe something more imaginative than just dead wood re-animated? Looking at forest floor creatures the obvious predators are some kind of large cats but maybe world of warcraft did that to death? Packs of oversized Jaguars as monstrous cavalry? Pigs are fond of the forest floor so maybe a breed of oversized boar/warthogs that the orc pigs are descended from. Maybe black-tusk the one Sigmar killed was the father of these brutal beasts? In fact maybe the same goes for the cats and sabre-tusks are long removed descendants of much larger original pureblood cat species prowling the forests of Athel Loren? Bears feel a little overused and not fresh enough to me. On the other hand maybe there are more original monsters to be created. Maybe the big forest monsters can wear bone-armour?
These are my kick-off thoughts anyway. What do people think?