Originally Posted by
DrWobbles
from dakkadakka's rattman
ok so pyschic powers
biomancy
primary power is a basic smite
caster gets D3 str and toughness
target unit get -1 str and toughness - Rad grenades for everyone!
target unit get FNP
assault 2 every unsaved would heals one off caster
pysker get +d3 init
target makes toughness test or take 1 wound no save, if slain jumps to model with in 2' and make save. continue till someone saves or no targets left - Argh! Virus bombs!
divination
primary target unit rerolls failed hits - Eldar guide power now for everyone!
psycher and unit gain counter attack and get full BS for overwatch
target unit gain 4++
target unit must reroll passed armor saves - Inverse Fortune? Could be good!
psycher and unit ignore cover - Good against dug in units...or fast vehicles
psyker rerolls failed failed hits, wounds and armor saves - And Eldar fortune+
psyker roll 3 dicechoose the result you want when rolling for reserves, outflank and mysterious terrain - WINNING!
pyromancy unsuprisingly lots of fire!
primary flame breath (flamer)
psyker gains 4+ invo
target unit gains 4+ cover save
flame attack assault 1, sould blaze (no idea) blast, ignore cover
target model takes 1 wound , no armor or cover save allowed, place small blast template anyone hit takes a str 4 ap 5 hit
assault 2d6, blind, ignore cover attack - Blind?
str 8, ap 1 assault 1, melta
telekenisis
assault 1 str 6 . strikedown (halves init and target moves as if its dangerous terrain)
roll 2d6 target takes hit equal to strength (11 or 12 auto wound) ap is equal to seperate dice roll
remove models from table, deepstrike within 24 inchs of where they were - can they then assault? Or just last turn objective snatching
hostile unit must reroll hits and wounds of 6
assault D6 pinning attack
all friendlies with 12 inchs get 5++
str 10, heavy 1 blast - good, as longas it don't backfire...dno't try using this against Eldar
telepathy
primary 3d6 - target leadership wounds to target unit
target unit has to make leadership roll or do nothing - A pinning test then?
target freindly stops falling back and gets fearless
hostile model makes an attack as if it owned by psyker - Depends on war gear limitations..and in C or Ranged?
target hostile losses fearless and treats all units as fear causing - He he he he....making demons run from combat
invisibility gains shrouding and stealth, hostiles charged by this unit lose counter attack and fight at WS 1 - could be great for units in cover
roll on table 1-2 unit pinned, 3-4 cannot run, shoot or stirke blows 5-6 attack own unit