Its a hierodule, you know... on Forgeworld's site.
Attachment 4788
That blob to the extreme right? Who can tell with the picture quality?
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Its a hierodule, you know... on Forgeworld's site.
Attachment 4788
That blob to the extreme right? Who can tell with the picture quality?
*edit* Bad quality. I don't think it's really anything to get too excited for.
BigRed. Everyone else.
Kind of embarrassing you put this up on the front page.
Those are Jes Bickham's Tyranids. You can see the model in question among his collection in the January issue of White Dwarf, Page 56. It's literally the Army of the Month. Go check it out. You did this with the "plastic Thunderhawk"; keeping jumping at absolutely everything like this is one of the reasons people have problems trusting rumour mongers.
Well, it invited me to decide; I decided with 30 seconds of research~
It happens,
Some days you get the bear...
Some days the bear gets you...
Such is life.
Any army that is assault oriented is going to have a terrible time in this edition, GW obviously knows this so the question is what are they going to do to make our army more viable in the current meta. Its no fun playing Tau with an army like Tyranids, you can customize your army in a way to where its not a complete turkey shoot but even then its not "competitive". I think Ravenous advance sounds like a very real possibility being the new Eldar Codex has a similar rule but pertains to shooting, I am just not convinced this will be enough to get people to want to invest points in elite assault units that will just melt the first turn. There is also the real possibility that all notions of assaulting the same turn you deepstrike will be removed (y-stealers). Our army is very much a chain, once you know which links to destroy the battles over.
I am also concerned GW will replace useful disciplines like Biomancy and Telepathy for gimmicky, situational powers which are already random) The whole backseat general thing probably makes for more fun but it certainly doesn't make for more win's. There is no doubt in my mind GW has alot of work cut out for them to make Tyranids a viable force in 6th edition, based on their track record though its hard to be optimistic.
Considering the general bent of 6th edition codexes in terms of removing penalties and adding bonuses, I wouldn't be the least bit surprised to see a complete overhaul of instinctive behavior rules to eliminate any inherent weakness to either lurk or feed and replace them with small, situational bonuses that otherwise don't negatively impact your tactical viability.
I don't see them keeping with mandatory behavior in any form unless it is morale based. I think really (and this is really a layman's estimation since I've never played Tyranids myself and have only really gone over the 5th edition dex maybe once.) what Tyranids need is more modularity and redundancies and fewer failure points. Synapse is an intriguing concept, but when it becomes a necessary element to functionality it ultimately becomes far more of a weakness than a strength.
I think what you'll see is no inherent weakness for being out of synapse range, but benefits for being within. Maybe squad based synapse node upgrades for squad leader type creatures, that can perhaps help extend synapse coverage but don't provide any real direct bonuses by themselves, something like that.
I could see the Tyranid specific psychic powers being centered around unit buffs and debuffs. Biomancy is really great for buffing individually powerful MCs into the stratosphere, but less so for entire units. Maybe like a cross between biomancy and telepathy. Physical buffs to your units (more attacks, or toughness, or what have you as opposed to rerolls and the like from divination) and psychological debuffs to your opponents.
there are no new nids in that double paged picture. I wish there was. Personally i have to stay away from nids im always like holy terra NIDS!, spends money, plays a few times doesnt care for the army....