Originally Posted by
fuzzyguy
Actually, it is quite different.
Here are some ideas to help you improve your list!
First off, Your suits lack multitrackers. Without them you can not fire both the plasma and missile pod.
Shield Drones are pretty rubbish and expensive with the exception being them attached to Broadsides. Drop them from your HQ. Your HQ need not the TA and twinlinked. Go Plasma, missile pod, multitracker, and Targeting Array only if you have spare points. Keep your costs low. The elite slot suits should be plas.miss, multi, with a possible team leader with TA on top of that wargear.
EMP is overly costly and not going to be used. You Firewarriors should never leave the fish or the wreckage of the fish. Drop the Devilfish from your firewarriors and have them hop in the Pathfinder one at the start of the turn. Pathfinders should drop grenades and instead maximize the squad for the most markerlights possible if you are going to have them. The Hammerhead should drop the SMS and just use the Burstcannons, it also needs a multitracker so you can move 12" and still fire the rail cannon.
There are some other things I would do with the Broadsides, like take 3 with the following for each member- A:Plasma, Multi B:Target Lock C:Plasma, Target Lock, Team Leader, Multitracker, Drone Controller w/ 2x Shield Drones. You have 3 different potential targets for your suits, each is equipped differently for maximum wound allocation, and when/if you get deepstrikers on near your suits (which should be in cover btw) you have 4 twinlinked plasma, and 3 twinlinked rail cannon shots to pump into whatever is threatening you.
I would also try and squeeze in another unit of Kroot like the one above. That way you have at least one for a bubble wrap for your firebase, pirahnas for blocking, and the fishw/fw, and the second kroot squad to try and hold objectives.
Hope that helps.