From people who have books in hand it reads like this.
Option one at 2k: Normal FOC + Allies FOC (Allies FOC is 1 HQ 1-2 Troops 0-1 Elite/Fast/Heavy)
Option two at 2k: Normal FOC + Normal FOC (yes double the required units)
Printable View
a-ha, so it is a choice! either a double FOC or using Allies? how does this transpose to sub-2k games?
Allies are the only option in sub 2k, but to be honest I don't know how fortification fit in there. I think you might be hard pressed to fit an decent amount of allies in less then 2k with the normal FOC HQ+ 2 Troops and then Allies HQ +1 Troop.
Overall I like this set up, I don't think allies will break the tourney scene as long as the points stay below 2k, but above 2k (where I find games are a little more fun) the allies add an interesting and even more fun dimension to the game.
So Fearless is the same as it was in 5th? In a word: &#$*!!!!!
How does the "Skilled Rider" USR work for things like jump infantry and bikes/jetbikes in 6th?
And a lot of DE WWP portal lists
And Outflanking Genestealers
Why can't you assault out of reserve? That just makes no sense
"Sorry boys, that invisible line we crossed a minute ago shocked us so much we forgot how to stab people"
Skilled Rider adds +1 to your Jink save. So maybe no more rerolling dangerous terrain tests
Damn. Skilled rider +1 jink save? My Reavers are going to 3++ after bladevaning??? With my fortuning farseer thats going to be awesome!